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  #1  
Old 06-17-2009, 02:21 AM
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Default Human AI?

enjoy your solo or online.

http://www.savefile.com/files/2134129

Last edited by TheBlackCheetah; 06-20-2009 at 09:49 PM.
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  #2  
Old 06-17-2009, 03:14 AM
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I don't think this is needed or adds any value besides the novelty.
Bots suck compared to players, especially if things bots can be better at than players, like accuracy and reaction times, aren't that important. All they would do is scale up the waves and make the game harder because they effectively increase the player-count but they are not as much help in coping with the increased difficulty as a real player would be.

EDIT: This isn't meant to stop you. Just saying I don't see much use in it. If it's something that interests you and/or you think you can prove me wrong, by all means, go for it.
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  Click here to go to the next developer post in this thread.   #3  
Old 06-17-2009, 07:20 AM
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Of course it can be done - just would need a load of AI coding to make them actually useful, without just making them invincible!
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  #4  
Old 06-17-2009, 12:20 PM
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Murphy: Its used to atleast help people playing by themselves.


Wilsonam: I can handle it.
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  This is the last developer post in this thread.   #5  
Old 06-17-2009, 03:32 PM
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Quote:
Originally Posted by TheBlackCheetah View Post
Wilsonam: I can handle it.
Then go for it
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  #6  
Old 06-17-2009, 04:41 PM
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Friendly AI is a tough one. Back when testing 251 I got a bunch of flak for always playing Normal because Hard was too hard. Of course this was because I was playing w/ a full team of bots that would scale everything up and die off the first couple minutes while everyone else was playing solo on a greatly reduced scale
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  #7  
Old 06-17-2009, 05:13 PM
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Well... If you add enemy horzine soldier pawns to a map you can set them to friendly to players and hostile towards specimens, but they ALWAYS kill each other, they ALWAYS kill me and they ALWAYS get head shots no matter what.
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  #8  
Old 06-17-2009, 05:34 PM
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AI might be fun for small amount of players like 1-3.
sure AI can not be compared with human tactics but when you include the basic commands like in ut2k4 to tell them follow the player, defend the actual location or go around searching for enemies it might be the player who has to think about tactics
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Old 06-17-2009, 10:54 PM
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maybe you can take AI code from KF mod, they're were kinda fine
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  #10  
Old 06-19-2009, 09:16 PM
hund_schraube hund_schraube is offline
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hell i'd be happy with some deathmatch bots
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  #11  
Old 06-20-2009, 03:04 PM
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Try your ai bots!
Attached Files
File Type: zip HumanAI.zip (1.8 KB, 176 views)

Last edited by TheBlackCheetah; 06-20-2009 at 09:47 PM.
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  #12  
Old 06-20-2009, 03:34 PM
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The bots are really good, I'm surprised about how good they are.
Too bad they don't go shopping, but that would be impossible to code I think.
Still, what´s there is great.

I'm impressed by your work as usual!
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  #13  
Old 06-20-2009, 03:50 PM
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didn't really code the bots they are just the bots that weren't used but I gave them freedom.
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  #14  
Old 06-20-2009, 04:55 PM
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I have a question: after unpack the files on system, what do I have to do to activate the bots?
thanks for reading.
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  #15  
Old 06-20-2009, 05:04 PM
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Add mutator in game.
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  #16  
Old 06-20-2009, 05:27 PM
Midnightmare Midnightmare is offline
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Oh ok sorry, Thanks and good job!
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  #17  
Old 06-20-2009, 07:02 PM
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wow that bot mutator is great
but they ONLY make headshots and never buy a weapon so if they are out of ammo they knife like mad
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  #18  
Old 06-20-2009, 07:58 PM
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Quote:
Originally Posted by shiyou View Post
wow that bot mutator is great
but they ONLY make headshots and never buy a weapon so if they are out of ammo they knife like mad
Protect them.


Redownload fixed a online bug where bots don't spawn.

Last edited by TheBlackCheetah; 06-20-2009 at 09:49 PM.
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  #19  
Old 06-21-2009, 03:49 PM
shiyou shiyou is offline
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any way of letting them to spawn them with a specifik wpn? like bullpup/shotguns/law etc
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  #20  
Old 06-21-2009, 07:22 PM
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sadly they dont heal each other like in KFmod but the weird thing they weld doors o_o
and they need fix with flamethrower because they use it from far distance so the fire doesn't reach to specimens
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