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Old 05-21-2009, 09:50 PM
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Default What Actors are required?

I'm tooling around in UnrealEd to get re-used to it after 2 years of not using it. I've got a small, 2-room map, with lights, et cetera and so forth.

I have a zoneinfo in each "room", for the color-correction effect, 2 playerstarts, and a KFLevelrules.

The thing rebuilds fully without a problem. However, when I hit "ready" when I actually play the level, the thing freezes.

Am I missing an actor, or some sort of volume?

And, no, I don't want any zombies right now, that's why there are no ZombieVolumes or whatever they are.
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Old 05-21-2009, 10:35 PM
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AXEL AXEL is offline
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I am messing around with a map and all I needed to add in order to spawn was a KSPLevelinfo and a player start.

PS.
WTF with the Chopperprop not colliding with objects ?
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Old 05-21-2009, 10:51 PM
TheCule TheCule is offline
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All I need to add is a player start actor.. and of course a room to do it in :P
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Old 05-22-2009, 12:10 AM
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The level will always freeze when you try to load it from the editor (I think anyways, because it happens to me as well.) It eventually starts. I haven't tried to play any of my maps online though.
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Old 05-22-2009, 07:06 PM
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Quote:
Originally Posted by Nenjin View Post
The level will always freeze when you try to load it from the editor (I think anyways, because it happens to me as well.) It eventually starts. I haven't tried to play any of my maps online though.
mmmkay... that makes me feel better. I'll just open it the old fashioned way.
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Old 05-22-2009, 07:30 PM
Grey_M Grey_M is offline
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Quote:
Originally Posted by Nenjin View Post
The level will always freeze when you try to load it from the editor (I think anyways, because it happens to me as well.) It eventually starts. I haven't tried to play any of my maps online though.
To solve the problem with the freezes, place minimum one
Actors -> xPickUpBase -> KFRandomSpawn -> KFRandomItemSpawn

and one
Actors -> Pickup -> Ammo -> KFAmmoPickup


Hint: If you play your map switch to the Desktopand read the log in the secound Killing Floor window. Read the warning logs!!!! They say waht's wrong with your map!

Last edited by Grey_M; 05-22-2009 at 08:29 PM.
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Old 05-22-2009, 07:49 PM
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The Fortune The Fortune is offline
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Launching the game from the editor always freezes on me and I think a lot of people for atleast a few seconds. Playing the map normal though should be fine.

As for the helicopter, I don't think it was ever meant to be interacted with, hence no collision model. Waste of time and processing power. Shouldn't be hard to make your own one though. Although there is the crashed helicopter in Manor, I'm not sure if there's a difference.
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Old 05-22-2009, 08:24 PM
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Probably just blocking volumes around the chopper on Manor
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Old 05-22-2009, 08:25 PM
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Oh, anybody else having problems keeping stuff snapped to the grid, i.e BSP brushes? Ued is giving me hell with it.

EDIT: never mind, I fixed it. Make sure that the "Drag grid" thingy is selected, next to the grid size.
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Last edited by Capt.Marion; 05-22-2009 at 08:26 PM.
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