Game Crashes when starting KF. Only after the last Update:
Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows NT 6.0 (Build: 6001)
CPU: AuthenticAMD Unknown processor @ 3235 MHz with 2047MB RAM
Video: NVIDIA GeForce 8800 GTX (8250)
ReadFile beyond EOF 17155+1/17155
History: ULinkerLoad::Serialize <- FString<< <- FNameEntry<< <- LoadNames <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.LevelSummary KF-Silo-Of-Despair.LevelSummary NULL) <- UCacheManager::ExportCacheMaps <- NewMaps <- UCacheManager::SaveNewPackages <- UCacheManager::InitCache <- UCacheManager::execInitCache <- (KFGUIController Package.KFGUIController @ Function XInterface.GUIController.InitializeController : 01BB) <- UObject::execClassContext <- (KFGUIController Package.KFGUIController @ Function XInterface.GUIController.InitializeController : 01BB) <- UObject:rocessEvent <- (KFGUIController Package.KFGUIController, Function XInterface.GUIController.InitializeController) <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows NT 6.0 (Build: 6001)
CPU: AuthenticAMD Unknown processor @ 3235 MHz with 2047MB RAM
Video: NVIDIA GeForce 8800 GTX (8250)
ReadFile beyond EOF 17155+1/17155
History: ULinkerLoad::Serialize <- FString<< <- FNameEntry<< <- LoadNames <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.LevelSummary KF-Silo-Of-Despair.LevelSummary NULL) <- UCacheManager::ExportCacheMaps <- NewMaps <- UCacheManager::SaveNewPackages <- UCacheManager::InitCache <- UCacheManager::execInitCache <- (KFGUIController Package.KFGUIController @ Function XInterface.GUIController.InitializeController : 01BB) <- UObject::execClassContext <- (KFGUIController Package.KFGUIController @ Function XInterface.GUIController.InitializeController : 01BB) <- UObject:rocessEvent <- (KFGUIController Package.KFGUIController, Function XInterface.GUIController.InitializeController) <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
Last edited: