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#21
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My kf_server_launcher.bat is missing.
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#22
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If that's the case then you can make one manually and place it in your 'system' folder. Make the .bat in exactly the same way you make the .bat for the hldsupatetool installation command as suggested in the first posting.
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#24
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![]() I get this error whenever I load kf_server_launcher. |
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#25
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How did you get HLSW working?
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#26
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I typed in myip:7707 and it showed up, I havn't tried to rcon anything but I can monitor.
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#27
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hi how can I set a custom .ini file since linux server doesnt come with a default killingfloor.ini and making one doesnt seem to help.
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#28
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Quote:
ucc server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecure=fal se?MaxPlayers=6 |
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#30
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No problem, i'll be adding more as I get it.
Also to be noted: If you're having trouble configuring your Killing Floor server it would be worthwhile to open the KillingFloor.ini file in your KILLINGFLOOR/system/ directory with a text editor. Then doing a search for "[KFMod.KFGameType]" (No quotes) by Pressing Ctrl + F (the find function for most text editors, including notepad.) You'll find a wonderful collection of configurable variables. [KFMod.KFGameType] KFGameLength=GL_Normal WaveStartSpawnPeriod=6.000000 StartingCash=300 MinRespawnCash=250 bUseEndGameBoss=True bRespawnOnBoss=True bNoLateJoiners=False BossBattleSong=KF25-Abandon TmpWavesInf= TmpSquadsInf= TmpMClassInf= LobbyTimeout=20 TimeBetweenWaves=60 bEnemyHealthBars=False bPerksEnabled=True MaxZombiesOnce=42 WaveConfigMenu=KFGUI.KFWaveConfigMenu FallbackMonsterClass=KFChar.ZombieStalker InitialWave=0 FinalWave=10 Waves[0]=(WaveMask=196611,WaveMaxMonsters=20,WaveDuration= 255,WaveDifficulty=0.000000) Waves[1]=(WaveMask=196847,WaveMaxMonsters=28,WaveDuration= 255,WaveDifficulty=0.100000) Waves[2]=(WaveMask=2885405,WaveMaxMonsters=32,WaveDuration =255,WaveDifficulty=0.100000) Waves[3]=(WaveMask=3935929,WaveMaxMonsters=32,WaveDuration =255,WaveDifficulty=0.200000) Waves[4]=(WaveMask=3935933,WaveMaxMonsters=35,WaveDuration =255,WaveDifficulty=0.200000) Waves[5]=(WaveMask=5783229,WaveMaxMonsters=35,WaveDuration =255,WaveDifficulty=0.200000) Waves[6]=(WaveMask=5783229,WaveMaxMonsters=35,WaveDuration =255,WaveDifficulty=0.200000) Waves[7]=(WaveMask=8284655,WaveMaxMonsters=40,WaveDuration =255,WaveDifficulty=0.300000) Waves[8]=(WaveMask=8284655,WaveMaxMonsters=40,WaveDuration =255,WaveDifficulty=0.300000) Waves[9]=(WaveMask=6285785,WaveMaxMonsters=45,WaveDuration =255,WaveDifficulty=0.300000) Waves[10]=(WaveMask=14695039,WaveMaxMonsters=50,WaveDuratio n=180,WaveDifficulty=1.500000) Waves[11]=(WaveMask=13418431,WaveMaxMonsters=50,WaveDuratio n=180,WaveDifficulty=1.500000) Waves[12]=(WaveMask=14479031,WaveMaxMonsters=50,WaveDuratio n=180,WaveDifficulty=1.500000) Waves[13]=(WaveMask=12246959,WaveMaxMonsters=60,WaveDuratio n=180,WaveDifficulty=2.000000) Waves[14]=(WaveMask=16777215,WaveMaxMonsters=50,WaveDuratio n=180,WaveDifficulty=2.000000) Waves[15]=(WaveMask=8452096,WaveMaxMonsters=15,WaveDuration =255,WaveDifficulty=2.000000) bAllowNonTeamChat=True FriendlyFireScale=0.000000 NetWait=5 bForceRespawn=True bAdjustSkill=False bAllowTaunts=True bAllowTrans=False SpawnProtectionTime=0.000000 LateEntryLives=1 LoginMenuClass=KFGUI.KFInvasionLoginMenu bAllowPrivateChat=True bWeaponStay=True bAllowWeaponThrowing=True ResetTimeDelay=10 GoalScore=60 MaxLives=1 TimeLimit=0 MonsterClasses=(MClassName="KFChar.ZombieClot",Mid ="A") MonsterClasses=(MClassName="KFChar.ZombieCrawler", Mid="B") MonsterClasses=(MClassName="KFChar.ZombieGoreFast" ,Mid="C") MonsterClasses=(MClassName="KFChar.ZombieStalker", Mid="D") MonsterClasses=(MClassName="KFChar.ZombieScrake",M id="E") MonsterClasses=(MClassName="KFChar.ZombieFleshpoun d",Mid="F") MonsterClasses=(MClassName="KFChar.ZombieBloat",Mi d="G") MonsterClasses=(MClassName="KFChar.ZombieSiren",Mi d="H") MonsterSquad=4A MonsterSquad=4A1G MonsterSquad=2B MonsterSquad=4B MonsterSquad=3A1G MonsterSquad=2D MonsterSquad=3A1C MonsterSquad=2A2C MonsterSquad=2A3B1C MonsterSquad=1A3C MonsterSquad=3A1C1H MonsterSquad=3A1B2D1G1H MonsterSquad=3A1E MonsterSquad=2A2E MonsterSquad=2A3C1E MonsterSquad=2B3D1G2H MonsterSquad=4A1C MonsterSquad=4A MonsterSquad=4D MonsterSquad=4C MonsterSquad=6B MonsterSquad=2B2C2D1H MonsterSquad=2A2B2C2H MonsterSquad=1F