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#181
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![]() What do you expect at this point? (@Plazma) |
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#182
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If anyone thinks that game will look better in final version is credulous... I've expected that game will look better, been more realistic, have more new features etc etc becouse now it's look like addon to ostfront Last edited by plazma; 08-22-2009 at 05:49 PM. |
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#183
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@Plazma: the screens you used are highly edited. So they are not the games graphics at all. The SS from RO2 is from the ALPHA! The rest are from complete games.
I think the graphics look great. Very dirty and gritty, the way it should be. |
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#184
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Dumb****, they are all INGAME.
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#185
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So then how do we know those other games are better looking than RO if they're just those dev's best screenshots?
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#186
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Don't feed the troll.
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#187
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Ahahahahahahahah!!! Crysis running smoothly on 600$ computer? In your dreams, or maybe on medium or low settings , which makes it not so great looking game.I'm sorry, but please... |
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#188
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Originally Posted by [TW]Wilsonam 1. As Yoshi said - lots of elements haven't been done yet. Early alpha build. ok 2. No. What on earth makes you think that? Part 2 - 4:25-4:50 3. No. What on earth makes you think that? http://img195.imageshack.us/img195/2610/lolror.jpg 4. Early alpha build... ok 5. Yes there is. Plenty of ragdoll. ok 6. You can tell? Early alpha build... ok 7. See the keywords above... "Youtube"... "Handycam"... "Plasma screen"... "early Alpha build". See your screens On #2: the player was wounded, not fatal - he isn't "healing". He was just lucky it was only a light wound and didn't bleed out. John was trying to get shot to show the different blee-out effects - he managed to get himself just a teeny wound. #3: no idea what that white thing is in the piccie - but there is no "magic arrow" in the game pointing where you've been shot from. At least, there wasn't when I played it on Thursday. I suspect (from the pretty awful picture taken from a pretty poor vidoe) that it is a piece of paper drifting about on the breeze in the ruins. Not even sure what your answer to #7 is supposed to mean. I didn't put up any screenshots, as far as I am aware. And as I said to someone else recently - STOP JUMPING TO IDIOT CONCLUSIONS. You could just try ASKING rather than demonstrating the ability to look at a piss-poor quality video and add it all up to make 7. |
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#189
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You are new here, and the only things you post are kneejerk reactions with nothing positive them, and now you go on demanding stuff too? That's fresh. Maybe rethink your code of conduct there.
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![]() "The bullet is a mad thing; only the bayonet knows what it is about" |
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#190
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Dear god... apart from the fact that there is a long way to go... we also employed a specialist graphics coder with 18 years experience a couple of weeks ago. OF COURSE IT WILL CONTINUE TO IMPROVE!
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#191
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everything looked great except for two things.....the AI still appeared to suck, but maybe that was just on easy mode to help the demonstration, and the radar indicator, but hopefully that is the area affected for morale that somebody else already mentioned.
Pros: >>mg bipod looks awesome. >>the AI taking cover looked great. >>gun collision was very nice >>dissappearing HUD >>flashing indicators "allies are attacking this objective" >>fire teams remind me of rainbow6 >>weapon models >>graphics better i wish the shakey cam was more shakey though for better bootleg fell
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#192
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E5200 @ 3,6GHz 4870 4GB Ram and it's flying
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#193
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Perhaps you need a refresher on what Alpha Builds actually entail and the insane amount of work that still needs to go into a piece of software before the game even reaches a Beta stage. From there, there is still a collasal amount of work that needs to be done before the product could even be considered as nearing completion. When everybody else who posts an objection to the footage they've seen can do so with rationale thought and constructive criticism, there is no reason why you cannot do the same. As it is, you're coming off as an extremely ignorant troll and it won't be tolerated.
