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Old 05-12-2009, 10:19 AM
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Default Windows KF Dedicated Server Tutorial

This tutorial is for a WINDOWS setup and as far as possible applies to Server Version 1011 (November, 2009). For a LINUX setup please visit Sekra's tutorial here. Thank you Sekra for ensuring we can support both OS's.

I've been hosting WINDOWS servers through Steam (CS:S, TF2, L4D) using the HLDS tools for some time now and also hosted Unreal Engine based games (UT3, SWRC) in the past and will add the basics here for server Admin who are new to the setup. As more information becomes available I'll update this first post.

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This tutorial is split into the following sections.

1. PORTS TO OPEN
2. INSTALLING AND UPDATING YOUR SERVER FILES
3. CONFIGURING YOUR SERVER
4. LAUNCHING YOUR SERVER
5. ADMIN CONTROL
6. INSTALLING CUSTOM MAPS USING A REDIRECT
7. INSTALLING CUSTOM MUTATORS
8. COMMUNITY LINKS AND RESOURCES

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1. PORTS TO OPEN
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7707 UDP/IP (Game Port)
7708 UDP/IP (Query Port)
7717 UDP/IP (GameSpy Query Port)
28852 TCP/IP and UDP (Allows your Server to Connect to the Master Server Browser)
8075 TCP/IP (Port set via ListenPort that your WebAdmin will run on)
20560 UDP/IP (Steam Port)

Since the game is running with the Steam backend, if you are running more than 1 server per IP, you will need to make sure that you have some additional ports open beyond the default KF ports. If you change the default Game Port from 7707, this change will be reflected in the Master Server Port (28852) and the Steam Port (20560) as well.

(Thank you for the above information Yoshiro)

IN PRACTICE

Locate your KillingFloor.ini file in the 'system' folder. If you don't have one then simply copy and paste the default.ini file and rename the copy to KillingFloor.ini

I made a second server by changing the [url] Port from 7707 to 7710 in the KillingFloor.ini file in the system folder and of course opening the port in my router. This is a +3 increase that also reflects in my Master Server Port (28852 > 28855) and the Steam Port (20560 > 20563) openings. These 2 ports only need to be opened in the router and do not require file edits.

I also changed my [UWeb.WebServer] ListenPort for WebAdmin (8075 > 8078) by the same increment to maintain the same values. This also needs to be edited in the KillingFloor.ini file as well as opened in the router. All these changes will ensure there are no port conflicts for the 2 game servers.

Some server hosts have reported a crash when attempting to launch a second server but were able to run their server successfully after changing the [IpDrv.UdpGamespyQuery] OldQueryPortNumber= to the same increase they used for other ports on their second server.

This crash will only occur if you are copying files for your second server from your existing server that has already launched. If you copy the files from the original server then you'll also need to edit the [IpDrv.UdpGamespyQuery] OldQueryPortNumber from 7717 by the same increment, in my case 7720.

If your second server is a totally clean install then this entry will not have been added to your KillingFloor.ini and will be applied by the same increment automatically once you launch the server.

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2. INSTALLING AND UPDATING YOUR SERVER FILES
-----------------------------------------------------------------------------------------------


INSTALLING

Killing Floor utilises Steam's server tools which allow you to download the requisite files you need automatically using a small download tool. There are a number of ways to initiate the download of dedicated server files using the hldsupdatetool but the following method has always worked easily for me.

1) Download the hldsupdatetool and install it. The installed files are placed here by default: C:\Program Files\Valve\HLServer

2) Make a folder where the server files for Killing Floor are to be housed. I chose C:\KS1

3) Copy and paste the content from the C:\Program Files\Valve\HLServer folder into your server folder.

4) Make a .bat file containing the download command for Killing Floor server files and place it in the folder where the server files are to be housed. My command is:
Code:
hldsupdatetool -command update -game "killingfloor" -dir C:\KS1
If you haven't made a .bat file before simply open a Notepad file and add the command line. I saved my file as gameupdate.bat and selected 'Save as type: All Files'.

Double click the .bat file and a download will initiate.



UPDATING

From time to time it will be necessary to install updated server files. This can be performed simply by stopping the server and double clicking the .bat file.

The update tool will check the files you have against the files you should have and you will download accordingly. You can test this feature by deleting a default map in your map folder and running the .bat again. This will initiate a download for that map file. It's important to update your server files are the release of a patch as it will cease appearing in the browser list and people who attempt to join will receive an error.

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3. CONFIGURING YOUR SERVER
-----------------------------------------------------------------------------------------------


To configure different aspects of your server you can edit your KillingFloor.ini file in the 'system' folder.

