Instead of having a system where each map has a static set of checkpoints that act as objectives and respawn points, i suggest a system whereby outposts are dynamically created by squad leaders/sergeants.
Each sides squad leader would be able to create a "checkpoint" by going into a building and setting up an outpost. This would then act as a spawn point and checkpoint for that area, where the enemy could still capture the outpost to push back the other forces.
It would be limited to certain areas of the map, so instead of having 3-4 checkpoints, there would be 3-4 checkpoint areas.
Outposts could also include ammo piles, or radios, so not only will an outpost act as a spawn area and objective, it would be an important strategic resource aswell.
Each side could have a main outpost/ HQ, which if captured would mean victory, but the more outposts a side has, the harder it would be to capture this main HQ.
This would put an end to the unrealistic situation of capturing most of an enemies checkpoints, but not being able to capture the final one without capturing every one in between.
Having friendly soldiers in the same building
Once an outpost was set up, it could be captured by either side, just like normal, and possibly even destroyed if HoS has destructible buildings.
It would then have the more realistic situation of instead of one side having to go into one specific house to capture "the village", the squad leader could go into whatever building best suited the situation.
Objectives shouldn't be magical and game like, where only a specific house will can be, it should be more realistic and dynamic, where simply setting up inside any house of a village turns that house into the base of operations.
This would also give the Squad leader much more influence in the direction of battles, and would encourage the squad leader to think more about tactics and directing the battle, rather than just being a normal soldiers with smoke grenades and arty powers.
There could also be maps where all outposts where already set up.
Also, there could be maps with no HQ/Main outpost, so capturing a certain objective could not automatically win the map. In these maps the aim would be to kill all of the enemy troops, or to capture or destroy
Any comments/criticisms?
Each sides squad leader would be able to create a "checkpoint" by going into a building and setting up an outpost. This would then act as a spawn point and checkpoint for that area, where the enemy could still capture the outpost to push back the other forces.
It would be limited to certain areas of the map, so instead of having 3-4 checkpoints, there would be 3-4 checkpoint areas.
Outposts could also include ammo piles, or radios, so not only will an outpost act as a spawn area and objective, it would be an important strategic resource aswell.
Each side could have a main outpost/ HQ, which if captured would mean victory, but the more outposts a side has, the harder it would be to capture this main HQ.
This would put an end to the unrealistic situation of capturing most of an enemies checkpoints, but not being able to capture the final one without capturing every one in between.
Having friendly soldiers in the same building
Once an outpost was set up, it could be captured by either side, just like normal, and possibly even destroyed if HoS has destructible buildings.
It would then have the more realistic situation of instead of one side having to go into one specific house to capture "the village", the squad leader could go into whatever building best suited the situation.
Objectives shouldn't be magical and game like, where only a specific house will can be, it should be more realistic and dynamic, where simply setting up inside any house of a village turns that house into the base of operations.
This would also give the Squad leader much more influence in the direction of battles, and would encourage the squad leader to think more about tactics and directing the battle, rather than just being a normal soldiers with smoke grenades and arty powers.
There could also be maps where all outposts where already set up.
Also, there could be maps with no HQ/Main outpost, so capturing a certain objective could not automatically win the map. In these maps the aim would be to kill all of the enemy troops, or to capture or destroy
Any comments/criticisms?