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Community Manager: MyInternetServices, Total Gaming Network, CS-Nation
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#194
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Also, if everyone will ignore Plazma, I'm relatively sure he'll go away. Last edited by Lucan946; 08-22-2009 at 05:56 PM. |
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#195
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of course....and AI is, for me at least, the least thing for TW to be concerned about as i intend to play real people not bots anyway
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#196
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Well I see most of you are caught up on graphics, which you really shouldn't be as most of you still play RO. What I find disappointing is that this game is even less realistic than RO:OST. Ok, first off why are there floating icons on the HUD? Did soldiers wear plastic shields to reflect real time combat info to their eyes? It can be turned off yes, but the fact that it was even included is worrying. Weapon ammo amount indicator? Its not heavy or light anymore? What is up with this? And I was really hoping that TWI would get rid of the awkwardly standing man in the bottom left. If I am injured, I don't have a "lets look at a generic picture of a Western European caucasian man to see where I was hit" button. If a run of the mill soldier is shot, he looks down to see where, this would have been a neat implementation, and a fun game of "where is the bullet hole", this is what RO:HOS should have used. The radar I won't cover much, it shouldn't be there. I see RO:HOS has taken a page from Resistance and Liberation's book that once you are looking down the iron sights, your eye magically magnifies the image. They also copied the page of RnL's book about climbing over walls and what not (believe they call it mantling). This I like very much, and is arguably the best feature in RnL.
(I step away from the mic to breathe) Now about the squad command system, now matter how in depth or how detailed it is, this is never a replacement for a good (or bad) microphone. Reliance should not be placed on this command system, but rather on another of RnL's features of sound dissipation over distance. The GPS map is also in RO:OST, and I feel should just be a map without a magical cursor of your location (as the mod had if I remember correctly). The floating text is again veering from realism, if you want to know if a point is capped or not, go visit it yourself or send a teammate to check. Kind of hard to flank an opposing force when they have invisible sentries at every point. Also I am a bit worried about the "Hero" status, enabling a player to receive rarer weapons. I presume a white list will appear for maps and mods for RO:HOS since it has a KF style leveling system. Will this hurt mods for RO:HOS? One superb thing about RO:OST are the awesome mods, vehicle/weapon packs, mutators, and maps availabe. If people had to wait for an update to get their custom content white listed, this could discourage the community from adding custom content. Sure it doesn't matter for consolers (who the game seems purpose built for), but with custom content being somewhat inhibited, what advantages do us die hard PC users have over the kid who picked it up at Gamestop because it got rave reviews? The "ideal" RO:HOS for me would be ultra realism. I like RO:OST's method of determining ammunition amounts, mantling and cover using in RO:HOS looks and appears to work great, that is a very nice improvement. I feel that the Communication could be needed, I suppose the highly detailed squad command system is necessary for those who are microphone shy, but making it as well as voice communications distance based would be a nice gem of realism tossed into the mix. Perhaps give overhead maps identifiable objects to help orient themselves with relation to the map, but I feel a GPS system for the player and teammates is a bit over the top and plushy. Weapons have always been very nicely done by TWI and I can only wait in suspense to see what will be included. Undecided about the bandage system yet, even if you were shot in an non-vital area, you would still have damage and loss of some function. Vital area death shots are nice though. This view is mine and my own, and I will likely still purchase the game when the time rolls around (Yoshiro turned down a chocolate chip cookie cake for some slivers of RO:HOS ). I am not trying to be mean or unjust or unfair to TWI for I have been a loyal fan for years, I just fear that they may be going the way of larger studios of making easy pretty console titles. Please respond to this post only if you are willing to swap constructive critcism (even if nobody upstairs is listening). But lets all remember, the game isn't out yet so nobody (but TWI) knows fo shizzle.
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...ADDING REACHSPECS... Last edited by AXEL; 08-22-2009 at 06:09 PM. |
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#197
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I giggled when the soldier got caught on an infinite back and forth loop and the MG soldier took cover the wrong way, it looked like he was talking with his squad mate .
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#198
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I have pretty much same(better processor E8500) and nowhere near can I call it smooth gameplay on high+abowe. It's just OK(bearable, 30fps, if you don't count the fps increase and drops on some areas).
And what is this, a graphics showdown? Maybe you shouldn't wait for RO2 and instead, wait for Crysis 2? |
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#199
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I agree. AI can be stupid in alpha stage. Last edited by plazma; 08-22-2009 at 06:10 PM. |
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#200
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And I really don't care if you think I should be polite or not to you. That's not my job.
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Community Manager: MyInternetServices, Total Gaming Network, CS-Nation
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