You will find things like:

ServerName=Killing Floor Server

GamePassword=

And if you're using the default command line to start the server with ?game=KFmod.KFGameType then you'll also find a list of settings subordinate to that game type that you can tweak.

More Important Server Configuration Options

Originally posted by [TW]Ramm-Jaeger

I thought it would be good to highlight some of the more important server config options. Many of these options can be set in KillingFloor.ini or passed in on the commandline. Most can also be found in the webadmin tools.

1. GameDifficulty: - Set in the KillingFloor.ini, Commandline, or Webadmin
GameDifficulty (what you'll find in KillingFloor.ini)
Difficulty (What you'd pass in to set this on the commandline)

This sets the difficulty level for the game.
1.0 = Beginner - Your grandma can play the game
2.0 = Normal - Quite challenging with lower level perks
4.0 = Hard - Very challenging even with mid level perks
7.0 = Suicidal - Incredibly difficult, even with high level perks

2. KFGameLength Set in the KillingFloor.ini or in Webadmin
Sets the length of the game (how many waves the players fight through).

0 = Short - A 4 wave game
1 = Normal - The standard 7 wave game
2 = Long - The longer 10 wave game
3 = Custom - uses the custom sandbox settings for waves, monster counts, etc (which i won't go into here, but we'll talk about in another post).

Those are the two big KF specific settings. For more of the Unreal specific settings check some of the other posts on this forum.

(Thank you for those [TW]Ramm-Jaeger)
-------------------------------------------------------------------------------------------

In addition I would like to add a third important configuration for fresh server installations where you have only the few default maps installed but would like to enable Map Voting.

3. Map Voting: - Set in the KillingFloor.ini, or Webadmin
If you set the map voting command in the Web Admin Interface (Defaults > Map Voting)

or

KillingFloor.ini [xVoting.XvotingHandler] area to enabled as follows:
bMapVote=True

then I recommend you change the default setting of Repeat Limit in the Web Admin Interface to 0 or RepeatLimit=4 to RepeatLimit=0 in the KillingFloor.ini. Otherwise, of the default maps that are in rotation, 4 will be locked leaving you with a choice of only 1. Details of how to enable your Web Admin Interface follow in section 5.

With Map Vote enabled you should also check 'Use MapLists' in the Web Admin Interface or bUseMapList=True in the KillingFloor.ini. If you don't do that then a developer map (kf-menu.rom) will rotate and this is simply an unplayable box map. Another developer map (kfintro.rom) no longer appears since update 1002.

= = WARNING = =

In one of Yoshiro's posts he clearly states "NEVER CHANGE DEFAULT.INI." so please heed that warning. Think of the default.ini as a master backup that shouldn't be touched. In the event you delete your KillingFloor.ini or 'break' it the default.ini will give you something to fall back on.

-----------------------------------------------------------------------------------------------
4. LAUNCHING YOUR SERVER
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BASIC SETTINGS

Within your dedicated server 'system' folder (for me the location is C:\KS1\system) you will find a kf_server_launcher.bat file. Double clicking this file will launch your server. The current command line contained within is:

Code:
ucc server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6
This command line simply tells the server to launch with the KF-BioticsLab map using the game type KFmod.KFGameType with the Valve Anti-Cheat (VAC) system being active and a maximum of 6 players being permitted to enter the server at any one time.

ADVANCED SETTINGS

Additional commands can be added to the command line as follows:

Multiple Instances

Originally Posted by Kevlar
Just a little hint for running multiple instances on a server with several IP addresses available.

ucc server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=tr ue?MaxPlayers=6?multihome=IPTOUSEHERE
1. Open your "kf_server_launcher.bat" with a text editor

2. Add in ?multihome=IPTOUSEHERE to the end of it so it looks like the above (Obviously replacing IPTOUSEHERE with the IP address to use)

3. Save it.

4. Your server will now run on the IP address you allocated.


Note that for those of you hosting a server locally on your home internet connection or are just running a basic setup. It is usually not necessary to include the "?multihome=IPTOUSEHERE".

-Edited command line to reflect update to default in server patch- arramus

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5. ADMIN CONTROL
-----------------------------------------------------------------------------------------------


WEB ADMIN AND SERVER ADMIN SETUP/LOGIN/PASSWORD

I recommend you enable both your Web Admin and Server Admin as in some instances they support each other. The Web Admin tool has a powerful Web Browser Interface that allows you to configure your server from a remote location without needing to manually edit your KillingFloor.ini. This can save time and hassle. I recommend you become familiar with this tool and use it to its full potential. It's very user friendly and intuitive.

