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  #61  
Old 11-21-2009, 09:54 PM
ro_sauce ro_sauce is offline
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ok, just didnt want the mutator suggestion thread to become clogged (including this post) with inanities.
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  #62  
Old 11-21-2009, 10:47 PM
Floyd Floyd is offline
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Someone correct me if I'm wrong.... but just because a mutator is whitelisted does not necessarily mean that it works with KF. It only means that it doesn't contain anything that would violate TWI's TOS (for lack of a better term).
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Last edited by Floyd; 11-21-2009 at 10:49 PM.
  #63  
Old 11-22-2009, 01:29 PM
kingkong kingkong is offline
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Quote:
Originally Posted by Cockroach View Post
I never said it was anybodies job I asked to help us noobs out , I don't care who does it.

it was a very humiliating post for me to make but after weeks of trying I know as much now as when I started.

I posted here before
http://forums.tripwireinteractive.co...ad.php?t=35580
nobody seems to know or care I guess.
there's a couple other threads about this, I started one on it too. what we figured was that it doesn't actually work in kf, it was just whitelisted because it worked in the old engine and they didn't have any objections to what it does.

Quote:
Originally Posted by Floyd View Post
Someone correct me if I'm wrong.... but just because a mutator is whitelisted does not necessarily mean that it works with KF. It only means that it doesn't contain anything that would violate TWI's TOS (for lack of a better term).
I disagree, since they have to be tested before whitelisting shouldn't they confirm that it actually works? it should be a resource for admins in what they can use for their game servers. I do agree that it's the dev/submitter's responsibilty to document their work, but there should at least be some sort of minimum criteria for it to pass imo.
  #64  
Old 11-22-2009, 06:46 PM
Floyd Floyd is offline
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kingkong,
Not to be arguementative, but you agree with me in your response to Cockroach
Quote:
Originally Posted by kingkong
...what we figured was that it doesn't actually work in kf, it was just whitelisted because it worked in the old engine and they didn't have any objections to what it does.
and then dis-agree in responding to me?
Quote:
Originally Posted by Floyd
Someone correct me if I'm wrong.... but just because a mutator is whitelisted does not necessarily mean that it works with KF. It only means that it doesn't contain anything that would violate TWI's TOS (for lack of a better term).
Reads the same to me...

They don't test the mutators per se. More than likely, they just look at them to be sure they are mundane and don't do things they "don't like". I doubt they test every mutator submitted for functionality or even if it works or not.

Hundreds of mutators written for the "default" UE engine don't work with TWI's modified engine. The mutator in question may have worked with Alex's KF Mod (using the original UE engine) at one point, but it apparently does not work with TWI's retail game (with the TWI modified engine). Nothing new there.

That was all I was suggesting.
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Last edited by Floyd; 11-22-2009 at 06:54 PM.
  #65  
Old 12-15-2009, 03:48 PM
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Zerethon Zerethon is offline
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"Chainsaw Massacre" Scrakes only

http://forums.tripwireinteractive.co...ad.php?t=39487

Simple mutator, it's just Poundamonium with Scrakes instead of FP's, can chuck the source at someone if needed
  #66  
Old 12-22-2009, 08:45 AM
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Cr@zY-$HeeP Cr@zY-$HeeP is offline
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SantaHat mutator for KF.

http://forums.tripwireinteractive.co...72&postcount=2

Would be nice to have this ASAP before the holiday season comes to a close. Thanks!
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  #67  
Old 01-02-2010, 03:23 PM
DeeZNutZ DeeZNutZ is offline
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As I posted in this thread:
http://forums.tripwireinteractive.co...ad.php?t=39868

I've updated and recompiled ServerAds specifically for Killing Floor servers.
It's now named ServerAdsKF and can be downloaded from here:
http://www.badstreak.com/UTFiles/KF/ServerAdsKF.zip

Alternate d/l links:
http://12.22.203.26/UTFiles/KF/ServerAdsKF.zip
http://12.22.203.28/UTFiles/KF/ServerAdsKF.zip

While I've included the source files (.uc) in the download, you folks at TWI know how to decompile it.

When you get a chance, can you please add it to the current white list?

Thanks!

