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| General Discussion Discuss The Red Orchestra Game Here |
| View Poll Results: Realism or Gameplay | |||
| Realism is most important |
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109 | 75.69% |
| I rather gameplay |
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35 | 24.31% |
| Voters: 144. You may not vote on this poll | |||
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#41
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im just looking for something more realistic than call of duty.
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Then you've found it! |
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#43
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Ro is the most realistic WWII FPS out there. The reload animations are the best I have ever seen.
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#44
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#45
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Realism as a core theme to build the game around, but you also require alot of Gameplay for the game to be fun, if RO was too realistic, it would be no fun at all, quite the opposite, war isn't fun, any anything that simulates it too closely won't be exciting.
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So sayeth the gonz- |
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#46
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For me, "realism" and "fun" can be one in the same.
I like for example, realistic damage in a lot of games. both gameplay wise (IE - one shot = out to a degree, etc) aswell as visually(wish RO would have it more ) Realistic animations, realistic weapons/control, etc. One of the main arguments that I j ust shake my head at when realism gets discussed in game forums are when the people say, "Oh you like realism? So you want to have your character use the bathroom, etc?" People make absurd stretches of the truth to futher make a point look obscure and stupid, but their response was the stupid one. |
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#47
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Sure, but there really is a line between fun realism and redundant realism. Imo 'manual bolting'--which doesn't take into consideration people who don't use WASD and doesn't have room for all these extra buttons--is an example of redundant realism, because it's just pressing yet another extra button to complete a simple yet essential action. This kind of complication seems okay I guess in theory as it's more 'realistic', but how many games will you play until you get tired of reachnig over to that key just fire your rifle again? The answer for me would probably be one or two at the max. Features however that don't impede things such as bullet penetration, weapon deployment, realistic damage, AP/HE tank rounds etc imo add to the fun instead of take away.
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#48
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![]() In fact, I don't want to know these people in any reason whatsoever... ![]() Things like these just freak me out... ![]() 'Bout the bullet penetration -> Very true... |
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#49
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So I'm crazy for being against manual bolting/excessive buttons?
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#50
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The biggest reason most want manual bolting isn't wanting another chore, it's having options after you fire.
Say you're out in the open and you fire your rifle. Currently in the mod, you will automatically bolt your rifle, which means a few seconds of painfully slow movement while the enemy can fire back. With manual bolting you could fire your round, sprint for cover, then work the bolt when you decide it's safe. The forced bolt is even more irritating in close-quarters. You fire a shot at point-blank range but miss, the enemy moves in and stabs you in the jaw while you're auto-bolting. With manual bolting you can fire a shot then immediately start stabbing wildly with your bayo, or sprint to somewhere safe and work the bolt there. It's all about freedom of movement, and options in how you play. Anyway, I imagine it could easily be a toggle-able option, if you don't like the idea and/or can't spare another button. |
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#51
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And super eric, they made bolting now just like reloading meaning if you press stab it will stab if you run you will run and continue the bolting. Once you're done running. |
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#52
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#53
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I suppose you could get around that by setting the reload button to first bolt out all the remaining bullets before reloading. |
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#54
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Obviously, just make it so that manual bolting is an option...just like auto-reloading in other games, perhaps.
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#55
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That is one hell of an argument that I havent seen posted yet and which is VERY realistic.
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![]() <Andreas> not just CHUGGACHUGGAWHEEDLEWHEELDE |
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#56
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gameplay > realism
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![]() Trucking the bread all over your @$$! Bread is nutritious and delicious... B*tch! |
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#57
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but so far its been the only thing mentioned as to why manual bolting would be a valuable addition. but why go through all the trouble of making the whole manual bolting thing when you could just bind ejecting a round to a seperate key, like the fire select key. no extra keys, no extra fuss, and more importantly no more extra keys that need to be a within eazy reach of your momevent keys (because i dont know about the rest of you but im running out of room for those types of keys). |
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#58
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I still think whether it's on an the 'fire select' key or not it's impractical, there has to be a better way
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#59
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i dont want manual bolting on the fire select key, just ejecting a round and forget about manual bolting al togheter. there is no reason to have it anyway. edit : exectly. Last edited by The_Countess; 12-14-2005 at 01:20 PM. |
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#60
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Oh I see, you mean emptying the clip so you can reload manually? ie. you have 1 or 2 rounds in but you want to have full ammo for a coming firefight?
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