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#1
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I think if a Fleshpound is enraged it should attack whoever enraged it unless another player is significantly closer to it.
As it is, if a Fleshpound has set its eyes on you and some idiot enrages it you are screwed because the Fleshpound will go after you. That's why I think it should attack whoever enraged it. People would think twice before enraging it then.
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#2
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Definitely. I know I'd be more pissed off at the guy who's been shooting me than the guy who's been running away from me.
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BEEEEEEEEEEEEEEEEEEEEEEES
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#3
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I agree. However, there are ways to get one's rage off of you easily enough, if you know how. For example, if one is on you and you know that the nublet on your team is about to unload on it, run inside a room and insta-weld the door shut. It'll have to pathfind it's way to you (Going the long way around, not bashing the door like it could!) and determine that you are 'out of range' and pick the next closest target, hopefully the nublet. Easy to do, just try to do it BEFORE it gets raged or it may indeed bash down the door!
Doesn't work on Skrakes, though...they'll try to bash down the door right off the bat. |
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#4
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i support this idea 100%, i dont know how many times i died because some idiot raged a FP running after me.
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#5
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I completely agree, it's so easy to take advantage of its current behaviour to purposely get other players killed.
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#6
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Agreed. This will also make it harder for medic's to bait the FP and outrun it with their speed bonus.
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#7
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Agreed, I just got this game yesterday and had already died in one of the earlier waves...so i spawn in the next one with my single pistol and sure enough there's a FP's eyes on me so i run to the back of the group. Someone unloads on the thing and it charges through them and kills me...
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#8
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Quote:
I remember an episode that happened to me: A Fleshpund was chaseing a teammate that was desperately running with low hp. I came close to FP with full HP and armor, and attacked him in order to attract him on me, so the teammate could escape. But instead of this he got red, runt 10 meters and killed the mate, instead of rageing on me as I was 1 meter close and was the one that pissed him off.
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Founder of 'Killing Floor Veterans' Steam Group. |
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#9
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I dislike Flesh Pounds in general. I used to think they added some kind of excitement to the game but when I found out that there really wasn't an interesting strategy to beating them, I decided that they are just a pain in the ***. Here are your possible strategies:
1. Get in close and give it everything you've got. Pros: Can be a quick way to deal with them. Cons: If you don't manage to kill them, you've just killed yourself (unless you're on easy/normal or playing solo). Boring generally. 2. Get in close and wear them down slowly until they die. Pros: You don't die. Cons: takes time and thus is boring. 3. Keep your distance, shoot them until they get angry, and then get your distance again to repeat the process. Pros: You don't die unless it eventually catches up with you. Cons: Takes time, is boring. |
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#10
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can the fleshpound behaviour please be corrected ASAP as its currently the only major flaw in the game for me. The current behaviour is fine when playing with friends, but when playing with strangers they have no motivation not to enrage them.
I don't understand the logic of making them continue to attack the person they're already locked into. |
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#11
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Yeah, I totally agree on this matter as well.
It is quite annoying if FP 'locks' onto you and then some kid starts shooting him with a pistol, enraging FP and making it kill you ;/ In a more expierenced group this sort of problem is non-existent, but if you're just playing at a random pub server it can get quite annoying :P |
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#12
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Quote:
Last edited by Benjamin; 05-29-2009 at 10:34 PM. |
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#13
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This is relevant to my interests.
Most of the other enemies already seem to change targets readily if someone else starts attacking them (Scrakes especially), so I don't see why the same couldn't be done for Fleshpounds. I've actually seen a few instances of people enraging Fleshpounds intentionally so their target dies and drops their weapon. |
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#14
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I think its fine the way it is, it really enforces team coordination. Protecting the guy who is kiting him around while he kills the fp slowly or simply emptying all they got at the same time.
I´m not sure about that but if you turn a corner and he loses sight of you he starts targetting another player (if he is not angered).
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I S2 IS 2
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#15
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I agree with Makino. Killing Floor, like TWI's previous title, is a TEAM based tactical shooter. If you work as a team, communicate, and use proper tactics against the Flesh Pound, then you will rarely even notice who he was focused on in the first place. By changing the FP's logic so it only locks onto the person who enraged him, TWI would be encouraging people to simply not attack him for fear of being the target of his wrath.
Seriously, though, the FP is fine as is. In the description of the game its spelled out very plainly: Co-op survival horror FPS. Co-op, last I knew, is short for "cooperative", meaning: "Ready to work with another person or in a team; ready to cooperate". If the group you are with can't take down a Flesh Pound because someone in the group is trying to "lone wolf" it, the group should very quickly react and focus on what is possible. If it means running away, do it. If you have the emans to kill it quickly, do it. Work as a team, and everything the game has to throw at you becomes manageable. Please, TWI- don't change the Flesh Pound's random hatred of players. It has often been the only thing that brings many of the random groups I've played with together, even if only for a few seconds. |
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#16
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Quote:
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#17
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Quote:
That's not how public servers work, unfortunately! With the change I suggested people would still work together to take a fleshpound down slowly with one guy kiting it - just like before! BUT if someone wants to speed things up he has to put his own *** on the line instead of using someone else as a meat-shield. I really don't see how this change would not be superior to the current system in every imaginable way.
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#18
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Agreed. I've actually seen how this can be used to grief teammates. Leave FP alone until he spots somebody else, then attack and watch your mates die because they aren't ready.
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#19
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Quote:
If that weapon was bulpup or something it could at least do some damage (especially if it hit the head), but when it's a pistol its useless and gets someone killed ^^ |
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#20
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BTW are TW crew reading those suggestions ?
I never see them posting here anything ...
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Founder of 'Killing Floor Veterans' Steam Group. |
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