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Another Critical Error

lonewolf80

Member
May 31, 2009
5
0
Code:
 Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 4094MB RAM
Video: ATI Radeon HD 4800 Series  (630)

Assertion failed: SavedStateIndex+1 < MAX_STATESTACKDEPTH [File:.\D3DRenderInterface.cpp] [Line: 160]

History: F3DRenderInterface::PushState <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-WestLondon.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Here's another one:
Code:
Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 4094MB RAM
Video: ATI Radeon HD 4800 Series  (630)

General protection fault!

History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

It happened when my grenade exploded into a bunch of creeps.
 
Upvote 0
Here's another one I got after the update. I'm too lazy to post a separate thread about this. I got this while knifing a clot.
Code:
 Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 4094MB RAM
Video: ATI Radeon HD 4800 Series  (630)

Assertion failed: SavedStateIndex+1 < MAX_STATESTACKDEPTH [File:.\D3DRenderInterface.cpp] [Line: 160]

History: F3DRenderInterface::PushState <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderLevel <- KF-Farm.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Upvote 0
Yup. I've tried it.
Code:
 Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 4094MB RAM
Video: ATI Radeon HD 4800 Series  (630)

Assertion failed: SavedStateIndex+1 < MAX_STATESTACKDEPTH [File:.\D3DRenderInterface.cpp] [Line: 160]

History: F3DRenderInterface::PushState <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderLevel <- KF-Manor.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Upvote 0
Here's another one:
Code:
 Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 4094MB RAM
Video: ATI Radeon HD 4800 Series  (630)

Assertion failed: SavedStateIndex+1 < MAX_STATESTACKDEPTH [File:.\D3DRenderInterface.cpp] [Line: 160]

History: F3DRenderInterface::PushState <- UShadowBitmapMaterial::Get <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterial <- FProjectorRenderBatch::Render <- RenderLevel <- Kf-DeathPitFinal.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Death PIt <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Upvote 0
heres another one ... happens every 20-30 minutes....



Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3170 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 260 (8585)
General protection fault!
History: FD3D9RenderInterface::SetMaterial <- FStaticMeshBatchList::Render <- RenderLevel <- KF-Manor.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Upvote 0
Hi guys,

I'm afraid I bought the game two days ago and I've also been getting:-



Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1793 MHz with 1022MB RAM
Video: NVIDIA GeForce 9800 GT (8585)

General protection fault!

History: UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free




Annoyingly enough the other thing that happens is that whenever I try to connect to a server and play multiplayer, the server pretty much "does the treadmill" after I click 'Ready' - in other words, I end up spectating but nothing "happens" in the game world (even though its not a straightforward system crash). Not sure if the two are related at all.

I've tried deleting files from the System folder under common/killingfloor and I've also reinstalled the game yesterday (that was a long download for a slow connection!) and I had some brief success but today it was the same again.


Any ideas or suggestions please?


Cheers,


gaioshin
 
Last edited:
Upvote 0
My Bug!

My Bug!

Hey guys at tripwire!
Hope all is well, I hate to do this but I do love your game and I cant play it because it keeps crashing, but here is the bug report:

Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 3204 MHz with 4094MB RAM
Video: ATI Radeon HD 4800 Series (697)

Assertion failed: SavedStateIndex+1 < MAX_STATESTACKDEPTH [File:.\D3DRenderInterface.cpp] [Line: 160]

History: F3DRenderInterface::pushState <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-BioticsLab.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
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Critical Error

Critical Error

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 4093MB RAM
Video: NVIDIA GeForce 9600 GT (9745)

Assertion failed: SavedStateIndex+1 < MAX_STATESTACKDEPTH [File:.\D3DRenderInterface.cpp] [Line: 160]


History: F3DRenderInterface::pushState <- UMotionBlur::preRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Bedlam <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Upvote 0
Same error that I have read before.

Same error that I have read before.

I don't know if anyone from Tripwire will still be looking at this topic, but I have played Killingfloor for about 50 minutes and I have already received 2 crash errors and the game will not start.
This is the error:
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2261 MHz with 3764MB RAM
Video: No Video

General protection fault!

History: UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
 
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"How to make sure that your game is Installed Right"

If you do these simple steps shown in the picture underneath. steam will check your killingfloor (or other games) if they have missing files. This usually help fixing random crashes.

verify.jpg
 
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