Web Admin

1) To enable your Web Admin you need to go to your KillingFloor.ini and:

locate [UWeb.WebServer]
change bEnable=False > True

Set your Admin Username and Password as follows:

2) Originally Posted by BBk

You can set it in the command line param:

?AdminName=XXXXX?AdminPassword=XXXXX

Like this :
Code:
Code:
ucc server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?AdminName=xxxx?AdminPassword=xxxxx
in kf_server_launcher.bat

-Edited command line to reflect update to default in server patch- arramus

3) To access your Web Admin Interface go to:
YOUR_SERVER_IP:8075 in a web browser and you'll be brought to the main page.

4) It is also possible to access the Web Admin Interface utilising the web browsing function found within the Steam application. Here is a growing post started by SlayVus with additional support from gHOsTy offering 2 methods of utilising this convenient function.

In Game Server Admin

It is also possible to add a Server Admin password via the KillingFloor.ini or Web Admin Interface. This will allow you to perform multiple server functions while you are in game without physically having to use the Web Admin Interface.

1) Under [Engine.Console] you can add your in game server password to the:
AdminPassword=


ADMIN LOGIN
When you're in game press your ~ key to open the command console and type:
adminlogin <yourpassword>

This will register you as the Server Admin. More than one Admin can use the same password. At present, you'll need to login after EVERY map change.


MAP CHANGE
Once logged in there are 2 ways to force a map change.

a) Simply go to Map Vote and make your selection. As Admin you will force the change.

b) Open the command console and type:
admin map <map name>
It's not necessary to type .rom after the map name.


ADMIN SAY MESSAGE
Admin can make a message appear in the middle of the screen using the following command:
admin adminsay <message>


ADMIN SET
Admin can make some sophisticated changes to a server by changing by the property on the package.class to a new value. For example:

Set the difficulty to Beginner
admin set engine.gameinfo gamedifficulty 1

Set the difficulty to Normal
admin set engine.gameinfo gamedifficulty 2

This command can change multiple settings and will be in the format:
admin set <package>.<classname> <property> <value>
Note the spaces where applicable.


KICK
If you've enabled the Vote Kick option in your Web Admin Interface or KillingFloor.ini then as Admin you can use the in game Vote Kick function to force kick players automatically. Simply right click on a players name and you'll be given an extended Kick/Ban option for Admin. Players logged in as Server Admin will be immune to Vote Kick.


PAUSE
Yes, it's possible for Admin to pause a server during gameplay using a console command.
First you need to enable the server to be paused. This can be done in the Web Admin Interface or by adding the following to your KillingFloor.ini under [Engine.GameInfo]:

bAdminCanPause=True

In game the console command after you've logged in is simply:
pause

To release the pause type the command again or shoot your weapon.

Key Binding Commands

Typing all of those commands can be timely and inconvenient but you can always set them as key binds as follows. Simply open the console and add, for the M key for example:

SET INPUT m adminlogin <password>

This will edit your:
C:\Program Files\Steam\steamapps\common\killingfloor\system\U ser.ini file with the following entry:
M=adminlogin <password>

Alternatively you can add the admin commands to that file directly. For example:
N=admin adminsay Feed them cakes!

You can manually remove or edit binds from that file at your convenience.

-----------------------------------------------------------------------------------------------
6. INSTALLING CUSTOM MAPS USING A REDIRECT
-----------------------------------------------------------------------------------------------


Using the Killing Floor SDK the community is able to create its own maps for Admin to host of their servers. These maps can be automatically downloaded by users joining your server with a few easy steps as follows:

1) Download a custom map and place it in your maps folder. In my case I downloaded KF-WestLondonNight.rom and placed it in C:\KS1\maps

2) Go to your system folder and make a .bat with the following code:

Code:
ucc compress ..\maps\<mapname.rom>
Mine is:

Code:
ucc compress ..\maps\KF-WestLondonNight.rom
This will compress the map into into a much smaller size and display .uz2 at the end of the map name.
KF-WestLondonNight.rom was compressed from 10.7 MB > 1.78 MB. This will reduce download time and keep bandwidth to a fraction of what it would have been without compression.

If you want to compress every single map in the map folder then here is a script from saweet. Even though it will compress the default maps as well, this can still be an efficient script if you have multiple custom maps to compress in one instance.

Make a .bat file containing the following command in your system folder. ie: compress_maps.bat

Code:
for /f "tokens=*" %%a in ('dir /b ..\maps\*.rom') do ucc compress ..\maps\%%a
3) Go to your map folder and you'll see the compressed map as <mapname.rom.uz2>.

