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Old 03-16-2009, 06:54 PM
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BartBear BartBear is offline
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Default [Request] LimitByPing Mut for RO

Is anyone using something like this mutator I found for UT2003: http://downloads.unrealadmin.org/UT2...byping.zip.txt (it isn't working with RO unfortunately or to be more specific - it works wrong: not kicking player who is out of set ping limitation but restarting server). Sometimes 'fresh' players joins server with more than 350 ping so you can imagine what happens to the game then
I would appreciate link if anyone knows about it
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Old 03-17-2009, 03:21 AM
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Quote:
Originally Posted by BartBear View Post
Is anyone using something like this mutator I found for UT2003: http://downloads.unrealadmin.org/UT2...byping.zip.txt (it isn't working with RO unfortunately or to be more specific - it works wrong: not kicking player who is out of set ping limitation but restarting server). Sometimes 'fresh' players joins server with more than 350 ping so you can imagine what happens to the game then
I would appreciate link if anyone knows about it
please explain. i cant imagine what would happen to the game. This is not Counter strike, the server wont hickup just because someone with a high ping is joining.
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Old 03-17-2009, 06:01 AM
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Well let's say we had a short jump teleporting guy
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Old 03-17-2009, 06:04 AM
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still, restarting the server wouldnt help, as its the location data from the player which is coming in slowly.

By far its not affecting the server and even less other players.
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Old 03-17-2009, 08:48 AM
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I see we are focused in the less important part of my first post, but still my question is actual - does anyone use this kind of mutator in RO?
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