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Old 07-18-2009, 04:22 AM
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Default Killing Floor Skinning Guide

THIS WILL NOT BREAK ONLINE PLAY. THE GUIDE IS A WAY AROUND IT!


Are you sick of the same old Killing Floor content? Don't like the looks or just want to make your own stuff? Well this tutorial will tell you how to do it!

Step 1
-------------------
To start you must have the Killing Floor SDK installed.
Once that's done launch it up. When it's open you should see a little box like this

If you don't see if click on this button up here and it will open it up



Step 2
-------------------
If you can't pass step 1 then give up NOW. If you did pass it then continue to read.
Now that we got the texture box open lets start a skin. I'm going to do the soldier's as an example. Feel free to skin what you want later
Click on this box and go down to KF_Soldier_Trip_T
Click on the box that says "Heads" and go down to "Uniforms" and you should see this

When you scroll down you see that the first texture has a shine to it. That's because it's the envmap for them and we will not be using it. scroll down
to "Texture brit_soldier_I_diff*" and click on its name. If you've done everything right it should look like this.

Right click it and select "Export to File"
Save it to where you want. It will save as a DDS so make sure you have something that can open them.
Now open it up with whatever you are going to be using to edit it and go nuts. Here are the differen't parts.


Step 3
-------------------
Once you're done with your skin you have to add it to the game.
Go back to UnrealEd and goto your texture box.
Click File then Import and find your skin and click Open.
Now you will see this.

Check Alpha
If the name is not already brit_soldier_I_diff then change it to that and press Ok.
Now your new texture should be there. If it's not go back and see what you did wrong.
Now click file and save and save it as something differen't then the original name or the game won't let you play online.
I'll save mine as KF_Soldier_Pink_T

Step 4
--------------------
Now go into your killingfloor/system folder and go down to the model you are wanting to skin. it will be one of the files in the yellow box

I'm going to do Private_Schnieder. Open it with Notepad and scroll over until you see this

Change KF_Soldier_Trip_T to the name of your texture's file. I'll be changing mine to KF_Soldier_Pink_T and save it.
Now go into Killing Floor and set your playermodel to the one that you edited.
(FYI: Once you edit a skin it will show no model there until you select one. you didn't do anything wrong)
If everything was done correctly it will show your skin.
Now you know how to skin for Killing Floor. I hope to see more skins showing up on the forum soon

Lastly Remember never to replace one of the default UTX files it will prevent online play. Edit the UPL's like the tutorial says.

Last edited by Half-Dead; 08-27-2009 at 12:16 AM.
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  #2  
Old 07-25-2009, 12:17 AM
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So say if I edit the hands texture, will it appear online for me?

I also can't seem to export two .dds' I need. :E

Everytime I open them in my dds exporter it says they're invalid.

NVM, opened them in CrazyBump

E:

How would I change, say, the Hazmat's hands? It's not in his "file", with all the package locations. Help?

Last edited by TheStealthyOne; 07-25-2009 at 01:38 AM.
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Old 07-25-2009, 11:21 AM
ryann122 ryann122 is offline
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yeah but will i be able to see what i have made online
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Old 07-25-2009, 03:34 PM
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Thank you so much for this. I´ll try to see if can make some cyborg arms for my new Wilkens skin now

BTW, Im having a problem, I export the texture in the same way you´ve mentioned but the dds is 0 bites and has no info in it.
What am I doing wrong?
It seems to work with some textures but it doesnt with others..
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Last edited by Sgt. Lag; 07-25-2009 at 03:48 PM.
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Old 07-25-2009, 03:35 PM
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Half dead I love you.

Also what software would you use to edit skins?
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TheLastStandV2 <---- Fun Map :P

Last edited by xjames0x; 07-25-2009 at 03:37 PM.
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  #6  
Old 07-25-2009, 05:56 PM
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You can use photoshop to edit the skins. You need to download a plugin to be able to edit dds files but it´s easy to find.

I have a question though, I was finally able to export and modify the hand skin for agent Wilkens, but it is on the weapons texture pack.
Do you know which upl file reffers to this texture? Because the cherecter upl doesn´t.

This is a test that I made in two seconds:
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Last edited by Sgt. Lag; 07-25-2009 at 06:00 PM.
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Old 07-25-2009, 06:47 PM
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Quote:
Originally Posted by Sgt. Lag View Post
You can use photoshop to edit the skins. You need to download a plugin to be able to edit dds files but it´s easy to find.

I have a question though, I was finally able to export and modify the hand skin for agent Wilkens, but it is on the weapons texture pack.
Do you know which upl file reffers to this texture? Because the cherecter upl doesn´t.

This is a test that I made in two seconds:
Same. :F
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Old 07-26-2009, 07:21 AM
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Just making sure , but will other players be able to see them?

Also I have the same problem as the other two.
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Last edited by xjames0x; 07-26-2009 at 07:33 AM.
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  #9  
Old 07-26-2009, 07:54 AM
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Quote:
Originally Posted by xjames0x View Post
Just making sure , but will other players be able to see them?

Also I have the same problem as the other two.
If I'm right, it sounds like this method overwrites the original textures client-side. Therefore, only people with the exact same edit using the exact same method will see the edits you make (which, on the other hand, I think a mutator with such an edit might show it to the whole server).

That is, if I have this right. I've seen texture edits for a few other games, and that's usually how it works.

Last edited by Maronji; 07-26-2009 at 07:56 AM.
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  #10  
Old 07-26-2009, 08:11 AM
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Thought so. I may release it as a download though.
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Last edited by xjames0x; 07-26-2009 at 08:20 AM.
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  #11  
Old 07-26-2009, 12:47 PM
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If you want to replicate skins on the server there's no reason to keep it clientside. Like was mentioned, a mutator would do fine. Added benefit here is writing a mut using a checkreplacement script doesn't force the manual replacement of files.
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Old 07-26-2009, 02:45 PM
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for those of you who have been having trouble editing hands it wouldn't be in a UPL file. Those are player models. You'll have to dig around in the files to find out how to change hands. I'll look around and tell you if i find it and if it's possible.
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  #13  
Old 07-26-2009, 03:14 PM
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Something I made xD

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Old 07-26-2009, 04:14 PM
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Quote:
Originally Posted by xjames0x View Post
Something I made xD

made in paint? <_>

I recommend getting your hands on Photoshop and learning texturing.
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  #15  
Old 07-26-2009, 06:58 PM
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I just watched Tron again I log in to see what´s up and I find this lol.
Man, Im so exited about the new movie!
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  #16  
Old 07-26-2009, 08:23 PM
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Any update Half-Dead?

I've looked and looked but I can't seem to find it.
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  #17  
Old 07-26-2009, 09:32 PM
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is there anyway to skin the dlc?
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  #18  
Old 07-26-2009, 10:32 PM
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Quote:
Originally Posted by IS-234 View Post
is there anyway to skin the dlc?
Yes, I removed Wilkens boobs and added a very subtle blue shine to his eyes.
The only problem is that the cmb file got corrupted in the process so I had to remove the shinning metalic surfaces

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Last edited by Sgt. Lag; 07-26-2009 at 10:35 PM.
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  #19  
Old 07-27-2009, 06:05 AM
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Nice.
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  #20  
Old 07-27-2009, 03:45 PM
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I edited the Hazmat's sleeves/hands but I still can't seem to find the file where the texture packages are input :E
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