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#1
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Greetings, fellow specimen shredders!
I have searched across the Killing Floor website and the forums for a list of the perks and what their bonuses are at each level, but I have not found anything. So, with a lot (and I mean a lot, see credits below the list) of help from the community I made one myself. edit: gMn took the information found below and made it into a much nicer looking list, which is honestly much easier to read as you do not have to scroll about as much. It's downloadable either as .pdf from Depositfiles, Filefactory or Zippyshare or as .jpeg from Imageshack. Berserker Level 0: - 10% extra melee damage - 10% less damage from Bloat Bile - 10% discount on Chainsaw - Can't be grabbed by Clots Level 1: - 20% extra melee damage - 5% faster melee attacks - 15% faster melee movement - 25% less damage from Bloat Bile - 5% resistance to all damage - 20% discount on Chainsaw - Can't be grabbed by Clots Requirements: Deal 25,000 damage with melee weapons. Level 2: - 40% extra melee damage - 10% faster melee attacks - 15% faster melee movement - 35% less damage from Bloat Bile - 10% resistance to all damage - 30% discount on Chainsaw - Can't be grabbed by Clots - Zed-Time can be extended by killing an enemy while in slow motion Requirements: Deal 100,000 damage with melee weapons. Level 3: - 60% extra melee damage - 10% faster melee attacks - 15% faster melee movement - 50% less damage from Bloat Bile - 15% resistance to all damage - 40% discount on Chainsaw - Can't be grabbed by Clots - Up to 2 Zed-Time Extensions Requirements: Deal 500,000 damage with melee weapons. Level 4: - 80% extra melee damage - 15% faster melee attacks - 15% faster melee movement - 65% less damage from Bloat Bile - 15% resistance to all damage - 50% discount on Chainsaw - Can't be grabbed by Clots - Up to 3 Zed-Time Extensions Requirements: Deal 1,500,000 damage with melee weapons. Level 5: - 100% extra melee damage - 20% faster melee attacks - 15% faster melee movement - 75% less damage from Bloat Bile - 20% resistance to all damage - 60% discount on Chainsaw - Spawn with a Chainsaw - Can't be grabbed by Clots - Up to 4 Zed-Time Extensions Requirements: Deal 3,500,000 damage with melee weapons. Commando Level 0: - 5% more damage with Bullpup - 5% less recoil with Bullpup - 10% discount on Bullpup - Can see cloaked Stalkers from 4 meters Level 1: - 10% more damage with Bullpup - 10% less recoil with Bullpup - 5% faster reload with all weapons - 20% discount on Bullpup - Can see cloaked Stalkers from 8m - Can see enemy health from 4m Requirements: Kill 30 stalkers with Bullpup Deal 25,000 damage with Bullpup Level 2: - 20% more damage with Bullpup - 15% less recoil with Bullpup - 5% faster reload with all weapons - 30% discount on Bullpup - Can see cloaked Stalkers from 10m - Can see enemy health from 7m Requirements: Kill 100 Stalkers with Bullpup. Deal 100,000 damage with Bullpup. Level 3: - 30% more damage with Bullpup - 20% less recoil with Bullpup - 10% faster reload with all weapons - 40% discount on Bullpup - Can see cloaked Stalkers from 12m - Can see enemy health from 10m - Zed-Time can be extended by killing an enemy while in slow motion Requirements: Kill 600 Stalkers with Bullpup. Deal 500,000 damage with Bullpup. Level 4: - 40% more damage with Bullpup - 30% less recoil with Bullpup - 15% faster reload with all weapons - 50% discount on Bullpup - Can see cloaked Stalkers from 14m - Can see enemy health from 13m - Up to 2 Zed-Time Extensions Requirements: Kill 2000 Stalkers with Bullpup. Deal 1,500,000 damage with Bullpup. Level 5: - 50% more damage with Bullpup - 30% less recoil with Bullpup - 20% faster reload with all weapons - 60% discount on Bullpup|Spawn with a Bullpup - Can see cloaked Stalkers from 16m - Can see enemy health from 16m|Up to 3 Zed-Time Extensions Requirements: Kill 4,000 Stalkers with Bullpup. Deal 3,500,000 damage with Bullpup. Field Medic Level 0: - 10% faster Syringe recharge - 10% more potent medical injections - 10% less damage from Bloat Bile - 10% discount on Body