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  #61  
Old 05-03-2009, 02:23 AM
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Quote:
Originally Posted by TT33 View Post
Err.... stupid question: Will there actually be any vehicles in RO:Heroes of Stalingrad?
Well, Wilsonam IS involved in this so what do you think?
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Last edited by Nestor Makhno; 05-03-2009 at 02:27 AM.
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  #62  
Old 05-03-2009, 03:14 AM
TheScar TheScar is offline
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Default yey

best sunday morning news this year!
luv ya Trip
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  #63  
Old 05-03-2009, 03:34 AM
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I think I speak for many tankers when I say "If there are tanks, we will be there".
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  #64  
Old 05-03-2009, 03:55 AM
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ah god damnit, i soiled my trousers.
thank you very much tripwire for staying faithfull to the red orchestra community.
i hope you dont slip off to arcade gamplay. keep it realistic!

one question about the content, will be there tanks or maybe planes?
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  #65  
Old 05-03-2009, 04:28 AM
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Cool!
p.s. It is so much hearings already goes about this game and there is no one screenshot
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  #66  
Old 05-03-2009, 05:10 AM
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Lol so the cats finally out of the bag...lol...looking forward to this..
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  #67  
Old 05-03-2009, 05:50 AM
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Great news, time to sound the bugal and round up fullmj so we can woop you all again
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  #68  
Old 05-03-2009, 06:09 AM
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Words can not describe how excited I was upon reading this news.

Seriously guys, you are all great.
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  #69  
Old 05-03-2009, 06:22 AM
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Christmas in May. What a year.
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  #70  
Old 05-03-2009, 06:39 AM
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Quote:
Originally Posted by [TW]Ramm-Jaeger View Post
And you all thought we didn't love you any more
We can feel the love in this forum right now....lol...
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  #71  
Old 05-03-2009, 06:39 AM
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Quote:
Originally Posted by Ron View Post
I dont think we'll get that level of destruction, tbh i'll be happy if we a full penetration modeling of bullets and some destruction of stuff like fences. If we do any better than that i'll be shocked.

Btw is the level of dynamic destruction blacklabel is talking about even possible in the a multiplayer game or any game for that matter on the scale of RO in UE3.
I think the same, but penetration alone makes me happy!


I so hope the game isn't rushed in any form, it should be released only if the developers really think "this build is it".
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  #72  
Old 05-03-2009, 06:43 AM
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Is there ANY way to turn down the bloom, just a little bit??
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  #73  
Old 05-03-2009, 07:08 AM
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Where do i sign up for the beta test?
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SiC 'no sell out militant tactical gamer' Disaster
Just so you know who you're dealing with ;D
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  #74  
Old 05-03-2009, 07:17 AM
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Damn you PC Gamer now I have to buy the June issue as well... bought the may one just for the KF article... might as well subscribe
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  #75  
Old 05-03-2009, 07:19 AM
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Quote:
Originally Posted by SiC-Disaster View Post
Where do i sign up for the beta test?
Form a line
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  #76  
Old 05-03-2009, 07:31 AM
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The article is very interesting, can't wait to play it or at least to see some screenshots or a trailer.
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  #77  
Old 05-03-2009, 08:12 AM
Sierra Oscar Sierra Oscar is offline
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This is going to be awesomeness.
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  #78  
Old 05-03-2009, 08:23 AM
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Seen the article no mention of tanks or vehicles for that matter, however they probadly werent ready to be shown. Looks great though and seems we're in for a few suprises.
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  #79  
Old 05-03-2009, 08:42 AM
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i read the article aswel and i must say the bandage part intrigues me.

Is it kind of like how it was done in TTR?
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  #80  
Old 05-03-2009, 09:19 AM
Stahlgeist Stahlgeist is offline
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I really hope to see some versions of the early war tanks and tank destroyers that didn't make it into Ostfront. And maybe some more variation in the weapons, as well, as it wasn't too uncommon for Axis forces to use weapons and vehicles from other nations they'd gone through.
I also think that the game community might expand and flourish, in light of this new game. And with more people, comes more modders, and therefore more mod content. Though I certainly love the work the current modders are doing, it seems the mod community isn't exactly huge for Ostfront, so it'd be nice to see an influx of more talent.
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