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  #1  
Old 08-09-2009, 11:17 PM
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Default Versus Mode... It is a truth here...

Coming soon...

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Last edited by TheBlackCheetah; 08-12-2009 at 11:56 AM.
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  #2  
Old 08-10-2009, 02:45 AM
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Dare I ask how this will work? If it is real of course lol.
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  This is the last developer post in this thread.   #3  
Old 08-10-2009, 03:02 AM
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I can attest to its realness.
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  #4  
Old 08-10-2009, 03:37 AM
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Quote:
Originally Posted by Yoshiro View Post
I can attest to its realness.
LolRockets.

This looks awesome though. I can't wait.
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  #5  
Old 08-10-2009, 07:32 AM
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Omg omg omg omg omg omg omg omg omg!
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  #6  
Old 08-10-2009, 01:32 PM
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BlackCheetah....what can I say, you rock man, you just do
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  #7  
Old 08-11-2009, 07:39 PM
Krieg Jaeger Krieg Jaeger is offline
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I wonder...can you choose your "Specimen"? Or is it random?

Aught to be random, and based on wave...lest you have some six or so fleshpounds chasing players....


I wonder how you can make things fair with so few players against so many specimens...some of which are intelligent .-.. Especially during the patriarch..assuming...this mode will even have waves and mr.p...
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  #8  
Old 08-11-2009, 09:34 PM
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Quote:
Coming soon...
I hope you've accomplished more than just a menu at the time of creating this thread.
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  #9  
Old 08-12-2009, 12:29 AM
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Quote:
Originally Posted by TheBlackCheetah View Post
Coming soon...


have u made first person Zombie hands ??? By the way it looks AWESOME!!!
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Old 08-13-2009, 01:39 PM
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wow must say that sounds awesome
you rock man!
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  #11  
Old 08-13-2009, 02:36 PM
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oh boy, i totally want to be a slow moving clot with 20 hp
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  #12  
Old 08-13-2009, 04:29 PM
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Quote:
Originally Posted by etikilam View Post
oh boy, i totally want to be a slow moving clot with 20 hp
You obviously haven't played this
By far the best is the crawler though, which should be renamed as "the incredibly annoying cricket of the death".
Good times...
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  #13  
Old 08-14-2009, 04:27 PM
Krieg Jaeger Krieg Jaeger is offline
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Quote:
Originally Posted by Sgt. Lag View Post
You obviously haven't played this
By far the best is the crawler though, which should be renamed as "the incredibly annoying cricket of the death".
Good times...
By those words, you seem yourself to have played it. So, this is possible assuming it's live or in beta on a server somewhere?

And it would be rather annoying to be a clot...or siren...or bloat...

Crawlers and the rest aught to be interesting though...unless you develop a player specific specimen to play as?
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  #14  
Old 08-14-2009, 11:40 PM
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YouTube - Killing floor : Specimenation Versus Official Trailer[/URL]

Second thoughts?
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  #15  
Old 08-15-2009, 01:47 AM
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Looks promising. I have one practical question though: As a player specimen, what is the motivation to attack the survivors? For example, say that the last specimen in the wave is a person playing as a Stalker. What stops this player from simply running away or hiding the entire time to avoid being killed and thus stalling the entire game? When the AI is in control, they're obviously going to try and track down the players no matter what, but a human player doesn't have to follow such rules.
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  #16  
Old 08-15-2009, 07:15 AM
-Xx-E-T-xX- -Xx-E-T-xX- is offline
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great job cheeatah but the only thing is i can see veryone being a fleshpound, sirens are pretty slow there scream should have an added range and the bloat aswell but the bload had lots of health so.......
for the siren u could also do two version of them to play as the newer module and old version with red hair.what can u actually do while being a zombie left click and they attack or any of buttons?
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  #17  
Old 08-15-2009, 08:44 AM
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wow nice I can't wait for the release
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  #18  
Old 08-15-2009, 10:44 AM
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Quote:
Originally Posted by The_Sorrow View Post
wow nice I can't wait for the release
this just made killing floor worth like 40 worth of gaming thanks cheetah
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  #19  
Old 08-15-2009, 01:49 PM
Krieg Jaeger Krieg Jaeger is offline
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Hot damn good sir. indeed.
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  #20  
Old 08-16-2009, 11:42 AM
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omg dude this is so awesome:P cant wait.
all stack specimen team xD
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Last edited by lethalvortex; 08-16-2009 at 11:47 AM.
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