4) Remove this compressed map from your map folder and upload it to your third party host. I made a folder in the main web host directory called maps and placed the compressed map in there. http://www.yourhost.com/maps/

5) Go to your KillingFloor.ini and locate [IpDrv.HTTPDownload]
In the RedirectToURL= place the location of the compressed map:
RedirectToURL=http://www.yourhost.com/maps/

Note the forward slash at the end of the redirect link.

By default you will see UseCompression=True is already set.

6) Now you need to add the map to the map list. You can do this manually or through the Web Admin Interface.

I recommend using the Web Admin Interface for your first attempt as it will write a [KFMod.KFMaplist] entry at the bottom of your KillingFloor.ini with maps listed below as follows:

[KFMod.KFMaplist]
MapNum=0
Maps=KF-<Mapname>
Maps=KF-<Mapname>
Maps=KF-<Mapname>

Go to your Web Admin Interface and select Defaults > Maps. Select maps you want added to the map cycle and move them from Maps Not In Cycle > Maps In Cycle using the arrow tabs. Hit the Save button.

7) Restart your map/server and perform a Map Vote for the new map.

Once you have your [KFMod.KFMaplist] entry listed at the bottom of the KillingFloor.ini you can simply update map entries there for new custom maps or continue to use the Web Admin Interface.

If you don't have a host who can store your maps then you can at least test the function using http://www.fileden.com/ They will allow you to upload 1GB of files with a maximum of 50mb per file. You will also have 5GB of monthly bandwidth all for FREE.

You can also configure the redirect from your own server PC by installing your own web hosting application, like Apache.

Some maps come bundled with additional files for textures, sound, models, etc. You can also add these to your server redirect area in compressed form. They can all be added to the same redirect folder as the maps. Make sure they are added to the correct folders on the game server in uncompressed form.

-----------------------------------------------------------------------------------------------
7. INSTALLING CUSTOM MUTATORS
-----------------------------------------------------------------------------------------------


A mutator adds additional dynamics to KF beyond those experienced in regular gameplay. In addition to the mutators that come bundled with the game, there are numerous community made mutators that allow users to expand the way their servers operate. Some custom mutators make subtle changes to gameplay that won't impact your ability to increase your achievements or perks. These mutators can be added to a whitelist and will not disable achievements or perks. Custom mutators that allow you to manipulate elements of the game that give you achievements or perks at an accelerated rate will not be whitelisted and their use on a server will disable achievements and perks. Server Admin can decide on the settings they prefer.

Let's install KF Anti Blocker by Benjamin.
This mutator disables player collisions during 'Trader' time. This results in players being able to pass through each other. Without this mutator a player can stand in front of a trader door and block entry to others. This mutator will allow you to pass through each other.

1) Download the KF Anti Blocker mutator and install:

MutKFAntiBlocker.ucl
MutKFAntiBlocker.u

to your system folder. In my case this is located at C:\KS1\system.

2) Stop your server and either set the mutator to be activated automatically using the command line in your kf_server_launcher.bat by adding:

Code:
?Mutator=MutKFAntiBlocker.MutKFAntiBlocker
or after you've restarted your server with the mutator files added go to your Web Admin Interface > Mutators and check 'AntiBlocker' > 'Set Selected Mutators' and then Restart Map.

The Web Admin Interface automatically recognises that you've added the AntiBlocker mutator to your system folder.

If this applies to all mutators you'll have to wait and see. In case a mutator isn't recognised it has been suggested you can add it to the KillingFloor.ini manually under the [Engine.GameEngine] area as follows:

ServerPackages=MutKFAntiBlocker

-----------------------------------------------------------------------------------------------
8. COMMUNITY LINKS AND RESOURCES
-----------------------------------------------------------------------------------------------


The following links may come in useful. If you have additional links that may benefit the community please let us know.


Custom Map Uploads - Redirect
Fileden (Hot Linking Website with limited FREE space and monthly bandwidth)
GameServers Network (Hot Linking with public uploader)

Custom Map Uploaded/Downloads - Storage
Sandcrawler Network (Modding Community)
Killing Floor Mods (Modding Community)
KFMods.com (Modding Community)
The Killing Crew (Clan)
Filefront (File Hosting Website)

Compression Tools
{MEAT}::Killer::'s (UZ2 Compressor/Decompressor)
dimitrifrom31's Compressions (Stand Alone Tool)
Jaek's Windows Script (Auto Compress Map Files)