Armor Level 1: - 25% faster Syringe recharge - 25% more potent medical injections - 25% less damage from Bloat Bile - 10% better Body Armor - 20% discount on Body Armor Requirements: Heal 200 HP on your teammates. Level 2: - 50% faster Syringe recharge - 25% more potent medical injections - 50% less damage from Bloat Bile - 5% faster movement speed - 20% better Body Armor - 30% discount on Body Armor Requirements: Heal 750 HP on your teammates. Level 3: - 75% faster Syringe recharge - 50% more potent medical injections - 50% less damage from Bloat Bile - 10% faster movement speed - 30% better Body Armor - 40% discount on Body Armor Requirements: Heal 4,000 HP on your teammates. Level 4: - 100% faster Syringe recharge - 50% more potent medical injections - 50% less damage from Bloat Bile - 20% faster movement speed - 40% better Body Armor - 50% discount on Body Armor Requirements: Heal 12,000 HP on your teammates. Level 5: - 150% faster Syringe recharge - 50% more potent medical injections - 75% less damage from Bloat Bile - 30% faster movement speed - 50% better Body Armor - 60% discount on Body Armor - Spawn with body armor Requirements: Heal 25,000 HP on your teammates. Firebug Level 0: - 5% extra Flamethrower damage - 50% resistance to fire - 10% discount on the FlameThrower Level 1: - 10% extra Flamethrower damage - 60% resistance to fire - 20% discout on the Flamethrower Requirements: Deal 25,000 damage with the Flamethrower. Level 2: - 20% extra Flamethrower damage - 70% resistance to fire - 30% discount on the Flamethrower Requirements: Deal 100,000 damage with the Flamethrower. Level 3: - 30% extra Flamethrower damage - 80% resistance to fire - 50% extra Flamethrower range - Grenades set enemies on fire - 40% discount on the FlameThrower Requirements: Deal 500,000 damage with the Flamethrower. Level 4: - 40% extra Flamethrower damage - 90% resistance to fire - 50% extra Flamethrower range - Grenades set enemies on fire - 50% discount on the FlameThrower Requirements: Deal 1,500,000 damage with the Flamethrower. Level 5: - 50% extra Flamethrower damage - 100% resistance to fire - 100% extra Flamethrower range - Grenades set enemies on fire - 60% discount on the FlameThrower - Spawn with a FlameThrower Requirements: Deal 3,500,000 damage with the Flamethrower. Sharpshooter Level 0: - 5% more damage with Handcannon, Rifle, and Crossbow - 5% extra Headshot damage with all weapons - 10% discount on Handcannon Level 1: - 10% more damage with Handcannon, Rifle, and Crossbow - 25% less recoil with Handcannon, Rifle, and Crossbow - 10% faster reload with Handcannon, Rifle, and Crossbow - 10% extra headshot damage - 20% discount on Handcannon Requirements: Get 30 headshot kills with Handcannon, Rifle or Crossbow. Level 2: - 15% more damage with Handcannon, Rifle and Crossbow - 50% less recoil with Handcannon, Rifle and Crossbow - 20% faster reload with Handcannon, Rifle and Crossbow - 20% extra headshot damage - 30% discount on Handcannon Requirements: Get 100 headshot kills with Handcannon, Rifle or Crossbow. Level 3: - 20% more damage with Handcannon, Rifle, and Crossbow - 75% less recoil with Handcannon, Rifle, and Crossbow - 30% faster reload with Handcannon, Rifle, and Crossbow - 30% extra headshot damage - 40% discount on Handcannon Requirements: Get 700 headshot kills with Handcannon, Rifle or Crossbow. Level 4: - 30% more damage with Handcannon, Rifle, and Crossbow - 75% less recoil with Handcannon, Rifle, and Crossbow - 40% faster reload with Handcannon, Rifle, and Crossbow - 40% extra headshot damage - 50% discount on Handcannon Requirements: Get 2,500 headshot kills with Handcannon, Rifle or Crossbow Level 5: - 50% more damage with Handcannon, Rifle, and Crossbow - 75% less recoil with Handcannon, Rifle, and Crossbow - 50% faster reload with Handcannon, Rifle, and Crossbow - 50% extra headshot damage - 60% discount on Handcannon - Spawn with Dual Handcannons Requirements: Get 5,500 headshot kills with Handcannon, Rifle or Crossbow Support Specialist Level 0: - 10% more damage with Shotguns - 10% better Shotgun penetration - 10% faster welding/unwelding - 10% discount on Shotguns Level 