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  #1  
Old 07-07-2009, 05:16 PM
yahodahan yahodahan is offline
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Default Event-Based Triggers, specular, enable/disable spawn volumes?

Hi all, great to see the community here! I'm looking for some answers to several questions, those being:

1) Is it possible to make "event-based triggers?". For example, a trigger that would fire when wave 1 completed, then a different trigger would go off when wave 2 completed, etc.

I assume there must be built-in triggers for this in the code (for the trader to say "come and get it!" etc at the right time). However, can I set this type of trigger up in the editor?

2) How are Specular Maps implemented in the engine? I have lots of experience with Unreal 3, but never used UT2004 much. A quick, basic explanation would be plenty, thanks!

3) Lastly, is there a way to arbitrarily enable/disable zombie spawn volumes? I would like for only certain volumes to be active during certain waves. The "triggering-on-wave-event" ties in to this, of course...

Thanks all!
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  #2  
Old 07-14-2009, 02:20 PM
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xjames0x xjames0x is offline
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Location: Droitwich, England
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I would like to know how to halt the wave until the pawn activates something like a lift.
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  #3  
Old 07-15-2009, 11:24 AM
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Discoisntdead Discoisntdead is offline
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Quote:
Originally Posted by yahodahan View Post
Hi all, great to see the community here! I'm looking for some answers to several questions, those being:

1) Is it possible to make "event-based triggers?". For example, a trigger that would fire when wave 1 completed, then a different trigger would go off when wave 2 completed, etc.
Yes. Just check KF-OldeTower out.
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Old 07-15-2009, 05:20 PM
yahodahan yahodahan is offline
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thanks a ton discoisntdead, I'll check that out!
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