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| Red Orchestra Support Having Trouble Getting Red Orchestra To Run Right? Go Here For Help |
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Thread Tools | Display Modes |
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#1
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I present to you these screenshots from a little tweaking I forayed into. Seems the Dev's hid the "OpenGL" renderer in the ini file. Check these out.
(Not on a really spectacular system. P4 3.0ghz, 1gb ram, GeForce 6800GT) (images are rather large, so wait for loading). ![]() ![]() ![]() ![]() Then again, maybe everyone else is seeing this, and this is what their complaining about. But damn. Blew my socks off personally. Only question I have, is the dynamic frame rates. I've been trying to come up with a good combination of resolution, and detail to keep a steady framerate. For example, the screenshots above, we're getting frame rates of 60+ at the beginning of the round. But halfway into it, things started getting jerky, yet system resource manager said I still had plenty of processing power left, and more than half of my ram left. I'm curious as to what the issue may be. Either way, 4 hours of fun tonight. Great job Dev's! |
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#2
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I like the graphics myself, I have mine setup pretty good and I like the way it looks and it runs smooth. In COD2 to make it run good I had to use DX7 and low settings so for me these are better.
__________________
.:SW:. Now Recruiting for RO TWL Team http://www.silentwarriors.us http://www.swxservers.com ![]() One image per signature, 400x150 pixel, max 100kb. Thank you for your cooperation. |
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#3
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how did you get the OPEN GL turned on, and sorry iam kind of a computer noob, what does OPEN GL do? thanks!
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#4
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rebelpacket, what did you do in the config to activate OpenGL instead of Direct X?
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#5
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In your RedOrchestra.ini (located in \Steam\SteamApps\%username%\red orchestra\System), you will find these lines of code near the top of the file:
Code:
[Engine.Engine] RenderDevice=D3D9Drv.D3D9RenderDevice ;RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice ;RenderDevice=PixoDrv.PixoRenderDevice Code:
[Engine.Engine] ;RenderDevice=D3D9Drv.D3D9RenderDevice ;RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice RenderDevice=OpenGLDrv.OpenGLRenderDevice ;RenderDevice=PixoDrv.PixoRenderDevice
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#6
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whao wtf.. opengl actually DOES look better?...
__________________
![]() "and like, we like, really like, wanted that feeling in red orchestra. like" "there isn't some guy up in like his big *** tower and he's like 'noooo'" |
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#7
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Quote:
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#8
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Only reason I'm not going to try it is I don't know if it's fully compatible or if it's bugged. I believe it was available but bugged in the beta.
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#9
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What does OpenGL offer that DX9 doesnt? BTW I'd kill for your graphics card rebel.
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#10
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Does it matter if you have a ATI or nVidia card?
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#11
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Quote:
EDIT: Why don't the devs add OpenGL to the selectable render devices?
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![]() why even bother |
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#12
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How did it affect your FPS? Loading times? Lag issues?
If that's what I can expect from OpenGL... |
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#13
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Quote:
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#14
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Tried it and it messed up the menu's and gave the same graphics at regular dx ie no blur effects.
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#15
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Last edited by Dr-Death; 03-16-2006 at 03:21 AM. |
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#16
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Sticky this :P, for those who want to choose between OpenGL or D3D, or the devs may plan to add this as an option in-game?
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#17
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Quote:
__________________
Niche RO player 5 of 4. |
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#18
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Quote:
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#19
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What's the difference?
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#20
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ok i tried it, yes menus become a little messed up, but in game graphics improve massivly!
The sniper scope will neeed to be turned to textured though (looks like in cod) rather than modeled or you wont be able to seea thing through it. big improvment though, in graphics. worth doing. I wonder if they didnt support it in game due to the menu issues... |
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