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#1
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I'm tooling around in UnrealEd to get re-used to it after 2 years of not using it. I've got a small, 2-room map, with lights, et cetera and so forth.
I have a zoneinfo in each "room", for the color-correction effect, 2 playerstarts, and a KFLevelrules. The thing rebuilds fully without a problem. However, when I hit "ready" when I actually play the level, the thing freezes. Am I missing an actor, or some sort of volume? And, no, I don't want any zombies right now, that's why there are no ZombieVolumes or whatever they are.
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__________________ Capt.Marion |
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#2
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I am messing around with a map and all I needed to add in order to spawn was a KSPLevelinfo and a player start.
PS. WTF with the Chopperprop not colliding with objects ?
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...ADDING REACHSPECS... |
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#3
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All I need to add is a player start actor.. and of course a room to do it in :P
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#4
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The level will always freeze when you try to load it from the editor (I think anyways, because it happens to me as well.) It eventually starts. I haven't tried to play any of my maps online though.
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Map design is really just a mild form of insanity. |
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#5
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mmmkay... that makes me feel better. I'll just open it the old fashioned way.
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__________________ Capt.Marion |
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#6
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Quote:
Actors -> xPickUpBase -> KFRandomSpawn -> KFRandomItemSpawn and one Actors -> Pickup -> Ammo -> KFAmmoPickup Hint: If you play your map switch to the Desktopand read the log in the secound Killing Floor window. Read the warning logs!!!! They say waht's wrong with your map! Last edited by Grey_M; 05-22-2009 at 08:29 PM. |
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#7
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Launching the game from the editor always freezes on me and I think a lot of people for atleast a few seconds. Playing the map normal though should be fine.
As for the helicopter, I don't think it was ever meant to be interacted with, hence no collision model. Waste of time and processing power. Shouldn't be hard to make your own one though. Although there is the crashed helicopter in Manor, I'm not sure if there's a difference. |
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#8
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Probably just blocking volumes around the chopper on Manor
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__________________ Capt.Marion |
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#9
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Oh, anybody else having problems keeping stuff snapped to the grid, i.e BSP brushes? Ued is giving me hell with it.
EDIT: never mind, I fixed it. Make sure that the "Drag grid" thingy is selected, next to the grid size.
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__________________ Capt.Marion Last edited by Capt.Marion; 05-22-2009 at 08:26 PM. |
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