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  #1  
Old 06-12-2009, 11:56 PM
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Basic_Infantry Basic_Infantry is offline
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Default KF-Gladiator_Beta2 :)

Fixed trader issue......no one gets stuck anymore!

Added small defendable fort with weapon and money cache inside, door must be unwelded before you can use it or get in! BE CAREFUL

Numerous lighting, pathing and general prettiness fixes, LOL

Size:2.43 MB

Link:
http://files.filefront.com/KF+Gladia.../fileinfo.html

Screens:





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  #2  
Old 06-13-2009, 10:59 AM
Syrential Syrential is offline
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Looks pretty good.
Going to try this out on our Server.

Thanks.

Edit:
How come the file size of the .rom is quite that large?
Seems a lot considering the size of the Map.
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Last edited by Syrential; 06-13-2009 at 11:04 AM.
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  #3  
Old 06-13-2009, 11:48 AM
Maksimus Maksimus is offline
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very bad idea from a box in the center of the arena. It was easy to play on a sophisticated level. Please remove it. card has become like a bunch of objects and to have all the same small plot. Flew down to the arena and all tezhe zombies roam. and here in the arena box? Thanks in advance

p.s helicopter can strike, ostensibly, we crashed and it is not clear as it appeared at all, you can only guess, I am sorry for my bad english


Last edited by Maksimus; 06-13-2009 at 02:26 PM.
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Old 06-13-2009, 01:52 PM
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Quote:
Originally Posted by Maksimus View Post
very bad idea from a box in the center of the arena. It was easy to play on a sophisticated level. Please remove it. card has become like a bunch of objects and to have all the same small plot. Flew down to the arena and all tezhe zombies roam. and here in the arena box? Thanks in advance

I agree with that
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Old 06-13-2009, 02:35 PM
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Quote:
Originally Posted by Maksimus View Post
very bad idea from a box in the center of the arena. It was easy to play on a sophisticated level. Please remove it. card has become like a bunch of objects and to have all the same small plot. Flew down to the arena and all tezhe zombies roam. and here in the arena box? Thanks in advance

p.s helicopter can strike, ostensibly, we crashed and it is not clear as it appeared at all, you can only guess, I am sorry for my bad english

So you don't want the armory? I need something to draw players to the arena floor and am open to suggestions. Players tend to just run around the top in a circle...... I have no problem removing it but some suggestions on what to place that will draw the players down are needed Input is greatly appreciated!
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Old 06-13-2009, 02:49 PM
Syrential Syrential is offline
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If you make the walls higher the players wouldn't be able to camp on the walls anymore.
Maybe re-spawning ammunition in the armory would be a nice idea, and a much harder door to unweld.
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Old 06-13-2009, 02:53 PM
Maksimus Maksimus is offline
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We are looking forward to the new version! This unfortunately did not take the players, all from outside the box in the center ... And so, the card immediately fell in love with the burning helicopter could be implemented? it would not be a bad idea crashed flying trimming and then the same hearth escaped from the laboratory of zombies so to say the background map
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Old 06-13-2009, 02:56 PM
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If you make the walls higher the players wouldn't be able to camp on the walls anymore.
Maybe re-spawning ammunition in the armory would be a nice idea, and a much harder door to unweld.

Good Ideas working on map right now so throw em out at me
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Old 06-13-2009, 03:01 PM
Maksimus Maksimus is offline
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Good Ideas working on map right now so throw em out at me
Criticism is always perceived negatively, so what is it? You have to build a well, we criticize and look for errors, this does not mean that someone is attacked you! IMHO box in the center even with the streetlights is ridiculous! where you saw the box in the arena? IMHO it does not need
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Old 06-13-2009, 03:19 PM
SubZ SubZ is offline
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pretty nice map, but if you keep that little fort in the middle make the door even with the rest of the fort its kind of weird that the door is taller than the fort. Also add in some music seems a bit too quiet with no music
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Old 06-13-2009, 03:29 PM
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Criticism is always perceived negatively, so what is it? You have to build a well, we criticize and look for errors, this does not mean that someone is attacked you! IMHO box in the center even with the streetlights is ridiculous! where you saw the box in the arena? IMHO it does not need
I think you have it wrong, I in no way feel attacked I'm happy for the input and am using ideas as we speak. The box is already gone! This is an old Arena before the zeds it was being excavated and restored. Your team has been stranded and must hold out. Lights are there so previous workers could see. Scaffolding, crates and such are from previous occupants
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Old 06-13-2009, 03:32 PM
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Originally Posted by SubZ View Post
pretty nice map, but if you keep that little fort in the middle make the door even with the rest of the fort its kind of weird that the door is taller than the fort. Also add in some music seems a bit too quiet with no music
Yeah it's still beta not everything is right yet, LOL... took fort out was not right as you said. I'm just adding a very small building down below with a heavily sealed door that houses a bunch of goodies! I will add some music later
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Old 06-14-2009, 12:42 AM
cavedog cavedog is offline
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Quote:
Originally Posted by Maksimus View Post
Criticism is always perceived negatively, so what is it? You have to build a well, we criticize and look for errors, this does not mean that someone is attacked you! IMHO box in the center even with the streetlights is ridiculous! where you saw the box in the arena? IMHO it does not need


Because of my bad English I know common used expression very few, I worried about I misunderstood, I do not think he hates criticism. Doesn't 'throw them out to me' means 'give me them'?
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Old 06-14-2009, 07:36 AM
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Because of my bad English I know common used expression very few, I worried about I misunderstood, I do not think he hates criticism. Doesn't 'throw them out to me' means 'give me them'?

Yes that is exactly what it means
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  #15  
Old 06-14-2009, 06:25 PM
Maksimus Maksimus is offline
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look forward to a new server version KF-Gladiator_Beta3
p.s because very few decent, good playability cards

Last edited by Maksimus; 06-14-2009 at 06:27 PM.
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  #16  
Old 06-17-2009, 08:54 AM
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i really like this idea, great work.

so far i found that players can use the sandbangs that is around the center box to jump into it without unwelding the door, as suggested above i would also say make the walls higher.. or remove the sand bags. but great idea for a map, keep it coming.
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Old 06-17-2009, 09:23 AM
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i really like this idea, great work.

so far i found that players can use the sandbangs that is around the center box to jump into it without unwelding the door, as suggested above i would also say make the walls higher.. or remove the sand bags. but great idea for a map, keep it coming.

Thanks its currently undergoing a refit, LOL should soon be ready
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Old 06-17-2009, 01:08 PM
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The little fortress in the middle makes the map too easy even on Suicidal difficulty. My improvement idea would be that you remove it. There is really no need for it.

Other than that, I liked it.
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  #19  
Old 06-17-2009, 01:27 PM
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The little fortress in the middle makes the map too easy even on Suicidal difficulty. My improvement idea would be that you remove it. There is really no need for it.

Other than that, I liked it.
as posted above fort has already been removed :P New beta coming soon!
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  #20  
Old 06-20-2009, 10:59 PM
Maksimus Maksimus is offline
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Give! KF-Gladiator_Beta3, await the birth of a new already!
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