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I have downloaded static meshes and loaded into max, export .ase but when I load into unreal there are no materials/textures it just applies default texture. This is very new to me and any help on what I'm screwing up would be appreciated
When you downloaded the meshes you only downloaded the shape/object. You need to download the texture also. The texture is not stored in the mesh itself. You also need to import its texture into unrealEd then go to static mesh browser and apply the correct texture under "Materials"
When you downloaded the meshes you only downloaded the shape/object. You need to download the texture also. The texture is not stored in the mesh itself. You also need to import its texture into unrealEd then go to static mesh browser and apply the correct texture under "Materials"
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