1: - 10% more damage with Shotguns - 20% better Shotgun penetration - 10% extra Shotgun ammo - 20% increase in Grenade capacity - 10% increased carry weight - 25% faster welding/unwelding - 20% discount on Shotguns - 5% more Grenade damage Requirements: Weld 2,000 door hitpoints. Deal 25,000 damage with shotguns. Level 2: - 20% more damage with Shotguns - 40% better Shotgun penetration - 20% extra Shotgun ammo - 40% increase in Grenade capacity - 20% increased carry weight - 50% faster welding/unwelding - 30% discount on Shotguns - 10% more Grenade damage Requirements: Weld 7,000 door hitpoints Deal 100,000 damage with shotguns. Level 3: - 30% more damage with Shotguns - 60% better Shotgun penetration - 25% extra shotgun ammo - 20% more damage with Grenades - 60% increase in grenade capacity - 25% increased carry weight - 75% faster welding/unwelding - 40% discount on Shotguns Requirements: Weld 35,000 door hitpoints Deal 500,000 damage with shotguns. Level 4: - 40% more damage with Shotguns - 80% better Shotgun penetration - 25% extra shotgun ammo - 30% more damage with Grenades - 80% increase in grenade capacity - 30% increased carry weight - 100% faster welding/unwelding - 50% discount on Shotguns Requirements: Weld 120,000 door hitpoints Deal 1,500,000 damage with shotguns. Level 5: - 50% more damage with Shotguns - 100% better Shotgun penetration - 25% extra shotgun ammo - 40% more damage with Grenades - 100% increase in grenade capacity - 50% increased carry weight - 150% faster welding/unwelding - 60% discount on Shotguns - Spawn with a Shotgun Requirements: Weld 250,000 door hitpoints Deal 3,500,000 damage with shotguns. Credits The following people are awesome and helped me complete this list: Xandor Villike Hatredi Aev Xeneonic (lazy enough, but essentially provided most of the level information )F6Knight zenryoku OTC Balestar KniteWulf Last edited by Blue; 05-21-2009 at 06:38 AM. Reason: Update |
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#2
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Reserved
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#3
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Level 5 Field Medic gives:
150% faster Syringe recharge 50% more potent medical injections 75% less damage from Bloat Bile 30% faster movement speed 50% better Body Armor 60% discount on Body Armor Spawn with body armor Just reached the level =] |
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#4
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gj villike ppl like you id want to play with
allthou medic is easier to level than commando commando is like hardest to level BUT you do most damage ![]() soon rank 3 will post here what next is so you can insert it in the thread! |
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#5
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Firebug Level 2:
- 20% extra Flamethrower damage - 70% resistance to fire - 30% discount on the Flamethrower Firebug Level 3: Requirements: Deal 500,000 damage with the Flamethrower. |
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#6
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I've played the game for about 33 hours since it came out ><
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#7
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Berserking level 4:
80% extra melee damage 15% faster melee attacks 15% faster melee movement 65% less damage from bloat bile 15% resistance to all damage 50% discount on chainsaw can't be grabbed by clots up to 3 zed-time extensions damage for a level 4 is 1.5million, for a level 5 is 3.5mill. Will apply to all X damage requirements probbaly |
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#8
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Updated. Keep 'em coming!
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#9
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Are you insane? You think getting headshot kill is easy? Some things take like 4-5 or more headshots to kill and if your last shot misses/someone else gets it you don't get the headshot kill! Atleast with commando all you have to do is shoot stuff.
