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  #1  
Old 06-16-2009, 08:39 PM
Ninjakitty Ninjakitty is offline
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Default KF-Roofhop BETA 1

Map Name:KF-Roofhop
Beta Number: 1
Playable: Yes
Pictures:



















Description of map:Your squad is dropped off in front of a building, your orders are to go up through it and check it for hostiles. And then the chopper will pick you up on the roof.....but the specimen have other plans for you. You reach the roof only to find out that the chopper can't get to where you are till you clear the area. They say they're....taking heavy fire. Wondering what could be attacking them, you go across the roofs clearing it of specimen as you go. And finally you reach the place the chopper has been taking fire from. Once you clear it, the chopper lands and you get the hell out of there.
What testing is wanted: Bug, Playability, funness.
Map Download/Download Size: http://www.megaupload.com/?d=ZELF779Z 8.2mb.

Need to figure out how I can have the map end. Dunno what I could do. -Shrug.- Any ideas appreciated.
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  #2  
Old 06-16-2009, 09:39 PM
Stixsmaster Stixsmaster is offline
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Could make it so each wave spawns specifically in each part of level that you are sposed to advanced to...and make it so if you dont advanced in time to the next part...you get instantly annihilated...

That way people would be forced to always be advancing between each roof and what not...

---Stixsmaster
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  #3  
Old 06-16-2009, 09:43 PM
Ninjakitty Ninjakitty is offline
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<_< Why? I like it the way it is.
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  #4  
Old 06-16-2009, 09:54 PM
acidchalk acidchalk is offline
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If it killed you for taking too long then it would get rid of the whole exploration aspect of the map.
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  #5  
Old 06-19-2009, 04:19 AM
Ninjakitty Ninjakitty is offline
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Some feedback would be nice from those who have tested it.
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  #6  
Old 06-19-2009, 09:23 PM
Stixsmaster Stixsmaster is offline
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Quote:
Originally Posted by acidchalk View Post
If it killed you for taking too long then it would get rid of the whole exploration aspect of the map.
This is saying that the Trail Of The Woods sux then...because it has it setup so if you are on the truck then jump off it kills you instantly...and many actually like that feature...

---Stixsmaster
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  #7  
Old 06-20-2009, 02:31 AM
Sheezwack Sheezwack is offline
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Quote:
Originally Posted by Stixsmaster View Post
Could make it so each wave spawns specifically in each part of level that you are sposed to advanced to...and make it so if you dont advanced in time to the next part...you get instantly annihilated...

That way people would be forced to always be advancing between each roof and what not...

---Stixsmaster
Is this sort of thing actually possible for the custom maps? I wanted to make a map where you advance through stages but not sure if it would be playable on normal servers etc.
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  #8  
Old 06-20-2009, 02:38 AM
Ninjakitty Ninjakitty is offline
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~.~ Why are we debating the way my map is done when I've said I prefer it this way because it gives a better feeling of exploration. And yes, I'm pretty sure it is. Didn't Pix's OldeTower do that? I wouldn't know. Nevar played it...~.~
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  #9  
Old 06-20-2009, 02:42 AM
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PsYchOTicA PsYchOTicA is offline
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This is a good concept for a map but was way too short. Once done there was really no need to play it again.
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  #10  
Old 06-22-2009, 07:57 AM
Flamma Flamma is offline
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I never finished it... Lol... the patriarch + 2 FP's at the same time at the end really messed me up... hehehe...
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  #11  
Old 06-22-2009, 05:40 PM
Ninjakitty Ninjakitty is offline
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Why play Hive more then once then? <_< Same basic concept. Lol
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  #12  
Old 06-22-2009, 08:34 PM
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PsYchOTicA PsYchOTicA is offline
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Quote:
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Why play Hive more then once then? <_< Same basic concept. Lol
Exactly why I don't play hive anymore cause I beat it lol. Only time I would revist them would be if a friend hasn't played it yet.
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  #13  
Old 06-22-2009, 09:42 PM
Ninjakitty Ninjakitty is offline
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Anyone have any ideas for how I can expand the map? o.o
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  #14  
Old 09-01-2009, 04:32 PM
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Sambopukka Sambopukka is offline
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Quote:
Originally Posted by Ninjakitty View Post
Anyone have any ideas for how I can expand the map? o.o
More roofs, and just a tip, copy the sky box over from farm and place outside the map it would look a lot better, you should also learn how to scale textures they look oversized and ugly.

You could also to add a sunlight actor and colour it dark blue to look like moonlight.

And if you do make a proper sky box remember to make the walls around the map all have the property of a fake backdrop.
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  #15  
Old 09-01-2009, 04:55 PM
Bronzen Bronzen is offline
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Make the copter crash and force the players to hold out on another roof until the backup helicopter arrives......getting to the to other roof can require going through another building or two and then a final roof hop.
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  #16  
Old 12-14-2011, 04:26 PM
Ninjakitty Ninjakitty is offline
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ZOOOOMBIEE POOSSSST

Wow.....Over 2 years old. Damn. Anyways. I've FINALLY decided that I need to complete this map. Already got a lot of ideas, but I think my main problem right now, is I need some help.

More specifically. I need help from a mapper to make this map look a little...better. As it stands. Frankly. It looks kinda craptastic. And I am not good with the prettyifying of things. If anyone would be willing to help, I would be greatly appreciative, and you would get credit where credit is due.

You can send me a message on here if you wish you provide some assistance. Seeing as steam is not being nice at the moment.
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  #17  
Old 12-14-2011, 07:12 PM
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well I could help you with that, I used to play this map along time ago and it was pretty fun

u can pm me here and tell me what to do or contact me on steam
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  #18  
Old 12-14-2011, 07:47 PM
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slavek slavek is offline
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Quote:
Originally Posted by Ninjakitty View Post
ZOOOOMBIEE POOSSSST

Wow.....Over 2 years old. Damn. Anyways. I've FINALLY decided that I need to complete this map. Already got a lot of ideas, but I think my main problem right now, is I need some help.

More specifically. I need help from a mapper to make this map look a little...better. As it stands. Frankly. It looks kinda craptastic. And I am not good with the prettyifying of things. If anyone would be willing to help, I would be greatly appreciative, and you would get credit where credit is due.

You can send me a message on here if you wish you provide some assistance. Seeing as steam is not being nice at the moment.
Welcome back, also, we all start somewhere.


Some suggestions:

  • Add a proper skybox to the map
  • Add trim on edge of rooftops, most roofs are not completely flat on top, they usually have some short walls or rails.
  • Scale your textures a little smaller, .5 is usually a good start.
  • Make the ground on your cargo container screenshot use a better light map(4 or 8 for very detailed shadows, don't go overboard on everything or your map size will swell up). Do this by right clicking on the surface, open texture settings, under Pan/rot/scale you can change the light map detail.
  • To add to above, you seem to be going for a dark map. Use better light maps to make your shadows more detailed and less blob-y, experiment with lighting(Colors,shadow detail etc). It will pay off in the end.
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  #19  
Old 12-16-2011, 07:53 PM
Ninjakitty Ninjakitty is offline
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Alright Slavek. I've poked at a few things. Got a question for you, about the second point, do you know the max jump height for the character in the actual units? It'd help quite a bit with the trim bit.

Also. I might make a steam group, for testing/help with ideas. Would anyone be willing to join if I did so? I've got a lot of ideas, but I don't know if they're good or not. And I'd like to pitch them to someone/a group of people.
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  #20  
Old 08-22-2012, 09:03 PM
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Dude megaupload got canned can we get a new upload please
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