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#1
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ello guys and gals,
sorry to add to the big ol' pile of problems, but I'm getting this annyong little bugger every 10 or so mins of playing; making it pretty hard to even complete a single full game! Using Vista x64 (all updates done) Settings (all are on except for these few things I always turn off in RO and KF) Motion Blur.OFF HDR Bloom.OFF Coronas.OFF Projectors.OFF Antialiasing.x4 Anisotropic.x4 1920x1200.32bit CrashMessage Build KillingFloor_Build_[2009-02-09_10.82] OS: Windows NT 6.0 (Build: 6001) CPU: AuthenticAMD Unknown processor @ 2376 MHz with 4095MB RAM Video: ATI Radeon HD 4800 Series (655) General protection fault! History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Offices <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Last edited by Geogaddi; 05-22-2009 at 07:43 PM. |
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#2
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just tried to use the bug report feature on crash, but it went to a non-existant url.
Here's the information embedded in the url it was trying to use. Code:
version=3339&error= Build KillingFloor_Build_[2009-02-09_10.82]%0D%0A%0D%0AOS%3a Windows XP 5.1 (Build%3a 2600)%0D%0ACPU%3a GenuineIntel PentiumPro-class processor %40 2675 MHz with 2047MB RAM%0D%0AVideo%3a ATI Radeon HD 4800 Series (6936)%0D%0A%0D%0AGeneral protection fault!%0D%0A%0D%0AHistory%3a SkeletalMeshGet <- USpriteEmitter%3a%3aUpdateParticles <- AEmitter%3a%3aTick <- TickAllActors <- ULevel%3a%3aTick <- (NetMode%3d3) <- TickLevel <- UGameEngine%3a%3aTick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows%3a%3aFree <- FMallocWindows%3a%3aRealloc <- 4C576C61 0 FArray <- FArray%3a%3aRealloc <- 0*2 <- FMallocWindows%3a%3aFree%0D%0A%0D%0A |
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#3
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same problem here:
History: PlayBack <- FALVoiceModule: ecode <- UALAudioSubsystem::PlayVoicePacket <- UVoiceChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Prison <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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#4
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Similar problem. Vista64 etc... Except I have everything on (detail settings wise), and 1280x720x32, no AA/AF. Happened online, on offices (forgot what wave, maybe 2 or 3 out of 7), third floor zombies (~17 of 'em) bust through the door from the roof access stairwell. I unload my flamethrower, brief lockup, then this-
Build KillingFloor_Build_[2009-02-09_10.82] OS: Windows NT 6.0 (Build: 6001) CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 4094MB RAM Video: NVIDIA GeForce 9800M GS (7914) General protection fault! History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Offices <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Good to be back in the forums though. SteamID- kingtalo KF-kingtalo RO-Doobie420 Last edited by Doobie420; 05-23-2009 at 12:04 PM. |