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| Dedicated Server Support The Place For All You Serveradmins |
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#42
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STEAMSTATS: Stats Are Now Enabled When Human Player Count > 16
I get the above line but I don't see a yellow star appearing next to my server name. |
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#43
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Here's my serverlog.
I have completely removed CC mod and all custom maps from my server to solve this problem(yellow star not appearing) but still the same. Please help. Uninitialized: Log file open, 03/27/09 00:48:06 Uninitialized: STEAMAUTH : SteamAPI_Init failed Init: Name subsystem initialized Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) Init: Version: 3339 (128.29) Init: Compiled: Mar 5 2009 17:48:22 Init: Command line: RO-FallenHeroes.rom?VACSecured=true?game=ROEngine.ROT eamGame?MinPlayers=0? -log=ServerLog.log Init: Character set: Unicode Init: Base directory: C:\ROOST\system\ Init: Ini:RedOrchestra.ini UserIni:User.ini Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48] Init: Object subsystem initialized Log: Executing Class Engine.ServerCommandlet Log: Browse: RO-FallenHeroes.rom?Name=ROPlayer?Class=Engine.Pawn?C haracter=R_VehCrew1?team=1?Sex=M?VACSecured=true?g ame=ROEngine.ROTeamGame?MinPlayers=0? Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 52949->52947; refs: 751076 Log: Game class is 'ROTeamGame' Log: STEAMAUTH : Steam auth system activation successful Log: Bringing Level RO-FallenHeroes.myLevel up for play (20) appSeconds: 6.091000... Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations ScriptLog: GameInfo::InitGame : bEnableStatLogging False ScriptLog: UdpServerQuery(crt): Port 7769 successfully bound. Log: Resolving master0.gamespy.com... Log: Defaulting to false Log: Defaulting to false WebAdmin: Loading Available Maps WebAdmin: Loading Game Types WebAdmin: xWebAdmin.UTServerAdmin Initialized on port 8076 ScriptLog: MaxPlayerRatio = 1.25 Log: Resolved master0.gamespy.com (207.38.11.174) ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900 ScriptLog: UdpGameSpyUplink: Port 7770 successfully bound. Log: STEAMAUTH : Sending updated server details - [RO/CC]Sierra74?http://cafe.naver.com/redorchestra 0 | 40 Log: STEAMAUTH : Connected to Steam Servers Log: STEAMAUTH : VAC Security Enabled Log: STEAMSTATS: Stats Are Now Enabled When Human Player Count > 16 Exit: Preparing to exit. Log: Purging garbage Log: Unbound to Core.dll Log: Unbound to Engine.dll Exit: Game engine shut down Log: STEAMAUTH : Shutting Down Server Steam Auth Log: Unbound to ROEngine.dll Log: Unbound to IpDrv.dll Log: Unbound to Editor.dll Log: Unbound to Fire.dll Log: Unbound to XInterface.dll Log: Unbound to XGame.dll Log: Unbound to UWeb.dll Log: (Karma): Level Karma Terminated. Exit: Socket shut down Log: Garbage: objects: 59070->0; refs: 751076 Exit: Object subsystem successfully closed. Exit: Exiting. Log: FileManager: Reading 0 GByte 178 MByte 212 KByte 277 Bytes from HD took 0.499998 seconds (0.417998 reading, 0.082000 seeking). Log: FileManager: 0.039000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: Log file closed, 03/27/09 00:48:33 |
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#44
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It seems all right with your server, maybe it is the same thing like in this thread?
http://forums.tripwireinteractive.co...ad.php?t=29994 |
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#45
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This achievement thing is driving me crazy. |
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#46
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When can we expect the update of the achievements?
__________________
Red Orchestra German Community |
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#47
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I can't seem to find my server log file. Where will that be? |
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#48
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Which console? The server admin console? If so, where? I don't see anything. Or is it the in game console? I don't see anything there either.
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#49
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Try looking in your system folder. In our command line we use " -log=serverlog".
That creates a file called serverlog.log in the system directory. The file is overwritten each time the server is started.
__________________
My qualifications: http://forums.tripwireinteractive.co...postcount=1764
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#50
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My command line has it as you have yours, but i do not seem to be generating a log. I can not find it in the system folder. Would it be anywhere else?
Last edited by Echoman; 04-10-2009 at 12:39 AM. |
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#51
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Do your folders are write enabled chmod 755?
We start the server with: screen -dms ro ./ucc-bin server ro-arad.rom?game=ROGame.ROTeamGame -log=RO_Server.log --nohomedir & On my server statistics run. But where do i see the statistics? Is there a website or do i have to use a program like "ultrastats" for call of duty 5?
__________________
Last edited by Sid1968; 04-10-2009 at 05:34 AM. |
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#52
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Can these be added to the whitelist? Some of these are in the original whitelist, but they are failing on my system.
This is my log. Log: STEAMSTATS: SECURITY CHECK FAILED - /AHZ_ROVEHICLES_TWO.U Log: STEAMSTATS: SECURITY CHECK FAILED - ../System/AHZ_ROVehicles_Two.u Log: STEAMSTATS: SECURITY CHECK FAILED - ../System/RONG.u Log: STEAMSTATS: SECURITY CHECK FAILED - /LIBHTTP4.U Log: STEAMSTATS: SECURITY CHECK FAILED - ../System/LibHTTP4.u Log: STEAMSTATS: SECURITY CHECK FAILED - ../System/CO_StugIIIG_BetaOne.u AHZ_ROVEHICLES_TWO.U AHZ_ROVehicles_Two.u RONG.u LIBHTTP4.U LibHTTP4.u CO_StugIIIG_BetaOne.u Last edited by Echoman; 04-11-2009 at 09:12 PM. |
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#53
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Would like to see: EH-M43Uniforms.u
This one and possibly several others in KriegstatBeta3 fail STEAMSTATS. I realize its still a "beta" map, but somehow I don't think Evil Hobo will be doing any further work on it as its been a year since its last update.
__________________
My qualifications: http://forums.tripwireinteractive.co...postcount=1764
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#54
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When can we expect the update of the achievements?
__________________
Red Orchestra German Community |
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#55
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Game 2!!!
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#56
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So what is going on with achievments? Are more files being added to the whitelist? It seems to me removing files and mutator will keep certain maps from running properly.
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#57
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No answer from the devs!
Waiting, boring ....
__________________
Red Orchestra German Community |
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#59
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No, because i expect this answer!
It´s not helpful!
__________________
Red Orchestra German Community Last edited by Plattfuss; 04-24-2009 at 04:46 AM. |
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#60
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Yeah not very helpful. An answer would be nice. It doesn't make sense that custom maps would not allow it to work since most servers run custom maps. My custom files seem to keep it from working.
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