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#21
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But of course there are numerous historical examples of hetrogeneous vehicle mixes for particular battles -- and I mean this in terms of tactical level rather than operational level force mix. This is particularly true when looking at cobbled together German Kampfgruppe. A good example might be Kampfgruppe Bäke during the Korsun Pocket relief effort. Or a mixed bag of Panther's and King Tigers in the 9th PzD Counterattack at Puffendorf. Or Singling -- a hetrogeneous unit of Stugs and Panthers shooting it out with elements of 4th AD. I think historically speaking we tend to see more homogeneous units within Allied OoB's; or with German Panzer units operating at closer to full operational strength (ala 12th SS PzDs counterattack against the Canadian 3rd Inf Div around Buron, Jun 7, 1944). But even that is a generalization. Moreover it was not uncommon to see mixed troops of (UK) Sherman75mms and Sherman Fireflys; or mixed platoons (USA)of Sherman75mm's and Sherman 76mm's. |
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#22
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IMHO it (still) does put more emphasis on the mapper itself how to really design the map from diffrent point of views and even more so if it's meant to be somewhat authentic recreation (from theoretical point of view) of an actual battle rather than hypothetical\generic situation relative to few other things, even though sometimes even that doesn't work if someone decides to bring a 'balancing' factor in just for the sake of making otherside noticably beter than the other one - prime example being Jumbo Sherman @ DH. I know, it isn't official content but considering how it's extremely popular on some custom maps it just asks for few nasty words.
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I know what you're thinkin'. "Did he eject six heat sinks or only five?" Well, to tell you the truth, in all this excitement I kinda lost track myself. |
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#23
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Another such example is the Matilda which can really only be taken our effectively via the 88mm L/56 which was true perhaps in 1940-1941 as the Germans AT weapons at the time (1940-41) consisted of the 37mm and the 88mm however by 1942 the Germans introduced the Pak 40 (and tanks featuring the 75mm L/43-48) which could deal with the Matilda tank as well as most Allied tanks even late up to the end of the war. Last edited by TT33; 04-16-2010 at 02:45 PM. |
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#24
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I think if the Jumbo is perceived as something 'splendiferous' and needed on all DH tank maps by the silent majority of players, than the likelihood of you seeing a player surge toward somewhat historically accurate scenarios is pretty remote. After all why would any one bother doing such scenarios when the only potential accolades are an SDK drive by shooting by a teen with a computer and 15-minutes of time to kill. I'm not saying a marching band is required each time a new maps pops up , but some sort of built in rom file protection capability by the map's author would be nice. I'm all for having an SDK, but it's use -- at least now days -- seems to be limited to whack jobs rather than the creation of new material.
Last edited by jeffduquette; 04-16-2010 at 04:57 PM. |
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#25
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The intent was clearly to unrealistically out-class all German vehicles by a Jumbo fan as is clearly evident on how it behaves as well as by the creators own admission on the DH forums. The weak attempt of "justification" they concocted was to "balance the maps" which is an unfounded and erroneous accusation against the stock DH maps which are thoroughly tested for balance (by the DH testers) especially DH-Vieux (which is the choice map to edit and make new maps from) because both sides have an equal chance to win however like lot of excellent DH maps (most of which are very popular for ex:schutze sepp's maps) a victory is not handed to one particular team you need to work to get it (true for all factions in the game).Where as maps featuring the Jumbo more or less allows the Allied team to leisurely win the battle as it ties up a lot of panzers whom engage the angled Jumbo (in vain) instead of taking or defending objectives and at the same time the Jumbo usually destroys the limited spawn vehicles leaving the German side with Panzer IV's and Stug's vs the unlimited supply of Jumbo's and 17 pdr weapons. Quote:
Last edited by TT33; 04-16-2010 at 06:14 PM. |
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#26
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It would be relatively simple to create base maps -- boiler plate templates -- in a variety of sizes for would be map makers to play with in the SDK. These could be included in the base map pack. These would obvioulsy include terrain and level actors, few simple objectives some spawn areas, a skydome, some fog settings etc. All those pesky things needed for a basic map would be included in these simple boiler plates. The boiler plates map files would have no password protection and would function as the basic building block for folks that feel the inclination to dabble in the SDK editor. Mold your vision of the perfect RO\MN\DH\CC level from these basic builder block levels.
