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![]() This thread is intended for facts only. If you want something added, post sources with it. (Admins feel free to alter/add to this post)
Leading Eastern and Central European publisher 1C Company and Tripwire Interactive are excited to announce the sequel to Red Orchestra, the leading realism-based multiplayer WWII shooter on the PC. Red Orchestra 2: Heroes of Stalingrad will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built using the Unreal Engine 3, inventive features and streamlined realism will deliver an unrivalled WWII experience. Red Orchestra 2: Heroes of Stalingrad will focus on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943. The game allows the player to experience one of the most brutal battles in all of human history. The game consists out of two campaigns – Red Army and German. Delivering unrivalled accuracy and attention to detail, along with gritty, vicious combat in multiplayer, co-op and solo modes the game will feature everything from quick, brutal firefights to more intricate and challenging simulation modes.
- First person cover system: Experience the ultimate firefights that a cover system allows, from the immersion of a first person view. Peek or blind fire over and around cover and more. - Squad Command: Command fire teams on the battlefield using an easy to use first person interface. - WWII weaponry Redefined: True to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, photo-real graphics and more. - Morale: Experience what it is like to be a soldier in one of the bloodiest conflicts in history and the importance of a soldier’s state of mind and how it can turn the tide of battle. - Damage System: A detailed hit detection system. Specific bodyparts hit are more lethal than others. Instant Death, Lethal, Critical and Non-Critical. (Source: PC Gamer Article July '09) - Mantling system: Being able to climb over small obstacles and such. (Source: PC Gamer Article July '09) - Adjustable sights: '...you'll have to aim higher to account for bullet drop, or dial in your sights/scope to the aprox. range the enemy is at.' (Source: PC Gamer Article July '09) - Bandaging: Bandaging wounds by pressing B. Vital organs hit are not bandagable. (Source: PC Gamer Article July '09) - Interactive Weapon Collision: 'The gun barrels also collide with objects in the environment in a more realistic fashion, so you may find yourself having to raise or lower your weapon if you're getting too close to corners or walls.' (Source:IGN Preview) - Bullet Penetration: 'Of course, the new bullet penetration system means that not all cover is going to offer the same level of protection.' (Source:IGN Preview) - Breathing System: 'There's also fully modeled breathing that affects your aim, and the breathing itself will be tied to your overall stamina level.' (Source:IGN Preview) - Bipods: '...the weapons will actually pivot on the bipod. This makes it possible to tilt the weapon over and around obstructions that would normally block a weapon you were just carrying in your hand.' (Source:IGN Preview) - Minimalistic HUD: 'The game also minimizes the HUD interface elements that aren't needed. If you have full stamina, for instance, it will disappear from the HUD.' (Source:IGN Preview) - Tactical View: This get's activated by holding a key and shows you in 1st person where the objectives are and what the status of them is (Source: Gamecom '09 Presentation) - Weight System: You can carry a certain ammount of weight, and the more weight the slower you will move. Ramm's answer to my question: Quote:
The HUD Explained ![]() *Amount with 1 'm', doh! ![]()
- RO multiplayer taken to new heights: Tripwire’s renowned MP already exceeds that of much of the competition – the new game will stretch that lead even further. With highly addictive and fun varieties of game-play online, the game will feature everything from quick, brutal firefights, through to more intricate and challenging simulation modes. - Persistent Stats Tracking and Player Progression: Persistence constantly gives the gamer something to strive for and keeps them playing. Grow in rank, earn medals, improve your abilities, and become a Hero – all visible to the complete online gaming community and embedded within the game. - Heroes: Obtain the ultimate goal and become a Hero online. Players with hero status inspire troops around them and cause fear in their enemies. Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers. - Co-op: Players can connect with their friends and battle AI in multiple game types including the Stalingrad Campaign, Skirmish Mode, and more. - Competitions & Leader-boards: Compete to obtain unique awards and achievements with players all over the world. The competitions range from shooting range challenges to unique and fun assault courses. - Territory Mode: 'Territory is a classic assault and defend mode... ...Each of the successive objectives have timers associated with them, but the defenders can accelerate these timers and lock the objective down by keeping the attackers out for a specific length of time. ...the objectives are linked in a chain, so you won't be able to sneak around behind the enemy and take objectives in their rear.' (Source:IGN Preview) - Skirmish Mode: 'Skirmish mode is a bit like terrorist hunt in Rainbow Six, but this time around you get three fire teams of three members each. Fire team members can be made up of human or AI players as well, so you can even play the game in an offline mode.' (Source:IGN Preview) - Realism Settings: 'Another thing to point out, is that the game will have different stock server setups, which will be "relaxed realism" and "realistic". Relaxed realism will be what you have seen in these videos, and will include all of the new interface helpers that we have added to the game. With that said, "relaxed realism" will still be 10X more hardcore and realistic than COD or Battlefield (its actually much more hardcore than COD's "hardcore" mode). "Realistic" will be for the more hardcore players, and will have some of the new interface helps, etc disabled. Beyond this, server admins will be able to set up a custom configuration that picks and chooses which features to have.' (Source: Ramm-Jaeger) - Deathmessages: Deathmessages show the distance of the kill. (Source: Gamecom '09 Presentation) - Kill Assists: You now get points for assisting a kill. (Source: Wilsonam)