-----------------------------------------------------------------------------------------------
Show us your thrupenny bits and add to this tutorial or correct any errors
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Last edited by arramus; 07-09-2010 at 02:38 AM. Reason: Updating with current information
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  #2  
Old 05-12-2009, 10:45 PM
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This will all be good info to know!
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Old 05-12-2009, 11:39 PM
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Will the server files be released at the same time? or earlier perhaps?
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Old 05-13-2009, 05:19 AM
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that would interest myself too^^ i want to make a dedicated server as fast as possible, want to fragg on my own server with my other guys
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Old 05-13-2009, 11:19 AM
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I'm also interested in this
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Old 05-13-2009, 01:49 PM
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No pre-loading for dedicated server on steam
I fear...
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Old 05-13-2009, 03:49 PM
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Just wondering when we will be able to load the server files / dedicated server program, as I am hoping to have at least 1 server running for release?
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Old 05-13-2009, 05:45 PM
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I'll keep an eye on this thread over at the Steam forum and possibly edit the first post here with the requisite details.
http://forums.steampowered.com/forum...d.php?t=859127
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Old 05-13-2009, 07:05 PM
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hlds I would imagine, but if its last minute......
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Old 05-14-2009, 03:19 AM
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Server install for win is available now...
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Old 05-14-2009, 05:33 AM
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Thank you arramus! Also I assume I can change
VACSecure=false
To true to enable VACsecure yes?

Also for those of you looking for the .bat its in the C:\kfserver\system, directory folders might be different but its in the systems folder.

Last edited by Perfectblue; 05-14-2009 at 05:50 AM.
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Old 05-14-2009, 08:14 AM
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Just a little hint for running multiple instances on a server with several IP addresses available.

ucc server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecure=fal se?MaxPlayers=6?multihome=IPTOUSEHERE
1. Open your "kf_server_launcher.bat" with a text editor

2. Add in ?multihome=IPTOUSEHERE to the end of it so it looks like the above (Obviously replacing IPTOUSEHERE with the IP address to use)

3. Save it.

4. Your server will now run on the IP address you allocated.


Note that for those of you hosting a server locally on your home internet connection or are just running a basic setup. It is usually not necessary to include the "?multihome=IPTOUSEHERE".
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Old 05-14-2009, 10:05 AM
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Quote:
Originally Posted by Perfectblue View Post
Thank you arramus! Also I assume I can change
VACSecure=false
To true to enable VACsecure yes?

Also for those of you looking for the .bat its in the C:\kfserver\system, directory folders might be different but its in the systems folder.
Hi Perfectblue,
Using 'true' is the command to enable VACsecure. Once we have a chance to playtest we'll be able to confirm that KF servers have VAC support.
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Old 05-14-2009, 10:08 AM
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Quote:
Originally Posted by Kevlar View Post
Just a little hint for running multiple instances on a server with several IP addresses available.

ucc server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecure=fal se?MaxPlayers=6?multihome=IPTOUSEHERE
1. Open your "kf_server_launcher.bat" with a text editor

2. Add in ?multihome=IPTOUSEHERE to the end of it so it looks like the above (Obviously replacing IPTOUSEHERE with the IP address to use)

3. Save it.

4. Your server will now run on the IP address you allocated.


Note that for those of you hosting a server locally on your home internet connection or are just running a basic setup. It is usually not necessary to include the "?multihome=IPTOUSEHERE".
Thanks Kevlar,
I'll add this info to the top of the tut.
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Old 05-14-2009, 10:38 AM
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EDIT: oups allready know... sorry.

In my windows server version, default port is set to 7757 (in default.ini and killingloor.ini) :

Port=7757

Last edited by BBk; 05-14-2009 at 11:02 AM.
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Old 05-14-2009, 11:08 AM
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Hi BBk.
It looks like the devs are on that issue and we'll receive an updated file with the correct settings soon.

http://forums.tripwireinteractive.co...ad.php?t=30652
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Old 05-14-2009, 11:34 AM
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do we need to apply for a server cd key as per
http://www.unrealadmin.org/server_cdkey

Have been reading the basics for an Unreal engine server but not sure how much will be relevant to Killing Floor. I've just installed the server files. Still no KillingFloor.ini so I am not able to poke around.
Are we supposed to create our own killingfloor.ini using the default.ini as a template

update - i have the killingfloor.ini now

Last edited by Riveter; 05-14-2009 at 01:44 PM.
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Old 05-14-2009, 11:47 AM
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No, you don't need a server cd key.
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Old 05-14-2009, 12:19 PM
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Vac is not working, im monitoring server with HLSW, got VAc to true in command line but HLSW returns IsVAcSecured as False.
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Old 05-14-2009, 12:41 PM
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thx.
Let's see if that resolves once we go live.
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