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#281
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How heavy mg's will work (mg 08 vickers mg)? will they be stationary like in ro2?
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WE SERVE THE MACHINE-GOD! (IS2) |
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#282
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That's the plan
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#283
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And will they be placed randomly or someone can move them?
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WE SERVE THE MACHINE-GOD! (IS2) |
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#284
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Probably both, but you can be sure that we will use the system which is currently in use by RO2.
And about the Henry-Martini or other "rare" rifles, we are not doing those simply because we want to bring in the most common and front line issued weapons into the game first. Which means a rifle, a pistol (or two if TWI adds the P08), a sniper rifle, a static machine gun, for each side, and the Lewis gun for the Tommys. If we have those in game and everybody can play with them, we will think about more rare stuff. First the basics. But keep in mind that we are doing only the time frame from 1914 to 1916 so stuff like the MP18, the 08/15 light machine gun or even flame throwers have to wait.
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Peace has cost you your strength! Victory has defeated you! - Bane |
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#285
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Quote:
and will you release some pictures/videos soon?
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WE SERVE THE MACHINE-GOD! (IS2) |
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#286
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And i have another question will the maps be only typical ww1 trench maps or we can expect something different too?
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WE SERVE THE MACHINE-GOD! (IS2) |
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#287
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Frankly, i encourage all your choices, as i really look forward to this mod, i know one has to priorize. |
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#288
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welcome to ww1, sorry it doesn't entertain you enough
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#289
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Lol, i was asking about less useful weapons that saw service. If i wanted an MP 18 you could complain.
It's like saying to someone who wants an G41/43 or SVT 40 in WWII that he does not like WWII games. If bolt-action rifles were indeed the only infantry weapons used, i would want nothing else. It's a matter of utilizing the weapons available at the time. Besides, when did i ever complain? I specifically pointed out i highly looked forward to the game and appreciated the team's efforts. Last edited by Z008MJ; 09-28-2011 at 03:26 PM. |
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#290
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Quote:
And I don't know how "only" (don't forget pistols, melee weapons and grenades) bolt action rifles are considered boring, I think the rifles are one of the best parts in RO.
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Peace has cost you your strength! Victory has defeated you! - Bane |
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#291
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I'm really looking forward to this. Bolt-actions have always been my favourite from any game so this suits me! haha.
Don't get me wrong, i would have liked a Martini-Henry as it's my favourite rifle of all time but i know this will still be awesome without it. Really excited to getting my hands on a Lee-Enfield. Out of curiosity, what variation of weapons WILL we be seeing? Ross rifles? Pattern 1914 Enfield? Lee-Metford? I think these were all in use by the BEF and commonwealth countries. I'm no expert though, my knowledge lies in 19th century warfare. So forgive my ignorance. |
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#292
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Quote:
Read one of my Weapon Descriptions I wrote for the Iron Europe Mod; it needed a long introduction only because it is such a famous weapon: Quote:
Visit Iron Europe: http://www.ironeuropegame.com/forum/index.php
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"Ein Gespenst geht um in Europa - das Gespenst des Kommunismus."--Marx (1848) Last edited by Gamburd; 09-28-2011 at 10:00 PM. |
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#293
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When can we expect some media/news
?
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WE SERVE THE MACHINE-GOD! (IS2) |
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#294
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We are not making announcements for media releases
... but soon ...
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Peace has cost you your strength! Victory has defeated you! - Bane |
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#295
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Thanks! really waiting for this mod there is no properly made WW1 game/mod
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WE SERVE THE MACHINE-GOD! (IS2) |
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#296
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Keep up the good work!
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[2.FJg]Matix
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#297
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Just wanted to make a quick suggestion about some map/level ideas I've been having. The first reaction of most people when they hear WW1 FPS is, "Trenches, how will that be fun?" But I think with some creative liberties taken, you could easily make some maps that have a variety of engagement ranges and fighting styles.
For example, possibly include tunnel combat with competing groups of engineers attempting to either detonate or prevent the detonation of explosives underneath the trenches. All the while there are rifleman fighting in the trenches above. When the charge is finally detonated the attackers can then rush the first trench and get into closer combat/melee combat. Think Battle of Mesinnes, but on a smaller scale. Also, the content you have looks good! |
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#298
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Quote:
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WE SERVE THE MACHINE-GOD! (IS2) |
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#299
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what kind of gas effects can we anticipate?
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#300
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Well there can also be maps based on small French villages or the Maginot line bunkers etc
Plus, i realise it's just the Western front but the front with Italy was fought in mountains and was completely different. |
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