- Walther P38 (Unconfirmed) - Luger P08 (Unconfirmed) - Mauser C96 (Seen here) - Mauser Karabiner 98k (Seen here) - Mauser Gewehr 41 (Unconfirmed) - Mauser Gewehr 43 (Unconfirmed) - Maschinenpistole 40 (Seen here) - Maschinenpistole 41 (Unconfirmed) - Maschinengewehr 34 (Seen here) - Maschinengewehr 42 (Unconfirmed) - Panzerfaust (Unconfirmed) - Satchel (Unconfirmed)
- Tokarev TT33 (Unconfirmed) - Mosin-Nagant 91/30 (Unconfirmed) - Mosin-Nagant 91/38 Carbine (Unconfirmed) - Mosin-Nagant 91/44 Carbine (Unconfirmed) - Tokarev SVT (Seen here) - PPsh 41 (Seen here) - PPS 43 (Unconfirmed) - PPD 40 (Unconfirmed) - Degtyarev DP/DT 1928 (Seen here) - PTRD Anti-Tank Rifle (Unconfirmed)
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Last edited by Ralfst3r; 11-22-2009 at 07:00 AM. |
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#2
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You should have just linked to the PC gamer pdf file lol =P
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Stabbing faces since RO 1.0 |
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#3
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Keep it up, nice thread. Please hold it updated guys^^.
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#4
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The map (default key is tab) shows the current objective's and squadleader's location.
Source: The other PC Gamer
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The game has relaxed realism/normal realism option: Ramm: "With that said, "relaxed realism" will still be 10X more hardcore and realistic than COD...") |
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#5
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LoL how could anyone possibly know more than this??
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I love TWI |
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#6
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Quote:
It's merely a sumation of the things we do know. The thread will progress, so I don't see the problem here.
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Last edited by Ralfst3r; 07-02-2009 at 11:28 AM. |
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#7
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Not knocking the thread bud, just TW's total lack of new info since the magazines!
![]() I doubt this thread is gonna progress mind, cos knowing them its gonna be a good few months before anything new is unveiled...
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I love TWI |
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#8
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Quote:
. I just hope they will do little previews with some sites or even mags, and not dump all the goodness at once.
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#9
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we'll have the c96 back.
source: yoshiro, 3rd post down. http://forums.tripwireinteractive.co...t=33917&page=2 ok, in fact it's that pc gamer article again.... |
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#11
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more info to be revealed at gamescon 09(august 19-23)
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#12
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FACT: TWI loves to torture us
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#13
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FACT: RO:HOS can't be released soon enough.
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#14
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For the question whether or not ROHOS could go cross-platform.....
FACT: PS3 usb ports support mouse/keyboard for UT3 SOURCE: http://en.wikipedia.org/wiki/Unreal_Tournament_3 FACT: there is a functional adapter allowing for keyboard/mouse use for xbox360 so long as the game supports it. SOURCE: http://www.xcm.cc/xcm_xfps_360.htm FACT: we as RO players love to spam the forums to death until we get more news!
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WE NEED RO:HOS NEOW!!! Amateur Forum Novelist #0141 "now that's how you tanqueray"
Last edited by -[SiN]-bswearer; 07-22-2009 at 03:20 AM. |
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#15
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lol, still speculation till they confirm it
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#16
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I thought this was a fact thread?
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#17
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i will be buying this game. FACT.
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#18
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This game will make TWI hop onto the console platforms, leave the PC community, dumb down the gameplay, add more bloom and blur, make a bank, put more bloom and blur in the next DLC and above all...
...charge 5.99$ for new escort missions. And that's my pitch. Jabo0odyDubs. PS: FACT.
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The Net etiquette or Netiquette dictates that we do not type in all capital letters because the receiver
interprets this as shouting! - Moms on the Net Last edited by Uurastaja; 08-07-2009 at 05:42 PM. |
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#19
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Haha nice one dude!
![]() Made me chuckle
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I love TWI |
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#20
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may i suggest that you use the features list from the HoS homepage?
Quote:
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