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  #1  
Old 05-15-2009, 09:48 AM
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Default Official Statement on SDK

Wanted to drop you a line and update you guys on the SDK.

The editor was included with the client release. The official SDK will be rolling out today. This will show up under the tools tab, and will include the unrealscript source. It also will fix the missing icons in the editor.

We really look forward to see what you all create!!!
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Old 05-15-2009, 10:34 AM
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Great!

I'm really looking forward to this.
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  #3  
Old 05-15-2009, 10:50 AM
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Very nice! You get my continued gratitude on also publishing the script-source as well.
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Old 05-15-2009, 12:26 PM
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nicee! i got a map idea up my sleeve.
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Old 05-15-2009, 01:38 PM
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That's great news.
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Old 05-15-2009, 02:19 PM
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Good job guys hope you stick to your word with this which I'm sure you will. Been eager to see what the community makes. I cant do maps myself but I have no doubt that the modding community will convert old maps from the mod within 48 hours if that.

I might look into Map Making during my summer hols.
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Old 05-15-2009, 02:20 PM
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excellent news
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Old 05-15-2009, 05:44 PM
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huzzah!
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Old 05-15-2009, 05:49 PM
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It seems the buttons on the side are still not visable even after installing the SDK that was just released
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Old 05-15-2009, 05:56 PM
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Quote:
Originally Posted by ThornRage View Post
It seems the buttons on the side are still not visable even after installing the SDK that was just released
DrGuppy found the solution:

http://forums.tripwireinteractive.co...ghlight=editor
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Old 05-16-2009, 12:39 AM
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What programming language is this game built upon? By sdk I got really excited hoping it was the source code so I could rebuild the server core files in C++ but it seems to be a simple map, model, sound editor?

I was hoping to increase the max player limit which i believe is hard coded in the .dll files since command line and killingfloor.ini changes have no effect on the max players allowed. Maybe I am missing something?
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  #12  
Old 05-16-2009, 06:14 AM
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Why release now!!! you have just put me in a rather sticky situation. Do I play or do I build? god I hate you Tripwire for all the right reasons .

Thx for the SDK and hopefully between the community and yourselfs Killingfloor will just keep moving upwards and onwards.

Cheers JustFilth.
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Old 05-16-2009, 11:30 AM
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Quote:
Originally Posted by dvs View Post
What programming language is this game built upon? By sdk I got really excited hoping it was the source code so I could rebuild the server core files in C++ but it seems to be a simple map, model, sound editor?

I was hoping to increase the max player limit which i believe is hard coded in the .dll files since command line and killingfloor.ini changes have no effect on the max players allowed. Maybe I am missing something?
look into mutator creation tutorials for ut2004, with mutoatrs you can change playeramounts to over 100 players even.
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  #14  
Old 05-16-2009, 11:57 AM
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Quote:
Originally Posted by dvs View Post
What programming language is this game built upon? By sdk I got really excited hoping it was the source code so I could rebuild the server core files in C++ but it seems to be a simple map, model, sound editor?

I was hoping to increase the max player limit which i believe is hard coded in the .dll files since command line and killingfloor.ini changes have no effect on the max players allowed. Maybe I am missing something?
The SDK included the Unrealscript source code. You can do almost anything you want with this Unrealscript code (the original KF Mod was done entirely in Unrealscript). You'll need to look up tutorials on modding unreal games. They are all over the web, and there is a lot of helpful information in the RO modding section of the Tripwire forums.

Also, be aware, the game doesn't support over 6 players. You can go lower with ini settings, but not higher. You could create a mutator to allow more than six, just be aware that it will break a lot of things.
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Old 05-16-2009, 12:09 PM
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Quote:
Originally Posted by dvs View Post
What programming language is this game built upon? By sdk I got really excited hoping it was the source code so I could rebuild the server core files in C++ but it seems to be a simple map, model, sound editor?

I was hoping to increase the max player limit which i believe is hard coded in the .dll files since command line and killingfloor.ini changes have no effect on the max players allowed. Maybe I am missing something?
Its allready been done a there was a server running last night with 50+ players check you tube for video.
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Old 05-16-2009, 03:33 PM
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Could I have a link to this video?
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Old 05-16-2009, 03:59 PM
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Quote:
Originally Posted by dvs View Post
Could I have a link to this video?
YouTube - Killing Floor: Cooperativo 100 personas (secuencia sin cortes xD)
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  #18  
Old 05-16-2009, 04:04 PM
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Quote:
Originally Posted by dvs View Post
Could I have a link to this video?
Here's a thread on the steam forums has pics http://forums.steampowered.com/forum...d.php?t=862041.
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  #19  
Old 05-16-2009, 05:23 PM
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is it a Beta?
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  #20  
Old 05-17-2009, 05:39 AM
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No, its a worser !
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