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Red Orchestra Support Having Trouble Getting Red Orchestra To Run Right? Go Here For Help

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  #1  
Old 03-16-2006, 12:59 AM
rebelpacket rebelpacket is offline
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Default For those that said the graphics in ROOST we're bad..

I present to you these screenshots from a little tweaking I forayed into. Seems the Dev's hid the "OpenGL" renderer in the ini file. Check these out.
(Not on a really spectacular system. P4 3.0ghz, 1gb ram, GeForce 6800GT)

(images are rather large, so wait for loading).









Then again, maybe everyone else is seeing this, and this is what their complaining about. But damn. Blew my socks off personally.

Only question I have, is the dynamic frame rates. I've been trying to come up with a good combination of resolution, and detail to keep a steady framerate. For example, the screenshots above, we're getting frame rates of 60+ at the beginning of the round. But halfway into it, things started getting jerky, yet system resource manager said I still had plenty of processing power left, and more than half of my ram left. I'm curious as to what the issue may be.

Either way, 4 hours of fun tonight. Great job Dev's!
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Old 03-16-2006, 01:02 AM
SmashU SmashU is offline
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I like the graphics myself, I have mine setup pretty good and I like the way it looks and it runs smooth. In COD2 to make it run good I had to use DX7 and low settings so for me these are better.
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  #3  
Old 03-16-2006, 01:06 AM
Rogers1337 Rogers1337 is offline
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how did you get the OPEN GL turned on, and sorry iam kind of a computer noob, what does OPEN GL do? thanks!
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Old 03-16-2006, 01:16 AM
Drude Drude is offline
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rebelpacket, what did you do in the config to activate OpenGL instead of Direct X?
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  #5  
Old 03-16-2006, 01:25 AM
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Pyros777 Pyros777 is offline
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In your RedOrchestra.ini (located in \Steam\SteamApps\%username%\red orchestra\System), you will find these lines of code near the top of the file:

Code:
[Engine.Engine]
RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
All you have to do, is set it so that OpenGLDrv.OpenGLRenderDevice is the only one without a semicolon, like so:

Code:
[Engine.Engine]
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
and voila! OpenGL.
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Old 03-16-2006, 01:27 AM
Innociv Innociv is offline
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whao wtf.. opengl actually DOES look better?...
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  #7  
Old 03-16-2006, 01:28 AM
Drude Drude is offline
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Quote:
Originally Posted by Pyros777
In your RedOrchestra.ini (located in \Steam\SteamApps\%username%\red orchestra\System), you will find these lines of code near the top of the file:

Code:
[Engine.Engine]
RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
All you have to do, is set it so that OpenGLDrv.OpenGLRenderDevice is the only one without a semicolon, like so:

Code:
[Engine.Engine]
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
and voila! OpenGL.
thanks mate.
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  #8  
Old 03-16-2006, 01:31 AM
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Felix Ostheim Felix Ostheim is offline
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Only reason I'm not going to try it is I don't know if it's fully compatible or if it's bugged. I believe it was available but bugged in the beta.
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  #9  
Old 03-16-2006, 01:31 AM
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JoshuaC JoshuaC is offline
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What does OpenGL offer that DX9 doesnt? BTW I'd kill for your graphics card rebel.
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  #10  
Old 03-16-2006, 01:32 AM
Tab Tab is offline
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Does it matter if you have a ATI or nVidia card?
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  #11  
Old 03-16-2006, 01:35 AM
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EvilHobo EvilHobo is offline
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Quote:
Originally Posted by Tab
Does it matter if you have a ATI or nVidia card?
I do not believe so, no. Just check to see if your drivers support OpenGL 2.0. For instance, my Nvidia drivers offer support for both OpenGL 2.0 and DirectX9. I'm certain that ATI supports it as well.

EDIT: Why don't the devs add OpenGL to the selectable render devices?
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  #12  
Old 03-16-2006, 01:41 AM
[CoFR]BooBoo [CoFR]BooBoo is offline
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How did it affect your FPS? Loading times? Lag issues?

If that's what I can expect from OpenGL...
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  #13  
Old 03-16-2006, 01:46 AM
Quietus Quietus is offline
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Quote:
Originally Posted by [CoFR]BooBoo
How did it affect your FPS?
Usually Open GL is faster than DirectX at the cost of visuals. But looking at those Open GL shots they look damn good!
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  #14  
Old 03-16-2006, 01:52 AM
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JoshuaC JoshuaC is offline
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Tried it and it messed up the menu's and gave the same graphics at regular dx ie no blur effects.
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  #15  
Old 03-16-2006, 03:13 AM
Dr-Death Dr-Death is offline
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yeah it look so much better in opengl but the menus look all messed up..




Last edited by Dr-Death; 03-16-2006 at 03:21 AM.
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  #16  
Old 03-16-2006, 04:15 AM
aar88 aar88 is offline
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Sticky this :P, for those who want to choose between OpenGL or D3D, or the devs may plan to add this as an option in-game?
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  #17  
Old 03-16-2006, 04:40 AM
MĘST MĘST is offline
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Quote:
Originally Posted by Dr-Death
yeah it look so much better in opengl but the menus look all messed up..
When you say the menus are all messed up, do you mean all whited out? Because that's what happens when I try to use OpenGL. Though the graphics are almost enough of an improvement to convince me to keep OpenGL and deal with trying to change a class in a white blocky selection screen where it is hard to tell what you are doing.
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  #18  
Old 03-16-2006, 07:28 AM
Dr-Death Dr-Death is offline
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Quote:
Originally Posted by MĘST
When you say the menus are all messed up, do you mean all whited out? Because that's what happens when I try to use OpenGL. Though the graphics are almost enough of an improvement to convince me to keep OpenGL and deal with trying to change a class in a white blocky selection screen where it is hard to tell what you are doing.
yes that's what happens to me..
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  #19  
Old 03-16-2006, 07:36 AM
DogGunn DogGunn is offline
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What's the difference?
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  #20  
Old 03-16-2006, 08:11 AM
Apocalypse81 Apocalypse81 is offline
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ok i tried it, yes menus become a little messed up, but in game graphics improve massivly!

The sniper scope will neeed to be turned to textured though (looks like in cod) rather than modeled or you wont be able to seea thing through it.

big improvment though, in graphics. worth doing.

I wonder if they didnt support it in game due to the menu issues...
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