Actual maps created by someone should have a password protection option. The Author of the map creates the password in the editor. Attempting to open the rom file in the editor promptes a password entry popup box. Now some of you might feel like this has nothing to do with this thread. Infact it has everything to do with this thread. Creation of historical scenarios will infact result in somewhat more "realistic" trends in game play. A few Tigers vs a horde of T34/76s will put the Tiger tank into proper perspective in this game. Moreover, Tiger tanks and Panthers are not very impressive in-game beasts when every Russian tank encountered on a Map is an IS-2 or a Jumbo. Why is every Russian tank an IS-2? Because map makers inclined to create historical scenarios have no control over their work once its released into the wild. We have people that are litterally altering map content in the worst sort of way within days of a map being released into the wild and putting it up on their servers. What if -- god forbid -- we actually allow players to experiance historical scenarios? Perhaps they may actually like some of these scenarios. But If players arent allowed to experiance historical scenario designs because of a few folks that are continually whacking historically based scenarios than we will always be subjected to altered map designs in which every tank is an IS-2 or Jumbo or whatever. The result is you are turning off players interest in what is supposed to be a "realistic" game. "Why are Panthers and Tigers so crappy in this game"? Just because you can monkey with someone elses work via the SDK doesnt mean you should. So until this cycle of half-assed cloning of tank maps is broken via restriction of map tampering you all will continue to play IS2s vs. Tigers and Panthers or Jumbos vs Panthers and Tigers. Last edited by jeffduquette; 04-17-2010 at 09:55 AM. |
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#27
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Dear Tank!,
Thanks for taking the time and effort to document these weaknesses in the game, it has really opened my eyes, the videos and game data in your earlier post really make your argument unbeatable. Now I do not think I even want to play this game anymore! Like you I am more interested in a historically balanced simulation than a shoot em up. One question I have is how have the tank guns been rated in the game? You have documented and shown how the armour values are incorrect, are the gun strengths also not correct? Has the T34/85 got a Supercanon? It would not surprise me. I am a member of the 10PD clan and we have probably the most popular RO tank server on the planet at the moment. Here a link: http://www.ck-clankillers.de. We could modify the maps on our servers to be more realistic by correcting the game data. Would you be interested in sending me a list of corrected data that I could try and get implemented? Cheers Alan |
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#28
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Try the AB mod for tanks: http://forums.tripwireinteractive.co...ad.php?t=26134 Try the DH mod's tanks: http://darkesthourgame.com/ Wait for Red Orchestra 2 and hope the tanks will be better in that game: http://www.heroesofstalingrad.com/ Last edited by Tank!; 01-05-2011 at 02:13 AM. |
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#29
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I think the arguement to promote a ballance in-game by dumbing down German tanks is a weak arguement. I think they should of let the Tiger be the Tiger, Panther be a Panther etc. Let the T-34's fight the Tiger tanks like they had to irl by using their advantages over the tiger, like speed to ourflank, taking on the Tiger in packs etc. I understand there has to be SOME ballance but the gameplay would be so much different for shock value, tension and strategy if the ballistics were accurate and you see a Tiger roll over the hill.. the "Oh ****" factor instead of being just another target.
If you look at the advantages of the tiger, mainly being firepower, range and armor.. they also have pleanty of weaknesses to ballance gameplay such such as speed, turret rotation of 19 seconds for 360 degrees, reload time etc. Likewise the T-34 has speed, a turret rotation of 12 seconds for 360 degrees, and sloped armor as well as an advantage in numbers; but their smaller gun and weaker armor ballances that as well. Just my thoughts..
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Win7 64-bit|I7 920 Quad Core|6GB DDR3 WD VelociRaptor|Soundblaster X-Fi Titanium Nvidia GTX 470|Logitech G9x|Asus 27" LED Last edited by TWB*SixKiller; 01-25-2011 at 10:04 AM. |
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#30
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It sounds like you guys should visit our new mod server if you want to experience big tank maps and historically accurate tanks.
Here is a link to the mod info and servers http://forums.tripwireinteractive.co...065#post709065 Hope you like it. Cheers Alan. |
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#31
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60 seconds.
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