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Level Design MurderBasement Map Pack Beta

JpDeathBlade

Member
May 16, 2009
15
0
Hello Everyone,

Over the last few days some friends and I began to compile a map pack that we could give out to everyone in our group so we could all play the same maps quickly without waiting on someone to download it. After a lot of talking we decided to release this as a map pack for others to use.

Overveiw:
The map pack houses 11 maps that we, as a group, feel everyone playing Killing Floor should have installed on their computers. They are not the best nor the worst, just the most fun to play or unique. We also have given each map a ratingfrom 1 to 10, 10 being a map that you should have and 1 being that if its on your computer you should delete system32 ***NOTE: DO NOT DO THIS***. Now this is just a beta so the ratingsystem is based on the ratingfrom myself and Steiny, our Map Expert who has played every map available for the game. We plan on taking each map and having more people review it so you can get everyones take on that map and see it from different play styles.

Current Maps:
- Biohazard : JustFilth
- Dark Road : JustFilth
- Fog Field : NoPlan
- Last Hope : Sambopukka
- Marshes : Gregs2k2
- Olde Tower : Pix
- Pandora's Box : Matt
- Prison : Kyben
- The Hive : KiCk3r
- Arcade Center : Half-Dead
- Orman Manor : IrritAnt

Why Should We Trust You?:
Well besides the fact that these maps are good and most of you have played them 6 of the 9 members of [MB] MurderBasement are students learning to be Game Developers at Full Sail (7+ of 21 months in). We Eat, Sleep, Breath, Play and Poop Games so we have a good understanding of games both inside and out.

Links:
Out Steam Group [MB] MurderBasement: http://steamcommunity.com/groups/MurderBasement
- Feel free to join if you'd like.

Download the Map Pack here - http://files.filefront.com/MB+MurderBasement+Map+Packrar/;13885588;/fileinfo.html
 
I've just released the FINAL version of this map with some substantial changes, some cosmetic, some changing the gameplay. Thanks to everyone who gave me feedback, it was very useful.

You can get the file here;
[url]http://files.filefront.com/13888854[/URL]

KF-OrmanManor
FINAL version

by Andrew "IrritAnt" Orman
[email protected]
[url]http://hosted.filefront.com/IrritAnt01[/URL]

Unzip this archive into your killingfloor directory with subfolders turned on. It should then automatically place the map into the Maps directory, and the two music files into the Music directory.

Changes from Beta 01
- Adjusted the position of the ammo drops so they don't appear to clip through the objects they're sitting on.
- Added some more detail to help with navigation outside the house.
- Changed half of the KFRandomAmmoSpawns to KFAmmoPickups.
- Fixed some minor texture misalignments.
- Moved a wooden beam jutting out into a corridor on the upper level.
- Moved the kitchen table to be directly underneath the hole from the room above.
- Removed several rooms from the cellar and reduced the size of another two. Minor static mesh and pathnode changes to match.
- Changed the room in the cellar that had a deeper floor than the others to be at the same height. The water volume was causing strange visual effects for the player, and the specimens couldn't navigate through chest-high water.
- Added location names to most of the zones.
- Added two brand new music tracks by jilljill - [url]http://web.me.com/jill.jill/jilljill...ite/Start.html[/URL] - Thanks Jill! They're excellent!
- Added blocking volume at the top of the curved staircase, and added some proscribed paths to make the specimens behave themselves.
- More proscribed paths and static mesh changes in the kitchen and upstairs area.
- Added level summary preview textures.
- Fixed staircase collision for karma ragdolls.

Enjoy!
 
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