![]() |
![]() |
|
#1
|
||||
|
||||
|
Hi guys,
I am getting round a final version of this map shortly, fixing all the current bugs and problems! DOWNLOAD LINK: SINGLE PLAYER : http://www.moddb.com/games/killing-f...ccoonairportsp DOWNLOAD LINK: MULTI-PLAYER-CO-OP : http://www.moddb.com/games/killing-f...ccoonairportmp DOWNLOAD LINK: WAVE BASED MAP : http://www.moddb.com/games/killing-f...ccoonairportwb PLEASE be-aware that there will be THREE versions of this map SP: Single Player - Solo Play : http://www.moddb.com/games/killing-f...ccoonairportsp MP: Multiplayer - CO-OP mode : http://www.moddb.com/games/killing-f...ccoonairportmp WB: Wave Based - Normal KF Gamemode : http://www.moddb.com/games/killing-f...ccoonairportwb If you could kindly remind me of some of the present bugs (other than the ones listed below) i would be very grateful! PLEASE READ THE CHANGE LOG BEFORE POSTING - Changelog - - Fixed sticking bug at end of Gate 1 next to plane - Fixed ALOT of lag using LOTS of Anti-portals - Fixed "end of world" (skybox) at begining - Fixed 2 typo errors one in Lobby room and other on IntroMatinee - Brand new layout
__________________
Giggity Giggity Goooo!
Last edited by KiCk3R; 10-02-2009 at 11:30 AM. |
|
#2
|
||||
|
||||
|
can u post link here for your map download link when it is ready cant wait for test it
__________________
Last edited by Turboz85[FIN]; 08-14-2009 at 07:40 PM. |
|
#3
|
||||
|
||||
|
I didn't like the single player version and the co-op multiplayer version...
However the map looked good despite having performance issues. I'd love to see how the wave based version works and performs. I hope it plays well and can make it to the next white list update or else, it will be forgotten for a long time. |
|
#4
|
||||
|
||||
|
Could you explain to me why you didnt like the Single player version
![]() As constructive feedback, i like to hear from the players so i can improve on gameplay.
__________________
Giggity Giggity Goooo!
|
|
#5
|
||||
|
||||
|
Quote:
|
|
#6
|
||||
|
||||
|
Thank you,
We all have our own opinions to levels, and sharing them helps process this alot faster. I am intrested to know why alot of people have not cottoned on to the Single Player gametype. With heavy scripting, it can become a highly interesting gameplay. This was what was attempted with KF-TheHive, and now Degeneration. If people are not so interested into Single Player, i always have the capability to change the levels to wave based. And this is precisely what is going ahead with Degeneration. The only reason i have desided to go with this, is because of the lack of interest and lack of playtime of this map on a server. Scared alone?
__________________
Giggity Giggity Goooo!
|
|
#7
|
|||
|
|||
|
Very nice looking map and congrats on the Grindhouse results.
![]() What version is the correct version for a dedicated MP server? I have found KFS-DegenerationV2C .rar containing both KF-DegenerationSPV2C.rom and KFS-DegenerationV2C.rom and at moddb.com the file is KF-DegenerationMPV1. Thanks |
|
#8
|
||||
|
||||
|
Added FINAL Single Player
http://www.moddb.com/games/killing-f...ccoonairportsp Wave based system comming in about an hour. Doing final checks. ADDED Mutliplayer: http://www.moddb.com/games/killing-floor/addons/kf-raccoonairportmp ADDED Wave Based: http://www.moddb.com/games/killing-f...ccoonairportwb
__________________
Giggity Giggity Goooo!
Last edited by KiCk3R; 10-02-2009 at 11:30 AM. |
|
#9
|
||||
|
||||
|
Download and Enjoy
![]() Please give constructive feedback
__________________
Giggity Giggity Goooo!
|
|
#11
|
|||
|
|||
|
MULTI-PLAYER-CO-OP
Failures in structures Screens bag uploads 1 screen bad http://img136.imageshack.us/img136/1858/shot00006t.png Onix Has got stuck on the container and could not move p.s In comparison with the first version it is simply ideal thanks began to play interestingly Last edited by Maksimus; 10-03-2009 at 11:13 AM. |
|
#12
|
||||
|
||||
|
Dude im sorry. But i can not understand you
__________________
Giggity Giggity Goooo!
|
|
#13
|
||||
|
||||
|
That would be the universal translator. LOL. He had good intent. Also you said above about an update on wave based. I assume that is the closest to existing KF. If so let me know. I will put it on my servers when you get it updated.
Last edited by THEDDLE; 10-05-2009 at 06:16 PM. |
|
#14
|
||||
|
||||
|
So we have in total around 400 downloads in total of every KF-RaccoonInternationalAirport.
And there is very little feedback. Im not sure if its a problem with the community, if it being they can't be bothered. Or just in general don't like playing any of my maps. But i can't help but feel... after putting in lots of effort. Im wasting my time... Anyone care to shed some light on any problems with the map? Or improvements in what you want to see in a new map?
__________________
Giggity Giggity Goooo!
|
|
#15
|
|||
|
|||
|
Quote:
|
|
#16
|
||||
|
||||
|
Probably just beta fatigue. So many maps get thrown up onto servers either incomplete or broken these days. All people want to do is just have a good game on a map that works.
__________________
I VISITED THIS FORUM AND ALL I GOT WAS THIS LOUSY SIGNATURE AND AN INFRACTION. RO2 '[DSAS] 50 TE ONLY REALISM' SERVER IP 212.125.94.172; KILLING FLOOR 70% FF 'DSAS IS BACK' IP 217.163.28.179:7777 |
|
#17
|
||||
|
||||
|
i played the wave based version of degeneration, you need to fix the level rules zombie spawning speed to like 1 or .5, you have the spawns but the level rules is keeping the action from getting intense
__________________
|
|
#18
|
||||
|
||||
|
There are quite a few maps that never get feedback (I beta'd KF-Downtown_Derelict by myself for a friend because no one else was). I had planned on testing all of the wave one and two maps and posting feedback, but some of the feedback I've given already was not well received and a large number of the wave one maps seemed like they were last minute works. I might do feedback for the second wave because it is looking like it would be more worthwhile.
But I degress... I've played this a few times. I'll try to go through it and post any issues with it. It was surprisingly difficult the first time, but maps tend to be that way. Since all of the spawns are in the same place in the single player, replay-ability is low. I haven't tried the wave-based. Last edited by [UIT] Akame; 10-15-2009 at 04:15 PM. |
|
#19
|
||||
|
||||
|
Quote:
wave based: kicker, i played this map with fel and a few others. we all felt the difficulty was very easy even though you have your spawns set up right. its the level rules that you need to change, like i said, to .5 or 1. also the metal detectors tended to slow the zombies down and caused alot of players to stand there mowing them down while they tried to get thru single file.
__________________
|
|
#20
|
||||
|
||||
|
Quote:
Anyway, I played through the map a few times and the most noticeable thing was that the map doesn't feel very intense. If there were more specs present it might actually have intensity after playing the first time. Also the elevator opening isn't very obvious and looks like is an area that is usually blocked off. While the open door/portal area looks like you should be able to go through it but is blocked off. There are other more minor issues but these are the most important ones that need to be fixed. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|