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  #1  
Old 05-22-2009, 04:39 PM
Geogaddi's Avatar
Geogaddi Geogaddi is offline
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Join Date: Dec 2008
Location: Redditch, UK
Posts: 36
Default General Protection Fault

ello guys and gals,

sorry to add to the big ol' pile of problems, but I'm getting this annyong little bugger every 10 or so mins of playing; making it pretty hard to even complete a single full game!

Using Vista x64 (all updates done)
Settings (all are on except for these few things I always turn off in RO and KF)

Motion Blur.OFF
HDR Bloom.OFF
Coronas.OFF
Projectors.OFF
Antialiasing.x4
Anisotropic.x4
1920x1200.32bit



CrashMessage
Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: AuthenticAMD Unknown processor @ 2376 MHz with 4095MB RAM
Video: ATI Radeon HD 4800 Series (655)

General protection fault!

History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Offices <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Last edited by Geogaddi; 05-22-2009 at 07:43 PM.
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  #2  
Old 05-22-2009, 10:47 PM
F4tal3rror F4tal3rror is offline
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Join Date: May 2009
Posts: 32
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just tried to use the bug report feature on crash, but it went to a non-existant url.
Here's the information embedded in the url it was trying to use.

Code:
version=3339&error= Build KillingFloor_Build_[2009-02-09_10.82]%0D%0A%0D%0AOS%3a Windows XP 5.1 (Build%3a 2600)%0D%0ACPU%3a GenuineIntel PentiumPro-class processor %40 2675 MHz with 2047MB RAM%0D%0AVideo%3a ATI Radeon HD 4800 Series (6936)%0D%0A%0D%0AGeneral protection fault!%0D%0A%0D%0AHistory%3a SkeletalMeshGet <- USpriteEmitter%3a%3aUpdateParticles <- AEmitter%3a%3aTick <- TickAllActors <- ULevel%3a%3aTick <- (NetMode%3d3) <- TickLevel <- UGameEngine%3a%3aTick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows%3a%3aFree <- FMallocWindows%3a%3aRealloc <- 4C576C61 0 FArray <- FArray%3a%3aRealloc <- 0*2 <- FMallocWindows%3a%3aFree%0D%0A%0D%0A
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  #3  
Old 05-23-2009, 11:01 AM
Larios Larios is offline
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Join Date: May 2009
Posts: 6
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same problem here:

History: PlayBack <- FALVoiceModule:ecode <- UALAudioSubsystem::PlayVoicePacket <- UVoiceChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Prison <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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  #4  
Old 05-23-2009, 11:59 AM
Doobie420 Doobie420 is offline
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Join Date: Nov 2005
Posts: 45
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Similar problem. Vista64 etc... Except I have everything on (detail settings wise), and 1280x720x32, no AA/AF. Happened online, on offices (forgot what wave, maybe 2 or 3 out of 7), third floor zombies (~17 of 'em) bust through the door from the roof access stairwell. I unload my flamethrower, brief lockup, then this-

Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 4094MB RAM
Video: NVIDIA GeForce 9800M GS (7914)

General protection fault!

History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Offices <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free




Good to be back in the forums though.

SteamID- kingtalo
KF-kingtalo
RO-Doobie420

Last edited by Doobie420; 05-23-2009 at 12:04 PM.
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