John "DeeZNutZ" Sonnen
  #68  
Old 01-11-2010, 06:40 AM
huntley huntley is offline
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Quote:
Originally Posted by Zerethon View Post
"Chainsaw Massacre" Scrakes only

http://forums.tripwireinteractive.co...ad.php?t=39487

Simple mutator, it's just Poundamonium with Scrakes instead of FP's, can chuck the source at someone if needed
A very fun little mutator Zerethon. Not quite as insta-deadly as Pandemonium, but quickly deadly nonetheless. Let's hope this gets whitelisted, the whitelist doesn't seem to have been updated in over a month.
  #69  
Old 01-13-2010, 01:30 PM
foxrlx foxrlx is offline
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Hi,

Can you guys whitelist this one I made?

http://www.epnteam.net/fox/KFIRCBot.rar

I was waiting for some people to test and say if it is ok ;\ but I dont think theres much people that still uses irc.


Thanks!
  #70  
Old 01-15-2010, 04:36 PM
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VoivoD VoivoD is offline
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Default crazy mutator

Im asking for the crazy mutator to be whitelisted. I find it fun as hell. I think there are no advantages with this one:

http://forums.tripwireinteractive.co...ad.php?t=36696
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Last edited by VoivoD; 01-17-2010 at 08:38 PM.
  #71  
Old 01-21-2010, 05:02 PM
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Slappy Cromwell Slappy Cromwell is offline
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Uncensored Stalkers Mutator v2:
http://forums.tripwireinteractive.co...978#post541978

This is a purely aesthetic mutator whose only function is to change the Stalker's skin to its original uncensored form. It conforms with TWI's latest updates, so there are no compatibility issues. There are no gameplay alterations whatsoever (Except perhaps for the more distracted male crowd).
  #72  
Old 01-29-2010, 10:20 PM
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YoYoBatty YoYoBatty is offline
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Name: MutSlomoDeath
Filename: MutSlomoDeath.zip
Download Link:http://www.filefront.com/15443793/MutSlomoDeath.zip
This basically slows down the speed of ragdolls dramatically and is very fun to play with!
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  #73  
Old 01-29-2010, 10:23 PM
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YoYoBatty YoYoBatty is offline
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This disable the physics to all KActor and NetKActor in maps instead of deleting them using the no karma mutator.
Download: http://rapidshare.com/files/33332974...ysics.zip.html
Mirror: http://www.filefront.com/15330997/No...%20Physics.zip

I recommend using this on maps that have annoying KActors, but you don't want then to disappear!
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  #74  
Old 02-15-2010, 04:57 AM
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lethalvortex lethalvortex is offline
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doom Teleport Effect

Adds Sound + effect to a teleport from doom
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  #75  
Old 03-17-2010, 09:06 PM
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YoYoBatty YoYoBatty is offline
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The FIREPOUND
Adds a mutator which either change fleshpounds into firepounds or makes it all FIREPOUNDING.
FirePound
No advantages and makes the game much more difficult, yet fun to play.
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  #76  
Old 03-17-2010, 09:38 PM
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omarfw omarfw is offline
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several of these muts would not give anyone an unfair advantage. i want slo-mo ragdolls!

would love to see these whitelisted. as it stands right now, the mutator whitelist is a bare minimum and needs way more muts added to it.
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  #77  
Old 03-18-2010, 02:11 PM
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Yeah I wanted my slo-mo ragdolls mut to be whitelisted too, and don't forget the No Karma Physics and FirePounds :P I can't w8 for teh next whitelist update :P
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  #78  
Old 04-20-2010, 11:47 AM
Marco Marco is offline
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Name: MapVote fix
Download link: http://www.klankaos.com/downloads/KFMapVote.rar
Thread: http://forums.tripwireinteractive.co...845#post567845

Does not effect the gameplay.
  #79  
Old 04-26-2010, 10:40 PM
LordDeTracy LordDeTracy is offline
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Eh, i think tripwire has forgotten about us, they havent posted in this thread for almost 6 months. Alot of muts need to be added, lol. Scrakes/stalkers/husk only muts would be great!
  #80  
Old 04-27-2010, 12:01 AM
Olivier Olivier is offline
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Quote:
Originally Posted by LordDeTracy View Post
Eh, i think tripwire has forgotten about us, they havent posted in this thread for almost 6 months. Alot of muts need to be added, lol. Scrakes/stalkers/husk only muts would be great!
You can forget about scrakes and stalkers. Those will never be official.

Scrake= Bersekers wet dream because they dont move when they are attacked by them
Stalkers= Do i need to say more than <________________>
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