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#1
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From what I've noticed the ports are actually configured quite differently in the default config.
Is the default config correct (7757) or should it be 7707 as stated? Which ports change in that listing? Which ones don't? Which ones are outbound and which are inbound? Also, I've noticed the webadmin doesn't list the maps for the server (I'm still new to UT server configuration but I've been reading up on it.) Is there anything I'm missing or should I post relevant parts of my config? |
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As to the maps, not all of the files have been put out yet. I am getting somebody to double check the ports, but as far as I've been told the default game port for KF is 7707.
I am now told I am correct, and that file has been fixed.
__________________
![]() Pretty, what do we blow up first? - Myn Donos |
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Unfortunately Cc2iscooL, the proper files have not been fully released for the Killing Floor Servers. They are mostly correct, but there are some key files missing(and some out of date, such as the Default.ini that is used to generate the KillingFloor.ini).
This will be corrected in the morning. We apologize for any inconvenience this may have caused. |
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#4
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Quote:
As far as the server files go...how long before the client release are we looking at for the server release? You guys say in the morning, but unfortunately I'll be working tomorrow. Is there a general ETA for "morning?" ![]() Thanks for the replies! I'm sure you're all busy. |
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#5
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Good man for bringing it up now.
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#6
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Quote:
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#7
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Quote:
C:\killingfloor\system>ucc server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSec ure=false?MaxPlayers=6?multihome=70.62.145.124 Executing Class Engine.ServerCommandlet Browse: KF-BioticsLab.rom?Name=KFPlayer?Class=Engine.Pawn?Cha racter=Corporal_Lew is?team=1?Sex=M?game=KFmod.KFGameType?VACSecure=fa lse?MaxPlayers=6 Collecting garbage Purging garbage Garbage: objects: 51309->51308; refs: 654708 Game class is 'KFGameType' STEAMAUTH : Steam auth system activation failed Bringing Level KF-BioticsLab.myLevel up for play (20) appSeconds: 5.930000... (Karma): Autodetecting CPU for SSE (Karma): Using SSE Optimizations GameInfo::InitGame : bEnableStatLogging False KFLRules = KF-BioticsLab.KFLevelRules0 Game length = GL_Normal Defaulting to false Defaulting to false Webserver is not enabled. Set bEnabled to True in Advanced Options. KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPla y:0214) Multiple triggers found! KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPla y:0214) Multiple triggers found! KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPla y:0214) Multiple triggers found! KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPla y:0214) Multiple triggers found! KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPla y:0214) Multiple triggers found! KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPla y:0214) Multiple triggers found! KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPla y:0214) Multiple triggers found! xTeamRoster KF-BioticsLab.xTeamRoster (Function XGame.xTeamRoster.GetRandomPlaye r:00C8) Accessed array 'PlayerRecords' out of bounds (0/0) xTeamRoster KF-BioticsLab.xTeamRoster (Function XGame.xTeamRoster.GetRandomPlaye r:00E2) Accessed array 'PlayerRecords' out of bounds (0/0) xRosterEntry Package.xRosterEntry (Function XGame.xRosterEntry.PrecacheRosterFor :004E) Could not load species None for xTeamRoster KF-BioticsLab.xTeamRoster (Function XGame.xTeamRoster.GetRandomPlaye r:00C8) Accessed array 'PlayerRecords' out of bounds (0/0) xTeamRoster KF-BioticsLab.xTeamRoster (Function XGame.xTeamRoster.GetRandomPlaye r:00E2) Accessed array 'PlayerRecords' out of bounds (0/0) xRosterEntry Package.xRosterEntry (Function XGame.xRosterEntry.PrecacheRosterFor :004E) Could not load species None for xRosterEntry Package.xRosterEntry (Function XGame.xRosterEntry.PrecacheRosterFor :004E) Could not load species None for xRosterEntry Package.xRosterEntry (Function XGame.xRosterEntry.PrecacheRosterFor :004E) Could not load species None for xTeamRoster KF-BioticsLab.xTeamRoster (Function XGame.xTeamRoster.GetRandomPlaye r:00C8) Accessed array 'PlayerRecords' out of bounds (0/0) xTeamRoster KF-BioticsLab.xTeamRoster (Function XGame.xTeamRoster.GetRandomPlaye r:00E2) Accessed array 'PlayerRecords' out of bounds (0/0) xRosterEntry Package.xRosterEntry (Function XGame.xRosterEntry.PrecacheRosterFor :004E) Could not load species None for xTeamRoster KF-BioticsLab.xTeamRoster (Function XGame.xTeamRoster.GetRandomPlaye r:00C8) Accessed array 'PlayerRecords' out of bounds (0/0) xTeamRoster KF-BioticsLab.xTeamRoster (Function XGame.xTeamRoster.GetRandomPlaye r:00E2) Accessed array 'PlayerRecords' out of bounds (0/0) xRosterEntry Package.xRosterEntry (Function XGame.xRosterEntry.PrecacheRosterFor :004E) Could not load species None for xRosterEntry Package.xRosterEntry (Function XGame.xRosterEntry.PrecacheRosterFor :004E) Could not load species None for xRosterEntry Package.xRosterEntry (Function XGame.xRosterEntry.PrecacheRosterFor :004E) Could not load species None for HELP PLEASE? |
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#8
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This is because the server files are a pre-release only
You'll have to run the hldsupdatetool again to get the missing files once they are released. As stated above by Yoshiro and [TW]Xienen |
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#9
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Having set up a windows dedicated server using the currently available steam files (KFCommon v2, KF Dedicated Server, v1). The ports listed on this forum are not the same as the ones the server is using by default:
Listed: 7707:7708 Actual 7757:7758 |
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#10
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Stop server
Delete KillingFloor.ini file Start Server Logon to webadmin and adjust settings as desired |
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#11
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Quote:
I deleted Default.ini as well just in case that got updated. Also, don't forget to set user/password before trying to log-in to web admin.
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