VeterancySkills=KFMod.KFVetFieldMedic VeterancySkills=KFMod.KFVetSupportSpec VeterancySkills=KFMod.KFVetSharpshooter VeterancySkills=KFMod.KFVetCommando VeterancySkills=KFMod.KFVetBerserker VeterancySkills=KFMod.KFVetFirebug AvailableChars=Soldier_Black AvailableChars=Soldier_Urban AvailableChars=Soldier AvailableChars=Soldier_Lewis AvailableChars=Soldier_Davin AvailableChars=Hazmat AvailableChars=Stalker AvailableChars=Soldier_Kara AvailableChars=Soldier_Powers AvailableChars=Soldier_Masterson LoadedSkills=Class'KFMod.KFVetFieldMedic' LoadedSkills=Class'KFMod.KFVetSupportSpec' LoadedSkills=Class'KFMod.KFVetSharpshooter' LoadedSkills=Class'KFMod.KFVetCommando' LoadedSkills=Class'KFMod.KFVetBerserker' LoadedSkills=Class'KFMod.KFVetFirebug' I'm assuming that many of these commands are what you could be interested in configuring. (If you don't know what they do, don't change them.) If a dev or web admin reads this post could you please consider setting up a wiki? (If one doesn't already exist) I would be more then willing to contribute and it would be an excellent way to pile information about the game in a usefull manner. Quick note about the top post; where it mentions bEnable=False for the web admin guide. it should be bEnabled=False Last edited by Kevlar; 05-15-2009 at 01:14 AM. |
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#31
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This file doesn't seem to get created under linux, which might be causing confusion =)
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#32
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which brings me to asking again can anyone please point out how to setup a custom ini in the command line since no killingfloor.ini is provided on linux nor is making a custom one helpful since it doesn't get recognized.
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#33
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well since my old post hasn't been put thru yet by a mod they can merge this with that one :
the killingfloor ini file for Linux is generated in /home/user/.killingfloor/System/ folder, editing it works perfectly. there really should be some documents for this stuff.... |
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#34
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Quote:
~/.killingfloor/System/KillingFloor.ini
Last edited by Tagert; 05-15-2009 at 08:33 AM. |
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#35
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add -nohomedir to the startup to force creation of an ini.
i have a pretweaked ini available here: http://forums.tripwireinteractive.co...ad.php?t=30906
__________________
Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#36
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I've entered all port changes under my router configuration and from what I can tell the server installation didn't encounter any errors. However, when I tried to run the kf_server_launcher.bat, I came across this error. Anyone have an idea on how I can fix this problem? I have a feeling my tired brain missed something.
Code:
Game class is 'KFGameType' Failed to listen: WinSock: binding to port 7707 failed (24536320) Socket shut down Dedicated server can't listen: WinSock: binding to port 7707 failed (24536320) Executing UObject::StaticShutdownAfterError Listen UGameEngine::LoadMap LocalMapURL UGameEngine::Browse UGameEngine::Init UServerCommandlet::Main Dedicated server can't listen: WinSock: binding to port 7707 failed (24536320) Code:
ucc server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecure=false?MaxPlayers=6?multihome=xxx.xxx.xxx.xxx |
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#37
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This should be a Sticky! :-)
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#38
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I didnt know what you meant with the Ports, i dont know how to change them or something, but i did anything else, and startet my Server then.
I can go into my Server, but if im in, the server crashes after like 30 seconds playing time, and then restarts. And i dont know how to go into the webadmin, if i add my ServerIp:8075 in my Browser im not coming to anywhere. Help Please |
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#39
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I did a similar tutorial for setting up a Linux dedicated server (basically the same as here but there are a few differences). You can find the tutorial in:
http://forums.tripwireinteractive.co...ad.php?t=30911 I hope you dont mind me advertising it here... Last edited by Sekra; 05-15-2009 at 06:57 PM. |
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#40
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Can anyone explain how you set up multiple Dedicated Servers (Windows) on the same IP? I mean, I know I have to use a different port for each one, but how/where do I implement that?
Some pointers would be appreciated! Thanks! |
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