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#1
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Is there a way to change the music that plays during the game to something you personally would like, rather than using an outside player(iTunes, WinAmp, etc.)?
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#2
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I would say you have to replace the music files in the "music"-folder of Killing Floor.
You just have to rename your music files to the names of the Killing Floor files and put them into the folder. I try to find out if there is a playing order or does the game play the tracks randomly? |
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#3
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I converted some songs into the .ogg format and even called them KF_Song1, KF_Song2, etc. but they weren't played.
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#4
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Yup, just converted a few songs to the .ogg format, renamed them and dropped them into the folder. I heard a couple of songs that I did this to in-game.
Thanks for the input! |
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#5
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Is there a way to add more music to the game instead of just replacing it?
I like the in-game music, but after a while it gets repetitive.
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#6
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now heres the question? what if you wanted to change the music serverside?
like put some badass music up that people can listen to when connecting.. me and a bunch of my friends play on my server it would be cool to put some hard DNB in there |
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#7
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I changed KFmenu, KF_Insect, KF_Peripheral and Dirgerepulse.
The names are the exact same as the copies, I changed the songs into an OGG format and removed the old versions as backup. None, of these songs, play. ever. All I get is silence. Can I get a hand here please? |
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#8
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I could just quote everyone, but that would be one long post, so to answer the general question:
Quote:
I'm not entirely certain. But, whilst trying to add my own music through the SDK, I couldn't import *.ogg 's, and don't know how to convert audio files to *.umx, so I went snooping around. It seems that, in the system folder, there are files with map names and an extention with ' .int ' which hold lines of 'code' I guess you could call it. Example, for the music played in KF-WestLondon map, you should find a file here: Code:
C:\Program Files\Steam\steamapps\common\killingfloor\System\KF-WestLondon.int Code:
[KFMusicTrigger0] CombatSong="DirgeDisunion1" WaveBasedSongs=((CombatSong="DirgeDisunion1",CalmSong="KF_Wading"),(CombatSong="DirgeRepulse2Short",CalmSong="KF_Wading"),(CombatSong="DirgeDisunion1",CalmSong="KF_Wading"),(CombatSong="DirgeRepulse2Short",CalmSong="KF_Wading"),(CombatSong="DirgeDisunion1",CalmSong="KF_Peripheral"),(CombatSong="DirgeRepulse2Short",CalmSong="KF_Peripheral"),(CombatSong="KF_Pathogen",CalmSong="KF_Peripheral"),(CombatSong="DirgeRepulse2",CalmSong="KF_Peripheral"),(CombatSong="KF_Pathogen",CalmSong="KF_Mutagen"),(CombatSong="KF_Pathogen",CalmSong="KF_Mutagen")) Which in turn, correspond to each wave. E.g. (CombatSong="DirgeDisunion1",CalmSong="KF_Wading") , <- wave 1 (CombatSong="DirgeRepulse2Short",CalmSong="KF_Wadi ng"), <- wave 2 ..etc All you have to do is, use an auido editing software, like Audacity, and export your original or desired music to *.OGG, place it into the directory: Code:
C:\Program Files\Steam\steamapps\common\killingfloor\Music\ Save, and then that map should have the music you converted. But be warned, you're editing game related files, so you should make back-ups of these files before editing, so you can always revert your changes. Quote:
I'm not a big networking/server buff, but to play any music you have, the client needs to have it too, so either the client has to download the song from the host, or the client has to already have the song in the first place. That goes for both whilst 'connecting' and in the map. (don't quote me on this, like I said, I'm not sure )
__________________
"Do not strike to win. Win, then strike" |
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#9
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so has anyone tried this? does it work? i just purchased a server, and would love to put custom music instead of the normal killing floor stuff. if anyone has any ideas let me know pls
Last edited by macom_birdman; 09-27-2009 at 09:03 AM. |
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#10
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Music is clientside.
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#11
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is there anyway for the game to download the music into the client computer? i used to run a Call of Duty 4 server, and we had a mod that had custom music on it while killing zombies.. it would download a file and then it would play during the game
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#12
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No. There is no way for a server to control a player's clientside content. If this is something a player wants they need to do it themselves.
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#13
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Quote:
Oh, and can anyone help me, I don't know how to make a piece of music louder in Audacity, any help? Last edited by mamoo; 01-17-2010 at 03:33 PM. |
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#14
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The only way you can make players listen to music you want is by giving them the music. Then editing the .int file for the map. Once the client has the music it will play what the .int tells it to.
__________________
I want to die peacefully in my sleep like my grandfather, not screaming in terror like his passengers... |
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#15
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ps- dont listen to those fools who say use winamp.. sure it works but having gnarly music during waves-only, and still dark ambient in-betweens, wayyy better ingame experience than a background playlist. You can do THAT on anything. take advantage of this unreal engine joy! Last edited by crushkilldestroy; 01-18-2010 at 03:24 AM. |
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#16
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I try to modify the int file, but that don't work...
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#17
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There's a leftover music player from Unreal Tournament, I found out about it from this thread
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