Last edited by Balestar; 05-16-2009 at 11:39 AM. |
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#10
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Taken from the game (\steam\steamapps\common\killingfloor\system\KFMod .int)
This is a straight copy paste, I'll let OP do the rest, since he wanted to make that list! [KFVetBerserker] VeterancyName="Berserker" Requirements[0]="Deal %x damage with melee weapons" LevelEffects[0]="10% extra melee damage|10% less damage from Bloat Bile|10% discount on Chainsaw|Can't be grabbed by Clots" LevelEffects[1]="20% extra melee damage|5% faster melee attacks|15% faster melee movement|25% less damage from Bloat Bile|5% resistance to all damage|20% discount on Chainsaw|Can't be grabbed by Clots" LevelEffects[2]="40% extra melee damage|10% faster melee attacks|15% faster melee movement|35% less damage from Bloat Bile|10% resistance to all damage|30% discount on Chainsaw|Can't be grabbed by Clots|Zed-Time can be extended by killing an enemy while in slow motion" LevelEffects[3]="60% extra melee damage|10% faster melee attacks|15% faster melee movement|50% less damage from Bloat Bile|15% resistance to all damage|40% discount on Chainsaw|Can't be grabbed by Clots|Up to 2 Zed-Time Extensions" LevelEffects[4]="80% extra melee damage|15% faster melee attacks|15% faster melee movement|65% less damage from Bloat Bile|15% resistance to all damage|50% discount on Chainsaw|Can't be grabbed by Clots|Up to 3 Zed-Time Extensions" LevelEffects[5]="100% extra melee damage|20% faster melee attacks|15% faster melee movement|75% less damage from Bloat Bile|20% resistance to all damage|60% discount on Chainsaw|Spawn with a Chainsaw|Can't be grabbed by Clots|Up to 4 Zed-Time Extensions" [KFVetCommando] VeterancyName="Commando" Requirements[0]="Kill %x stalkers with Bullpup" Requirements[1]="Deal %x damage with Bullpup" LevelEffects[0]="5% more damage with Bullpup|5% less recoil with Bullpup|10% discount on Bullpup|Can see cloaked Stalkers from 4 meters" LevelEffects[1]="10% more damage with Bullpup|10% less recoil with Bullpup|5% faster reload with all weapons|20% discount on Bullpup|Can see cloaked Stalkers from 8m|Can see enemy health from 4m" LevelEffects[2]="20% more damage with Bullpup|15% less recoil with Bullpup|5% faster reload with all weapons|30% discount on Bullpup|Can see cloaked Stalkers from 10m|Can see enemy health from 7m" LevelEffects[3]="30% more damage with Bullpup|20% less recoil with Bullpup|10% faster reload with all weapons|40% discount on Bullpup|Can see cloaked Stalkers from 12m|Can see enemy health from 10m|Zed-Time can be extended by killing an enemy while in slow motion" LevelEffects[4]="40% more damage with Bullpup|30% less recoil with Bullpup|15% faster reload with all weapons|50% discount on Bullpup|Can see cloaked Stalkers from 14m|Can see enemy health from 13m|Up to 2 Zed-Time Extensions" LevelEffects[5]="50% more damage with Bullpup|30% less recoil with Bullpup|20% faster reload with all weapons|60% discount on Bullpup|Spawn with a Bullpup|Can see cloaked Stalkers from 16m|Can see enemy health from 16m|Up to 3 Zed-Time Extensions" [KFVetFieldMedic] VeterancyName="Field Medic" Requirements[0]="Heal %x HP on your teammates" LevelEffects[0]="10% faster Syringe recharge|10% more potent medical injections|10% less damage from Bloat Bile|10% discount on Body Armor" LevelEffects[1]="25% faster Syringe recharge|25% more potent medical injections|25% less damage from Bloat Bile|10% better Body Armor|20% discount on Body Armor" LevelEffects[2]="50% faster Syringe recharge|25% more potent medical injections|50% less damage from Bloat Bile|5% faster movement speed|20% better Body Armor|30% discount on Body Armor" LevelEffects[3]="75% faster Syringe recharge|50% more potent medical injections|50% less damage from Bloat Bile|10% faster movement speed|30% better Body Armor|40% discount on Body Armor" LevelEffects[4]="100% faster Syringe recharge|50% more potent medical injections|50% less damage from Bloat Bile|20% faster movement speed|40% better Body Armor|50% discount on Body Armor" LevelEffects[5]="150% faster Syringe recharge|50% more potent medical injections|75% less damage from Bloat