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#1
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Received some very positive reactions on my candidate for the Grindhouse competition while playtesting it today.
During the open playtesting on my server today the public players found an exploit I've now fixed. Overall the map runs well on pathing, spawn points, and performance. It took 6 players 4 runs through before we all survived to the Patriarch wave (11). I've attached some screen shots and a shot of the complexity in the editor. ![]() ![]() ![]() ![]() DeeZNutZ |
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#2
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Very nice. Some of those custom meshes and textures look great.
__________________
Map design is really just a mild form of insanity. |
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#3
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this looks like the unreal tournament map (same name) is it? if not its got alot of similarity, but also if its not good work nice layout
ill have to play it to confirm my observations |
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#4
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Quote:
My friend Axeman and I received permission to remake this in UT2004 from Mr. Nederlof. Since lifts are quirky in KF I made several significant changes to the overall map design and flow, but you can still feel some of the original map in it. It was a real joy to watch this come to life again in the editor, and even more fun to see it work well in Killing Floor. DeeZ |
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#5
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well good work on remaking the map ^^ it looks good, cant wait for the dl link
ps i think the yellow light in the windows is a little too bright..dunno just an opinion is there a way you can provide proof that you received permission? Im not doubting you, but other people might Last edited by Dragonfel666; 07-20-2009 at 02:10 AM. |
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#6
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Axeman credits the following for various meshes and tex.
Soma, Paul Mader, JU^sAr ,Magnus Olin, Vorlan, Nick Donaldson, Rogelio "Desp #2" Olguin. Various online modelling sites for various meshes including Static Reality, 3Dcafe and Prefablab Last edited by zYnthetic; 07-20-2009 at 02:41 AM. |
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#7
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Can you check your videos/screenshots, please as I can't see anything. Might be a problem on my end, but it could also be a problem with your hoster. Thanks.
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#8
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"Can you check your videos/screenshots, please as I can't see anything. Might be a problem on my end, but it could also be a problem with your hoster. Thanks."
Ditto Cheers Filthy. |
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#9
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A great selection of textures to complement the fine architecture. I particularly like the blue to orange lighting from sky to ground level with the subtle blue reflections still catching some of the upward angled brushes.
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#10
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I can see them now. Thank you.
Looks very cool and has a distinct UT feel to it. The custom models looks very good too. The bell, the red wall-banners with the swords on them also rock. This is going to be a fine addition to the map-pool. ![]() You should replace the UT2003/4 textures though, before you release it.
__________________
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#11
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Quote:
I was sifting through my texture collection directory yesterday afternoon and found some excellent candidates. I must have 500 custom textures from my UT2K4 mapping days. ![]() DeeZ |
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#12
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The meshes also unless you plan on getting rights from
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#13
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Sigh...
Yes I already do. Also, James "Axeman" Scott is an admin on my site, I host his website, he's been in my house, I have his cell phone number in my speed dial list, I've done more than a few website designs with him, conspired on map building with him, known him personally for over 5 years.... |
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#14
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Who knew, that by making maps, people also qualify as competition judges. :P
People need to quit trying to preemptively poke holes in other's work. Let TWI figure out if a map qualifies or not. Calling people out on "OH JOO HAVE AN ILLEGALZ COPY OF KF" or "ZOMG, DID YOU GET PERMISSION FOR THAT TEXTURE" is petty to say the least.
__________________
Map design is really just a mild form of insanity. Last edited by Nenjin; 07-20-2009 at 06:26 PM. |
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#15
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I can't speak for everyone, obviously, but I don't think the contest has a whole lot to do with that.
We as modders have NO way of protecting our work. None at all. If I release my beta in the next few days can take it, make your own topic and say it's yours. There is nothing I can do about that. The only thing that prevents you from doing that is that you know it is wrong and that you know the community will frown upon that kind of behavior. And why do you know those two simple facts? Because they are often pointed out in forums. We, as a community, have to uphold some sort of code of honor to ensure credit is given where credit is due. As we want everyone to adhere to this simple code of honor (don't steal other people's work) we have to adhere to it as well. This includes not ripping content from games and using it in our maps without permission. If someone nevertheless does it he has to be reminded that this needs to be changed before the map is released. Not only for the sake of the map in question but also so the community knows that we care! Again, I can't speak for everyone, but when I brought up the UT2004 textures it wasn't meant as poking holes into his map. And it certainly wasn't meant to poke holes into it hoping the contest-jury is going to be swayed by my negative comments. It was meant as a friendly reminder (not even as an accusation!) and I think and hope it came across like that.
__________________
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#16
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Wasn't really directed at you Murphy. You're the soul of courtesy around here.
__________________
Map design is really just a mild form of insanity. |
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#17
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Quote:
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#18
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Quote:
you still upset about me making Stack?Show me how to copy the BSP from Goldeneye, and I'll do it cos it'd save me HOURS. As it is I remake the Goldeneye maps from scratch, using the original level as a template. There is no way that I know of to copy/paste the level geometry from Goldeneye. Some parts I rebuild are 100% accurate. Some parts are not. You know what the funny thing is? None of those BSP cuts give a **** who designed them, or who clicked the subtract button and if they had permission to click it. Those BSP cuts just want to serve their purpose - they want to be played; on the N64, on the PC, on whatever... To be honest you're a complete idiot if you're still upset about...nothing...me making a map that you think is immoral. Where do you draw the line? You ported Facility...no wait, or is it original? Well, the layout is the same, surely that's theft? Hang on, ''I remade it myself from memory - nothing is copy/pasted'' I can hear you say. Well it's got the same name Facility, and as you well know its essentially a poor man's copy of the timeless Goldeneye map (just like mine - difference is I'm willing to admit how good I am at mapping) so you might as well be honest and humble about it. You getting your knickers in a twist about my map, although extremely funny and perplexing, is kind of starting to annoy me. ''Bad artists copy. Good artists steal.'' - Pablo Picasso Think about that for a minute Dextronaut. And then please leave me alone. Your reason for not wanting to continue on the joint project we were going to do was because I could apparantly damage your reputation in ''the community''. Nice community you've got there. Do they all think you're great, do they? I don't want flaming, but I'll stick up for myself if you're going to make little snide comments at every opportunity you get. Bless. |
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#19
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anyways, cant wait to play BellTolls, looks like its going to bring back some memories and at the same time create some new ones, cant wait. |
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#20
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DeeZNutZ,
Thx for your time yesterday sorting it out so I could view the pictures of your map. It looks likes fun, makes me feel it should be a melee and crosbow only map with maybe the odd cannon . Lord of the zeds ftw Cheers filthy. |
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