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  #61  
Old 03-23-2006, 02:47 PM
GS_Schimpf GS_Schimpf is offline
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You run it without the "multihome" switch?

So my idea proved to be wrong
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  #62  
Old 03-23-2006, 03:21 PM
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due to the crash logs above i followed a very vague theory and disabled webadmin.
=> the server ran the whole day (busy with 32 people) without a crash.
I could imagine that a failing re-bind of the webadmin port could be the problem (see the various crashlogs). Beside the (for one day) stable server, i cant proof anything though
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  #63  
Old 03-23-2006, 03:28 PM
GS_Schimpf GS_Schimpf is offline
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Keep an eye on it, perhaps this is the reason.
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  #64  
Old 03-23-2006, 03:33 PM
Eversmann Eversmann is offline
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I was thinking about this, and your post confirms that maybe that's the reason.

I'm going to disable webadmin and see how the server goes for a few days.
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  #65  
Old 03-23-2006, 04:17 PM
d3lux3 d3lux3 is offline
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im trying this in our server now. i'll post the conclusion in 2 or 3 days
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  #66  
Old 03-24-2006, 06:54 PM
d3lux3 d3lux3 is offline
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dont work. our server is now NA
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  #67  
Old 03-24-2006, 07:35 PM
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I monitored our server all night and waited for the admin and the gamespy query ports to become unreachable.
The moment it happened I went into the games browser and refreshed all the servers not only did this take much longer to query the master server than it normally takes me but when the servers finally came up i counted nearly a hundred with the NA in the ping column.
This would suggest that it may not be our servers but something on the master server.
I would expect to have seen the odd dozen servers not responding at odd intervals but this happened on mass, [FONT=Arial]simultaneously[/FONT] and effected a huge amount of servers.
I just hope that the fix is not too long in coming?
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  #68  
Old 03-24-2006, 08:42 PM
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Quote:
Originally Posted by ButchCassidy
This would suggest that it may not be our servers but something on the master server.
The thing that doesn't make sense to me about this Butch is why the Admin would be unavailable and why direct queries of the game server (using qstat or something similar) would also fail, since I don't believe either method uses the master servers.
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  #69  
Old 03-25-2006, 04:17 AM
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ButchCassidy ButchCassidy is offline
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Your correct Bystander which only deepens the mystery!
If the queryports are not going through the master server and neither is the admin port then why the hell does the ping NA appear at exactly the same time on the master server and why does it do it to a mass of servers [FONT=Arial]simultaneously.
[/FONT][FONT=Verdana]The whole thing can be very frustrating especially when you are trying to admin a server for whatever reason and the admin page is unavailable.
I can't fathom it out despite repeatededly checking the ports on our server which say they are open?
Has anyone checked the unreal forums to see if this server version does this in unreal?[/FONT]
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  #70  
Old 03-25-2006, 09:26 AM
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Quote:
Originally Posted by ButchCassidy
The whole thing can be very frustrating especially when you are trying to admin a server for whatever reason and the admin page is unavailable.
Learn the admin console commands, as I've done. At least you can deal with smacktards then by jumping into the server via the game.

Quote:
Originally Posted by ButchCassidy
Has anyone checked the unreal forums to see if this server version does this in unreal?
We've run Unreal servers for about two years, and the ONLY time this has happened to us is with the mod and retail versions of RO. Never happened a single time with regular UT or with Carball (another UT mod)
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  #71  
Old 03-25-2006, 11:00 AM
Eversmann Eversmann is offline
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Maybe there's a problem with the communication with the masters servers that make the server program hangs if it can't do it in a right way or time. It tries to do but not being able to connect, or keep waiting for a response, it just hangs, or refuses to answer on a petition to a port.

The port so would be opened, but server doesn't respond.

Maybe the devs can monitor the dialogue between master servers and the server program and catch the bug?
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  #72  
Old 03-25-2006, 10:23 PM
Eversmann Eversmann is offline
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All right, my server is going fine for 2 days (looks like). So maybe it's something about WebAdmin.

Anyone can confirm that his server is going ok with webadmin disabled?
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  #73  
Old 03-26-2006, 02:56 AM
d3lux3 d3lux3 is offline
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No, i was disabled webadmin and the problem is the same, aleatoy NA
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  #74  
Old 03-26-2006, 05:58 AM
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after disabling webadmin our server ran fine and without a crash (4 days i think that is), the only downtime we had was because of the provider rebooting the server without any reason
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  #75  
Old 03-26-2006, 07:57 AM
GS_Schimpf GS_Schimpf is offline
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Our server runs without a crash and webadmin activated since 16. March!!!
So this error must be related to system specific libraries I suppose.
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  #76  
Old 03-26-2006, 09:21 AM
Eversmann Eversmann is offline
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My server is running on Windows 2003 Enterprise edition (sp1 installed), on a P4 3Ghz with HT enabled.

Would you mind the people who's running the server without problems put their system specs?
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  #77  
Old 03-26-2006, 10:19 AM
GS_Schimpf GS_Schimpf is offline
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AMD64 3000+, 1GB RAM, SuSe Linux 9.2 64bit edition.

Running fine with beta package since 16. March without a singel crash!

Sometimes Webadmin fails but is again reachable after 2-3 maps normally.
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  #78  
Old 03-26-2006, 11:53 AM
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Quote:
Originally Posted by Eversmann
All right, my server is going fine for 2 days (looks like). So maybe it's something about WebAdmin.

Anyone can confirm that his server is going ok with webadmin disabled?
Was wondering how the server was doing without the web admin? Is it still running fine ?
We are are the same problem with the US wolf server.
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  #79  
Old 03-26-2006, 02:11 PM
10-78 BusterKing 10-78 BusterKing is offline
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After NOT USING webadmin our 10-78 servers have been ok for 2 days now.
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  #80  
Old 03-26-2006, 02:22 PM
GS_Schimpf GS_Schimpf is offline
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5 mins ago, our server crashed the first time since 16.March!!!

Good old errorlog, the same error as ever.
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