Bile|30% faster movement speed|50% better Body Armor|60% discount on Body Armor|Spawn with Body Armor" [KFVetFirebug] VeterancyName="Firebug" Requirements[0]="Deal %x damage with the Flamethrower" LevelEffects[0]="5% extra Flamethrower damage|50% resistance to fire|10% discount on the FlameThrower" LevelEffects[1]="10% extra Flamethrower damage|60% resistance to fire|20% discount on the FlameThrower" LevelEffects[2]="20% extra Flamethrower damage|70% resistance to fire|30% discount on the FlameThrower" LevelEffects[3]="30% extra Flamethrower damage|80% resistance to fire|50% extra Flamethrower range|Grenades set enemies on fire|40% discount on the FlameThrower" LevelEffects[4]="40% extra Flamethrower damage|90% resistance to fire|50% extra Flamethrower range|Grenades set enemies on fire|50% discount on the FlameThrower" LevelEffects[5]="50% extra Flamethrower damage|100% resistance to fire|100% extra Flamethrower range|Grenades set enemies on fire|60% discount on the FlameThrower|Spawn with a FlameThrower" [KFVetSharpshooter] VeterancyName="Sharpshooter" Requirements[0]="Get %x headshot kills with Handcannon, Rifle, or Crossbow" LevelEffects[0]="5% more damage with Handcannon, Rifle, and Crossbow|5% extra Headshot damage with all weapons|10% discount on Handcannon" LevelEffects[1]="10% more damage with Handcannon, Rifle, and Crossbow|25% less recoil with Handcannon, Rifle, and Crossbow|10% faster reload with Handcannon, Rifle, and Crossbow|10% extra headshot damage|20% discount on Handcannon" LevelEffects[2]="15% more damage with Handcannon, Rifle, and Crossbow|50% less recoil with Handcannon, Rifle, and Crossbow|20% faster reload with Handcannon, Rifle, and Crossbow|20% extra headshot damage|30% discount on Handcannon" LevelEffects[3]="20% more damage with Handcannon, Rifle, and Crossbow|75% less recoil with Handcannon, Rifle, and Crossbow|30% faster reload with Handcannon, Rifle, and Crossbow|30% extra headshot damage|40% discount on Handcannon" LevelEffects[4]="30% more damage with Handcannon, Rifle, and Crossbow|75% less recoil with Handcannon, Rifle, and Crossbow|40% faster reload with Handcannon, Rifle, and Crossbow|40% extra headshot damage|50% discount on Handcannon" LevelEffects[5]="50% more damage with Handcannon, Rifle, and Crossbow|75% less recoil with Handcannon, Rifle, and Crossbow|50% faster reload with Handcannon, Rifle, and Crossbow|50% extra headshot damage|60% discount on Handcannon|Spawn with Dual Handcannons" [KFVetSupportSpec] VeterancyName="Support Specialist" Requirements[0]="Weld %x door hitpoints" Requirements[1]="Deal %x damage with shotguns" LevelEffects[0]="10% more damage with Shotguns|10% better Shotgun penetration|10% faster welding/unwelding|10% discount on Shotguns" LevelEffects[1]="10% more damage with Shotguns|20% better Shotgun penetration|10% extra shotgun ammo|5% more damage with Grenades|20% increase in grenade capacity|15% increased carry weight|25% faster welding/unwelding|20% discount on Shotguns" LevelEffects[2]="20% more damage with Shotguns|40% better Shotgun penetration|20% extra shotgun ammo|10% more damage with Grenades|40% increase in grenade capacity|20% increased carry weight|50% faster welding/unwelding|30% discount on Shotguns" LevelEffects[3]="30% more damage with Shotguns|60% better Shotgun penetration|25% extra shotgun ammo|20% more damage with Grenades|60% increase in grenade capacity|25% increased carry weight|75% faster welding/unwelding|40% discount on Shotguns" LevelEffects[4]="40% more damage with Shotguns|80% better Shotgun penetration|25% extra shotgun ammo|30% more damage with Grenades|80% increase in grenade capacity|30% increased carry weight|100% faster welding/unwelding|50% discount on Shotguns" LevelEffects[5]="50% more damage with Shotguns|100% better Shotgun penetration|25% extra shotgun ammo|40% more damage with Grenades|100% increase in grenade capacity|50% increased carry weight|150% faster welding/unwelding|60% discount on Shotguns|Spawn with a Shotgun" Have fun
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#11
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I should've thought of that, but to be honest, I was just too lazy to search for it.
