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  #1  
Old 03-26-2009, 06:55 PM
Ojf3 Ojf3 is offline
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Default Limit the amount of Snipers.

Does anyone else feel that it is unrealistic to have an unlimited amount of trained snipers ready for a battle? I am no history expert but the amount of times Snipers die in Red Orchestra doesn't seem to be very accurate. I may be wrong, but I feel like a max amount of Sniper deaths, such as 5 or something would add to the gameplay, forcing them to be more careful and to focus on more important targets rather than giving away their position shooting random riflemen.

What do you think?
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Old 03-27-2009, 06:58 PM
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Lt_Kettch Lt_Kettch is offline
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The maps that have snipers have two snipers, maybe four with a high player number. Snipers are rare in RO and they don't play a big role. They are fine how they are.
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Old 03-27-2009, 07:25 PM
Ojf3 Ojf3 is offline
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I meen the amount of deaths, like a reinforcement % for snipers
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Old 03-29-2009, 01:31 PM
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It's been stated multiple times that the 'snipers' in RO are actually just sharpshooters, or in other words just regular infantry with scopes on their rifles who are somewhat better shots than a regular rifleman.
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Old 03-29-2009, 04:06 PM
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Quote:
Originally Posted by kapulA View Post
It's been stated multiple times that the 'snipers' in RO are actually just sharpshooters, or in other words just regular infantry with scopes on their rifles who are somewhat better shots than a regular rifleman.
ive been told that in the last 5 years
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Old 03-30-2009, 07:03 PM
Floyd Floyd is offline
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What I would like to see (and I acknowledge that it will more than likely never happen) is a system where there are never more than the maximum intended sniper rifles (or MG's) on the map at one time.

Or, to put it another way, no weapon drop upon death for those classes.
In other words, on maps that limit the sniper class to 2 snipers, there are never more than 2 sniper rifles to be had. No dropping your sniper for a teammate then respawning. That would do away with the TK's to get the player's weapon, too. (hey, thats an idea.....no weapon drop if its a TK)

Floyd
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Old 03-30-2009, 07:56 PM
Jaesperson Jaesperson is offline
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iŽd rather let the sharpshooters/MGers spawn as regular riflemen in case they get killed and someone else grabs their weapon. being able to obtain an enemy weapon that gives you a strategic advantage is an interesting factor during online battles.
but i dont think this is necessary at all, as kettch said. the guys with the scope arent trained marksmen. they are just the guys with the scope. and thats what the guys behind their keyboards are in the end, too. the guys with the scope. nothing to get mad about.
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Old 04-01-2009, 05:16 AM
Rapier_21 Rapier_21 is offline
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Quote:
Originally Posted by Floyd View Post
What I would like to see (and I acknowledge that it will more than likely never happen) is a system where there are never more than the maximum intended sniper rifles (or MG's) on the map at one time.

Or, to put it another way, no weapon drop upon death for those classes.
In other words, on maps that limit the sniper class to 2 snipers, there are never more than 2 sniper rifles to be had. No dropping your sniper for a teammate then respawning. That would do away with the TK's to get the player's weapon, too. (hey, thats an idea.....no weapon drop if its a TK)

Floyd
The only problem I have with this, is that then you get some assclown who'd join the map, take the sniper, die once and then go AFK for the rest of the $^(#^%# round/map.

Substitute sniper rifle for MG/SL/AT as necessary.

Especially because not all servers have fulltime admins like they ought to, or are set up to kick AFK people automatically.

At least in this case, a TK/TW is halfway warranted because this one dude has either unwittingly (or intentionally) gimped his team.

Especially on maps like Odessa where a well-run German MG team can shut down the back half of the map, and having a competant sniper and good smoke cover can make all the difference in the world.
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Old 04-01-2009, 07:28 AM
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Quote:
Originally Posted by Rapier_21 View Post
The only problem I have with this, is that then you get some assclown who'd join the map, take the sniper, die once and then go AFK for the rest of the $^(#^%# round/map.

Substitute sniper rifle for MG/SL/AT as necessary.

Especially because not all servers have fulltime admins like they ought to, or are set up to kick AFK people automatically.

At least in this case, a TK/TW is halfway warranted because this one dude has either unwittingly (or intentionally) gimped his team.

Especially on maps like Odessa where a well-run German MG team can shut down the back half of the map, and having a competant sniper and good smoke cover can make all the difference in the world.
people who do that should be banned from RO for 5 days for every AFK round
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