![]() I'm not quite sure what to make of the requirements, though. What's the "x" in "%x" ? I searched through the KFMod.int a bit more and it's also used in [KFPlayerController] PerkFirstLevelUnlockedString="You have unlocked Level 1 of the %x Perk.|To change your active Perk, hit Escape, click Perks, and select a new Perk from the list." PerkUnlockedString="You have unlocked a new Perk Level:|%x" So I guess it's just a placeholder for the corresponding perk (-level) ? edit: Filled in everything so far. Only the requirements are missing. Last edited by Blue; 05-16-2009 at 01:49 PM. |
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#12
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That is absolutely correct Blue. Good find though, you guys are pretty smart. You're gonna have to play to get the exact requirements though, as they are not even available to be viewed in the SDK =)
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#13
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cut this, my post wasn't approved for awhile so reposted down there
Last edited by Aev; 05-16-2009 at 09:17 PM. |
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#14
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Question: Do you only get the bonuses associated with the perk currently equipped, or do you get the bonuses associated with perk currently equipped and bonuses of other perks minus a level? I think I've noticed quicker Syringe regeneration, reloading etc. when I've had another perk equipped, but I can't be sure.
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#15
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You only get the bonus' of equipped perk.
Also: zerker and flamer 1-5 = 1 = 25k, 2 = 100k, 3 = 500k, 4 = 1.5mil, 5 = 3.5mil above also applies to bullpup damage For headshots in sharpshooter and stalker kills 3 = 600, 4 = 2500, not got to 5 yet medic is 4k for level 3 noticed that was missing assuming 25k for level 5 could be wrong |
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#16
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Great thread!
Very informative
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#17
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I got a question. Do you get a set amount of damage from a clot? For instance, if I'm doing 20% more damage or w/e with a shotgun and say a clot has 100 hp. I kill the clot in one shot, do I get 100 points of damage or 120?
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#18
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I would love for someome to test this, I've been playing suicidal and 1 shotting most things with an axe for hope of maximum damager pet hit. Cant test myself unless there's a way to display the damage total in a non rounded figure, going from 2.7 to 2.8 million doesn't tell much
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#19
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I noticed that there are still some requirements missing in the original post so here are some updates.
all the 'get x amount of damage' requirements on perks seem to be the same. lvl 1 = 25K lvl 2 = 100K lvl 3 = 500K lvl 4 = 1.5M lvl 5 = 3.5M There might be extra requirements on some perks like the stalker kills for commando but at least you can complete the damage requirements already ![]() As for medic lvl 1 = 200 heal on teammates lvl 2 = I think 1000 heal on teammates but not 100% sure lvl 3 = 4000 lvl 4 = 12000 lvl 5 = don't know. will update later in the afternoon when I reach lvl 4 ![]() sharpshooter lvl 1 = 30 headshots lvl 2 = 100 headshots commando I think lvl 3 = 700 stalker kills with bullpup and 500K dmg but not 100% sure about the stalker kill amount. I ll check when i get home and will confirm here. support lvl 4 = weld 120K door hitpoints and do 1.5M damage with shotguns And a question on the side. WIth the "spawn with weapon X" that lvl 5 perks seem to give. Does that mean you spawn with that weapon every time after you die or only when you first enter the game on the first spawn you do? If you spawn with that weapon all the time then the discount for the same weapon seems a bit stupid as soon as you reach lvl 5 ... Or does the discount also count for the ammo for that specific weapon? Last edited by F6Knight; 05-17-2009 at 05:46 AM. |
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#20
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A big thank you@Aev and F6Knight! Updated it with your new information.
![]() The amount of kills really seems to be 25/100/500/1,5/3,5. I also updated the Supporter's kill-requirements using that pattern and marked unsure spots with conflicting or unconfirmed information with a (?). Thanks ![]() Quote:
Last edited by Blue; 05-17-2009 at 07:22 AM. |
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