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| General Discussion Discuss The Red Orchestra Game Here |
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#1
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Hello, I was wondering if we'll have new weapon/player models in RO Ostfront, or if we'll have the same from the mod. Potentially you could use the ones from the mod, since they are 1A+, but I just thought it would be cool to have no models. So?
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#2
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A+ is pushing it for the current player models but I agree about the weapon models. Theyre incredible. I know theres gonna be new player models but I dont know about weapons.
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#3
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Just add a bit specular mapping (for better dynamic lighting, so don't add shiny speculars) and a bit normal mapping to improve performance. Doesn't need that much work. Btw, this is a very important question to me. Will Red Orchestra: Ostfront 41-45 have water pixelshaders, will it have displacement mapping, etc and all fancy shaders which take away the polygon burden from your graphics card?? Please let me know, I'm eager to hear this.
Last edited by SgtH3nry3; 12-05-2005 at 04:36 PM. |
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#4
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I would really love to see some normal mapping/bump mapping in RO. Its my favorite graphical effect to date. However, I dont think its even capable on the Unreal Engine besides obviously UE3.
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#5
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Of course it is. Remember this is Unrealengine 2.5. Itīs similar to 2.X and with 2.X (which is basicaly 2.5 but optimized for the xbox) it is definately possible since I saw those effects in Unrealchampionship 2.
Deus Ex 2 had bumpmapping too and itīs based on UE 2.5. |
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#6
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SWAT 4, Brothers in arms & splinter cell 3 (which uses heavily on shaders and HDR) all use unreal based engines.
Id love to see pixel shaded water in RO:O |
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#8
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damn....he found out our new secret weapon we added.....
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#9
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That secret weapon doesn't even look out of place. Truly surreal. :D
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#10
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The one in-game now feels like a hockey puck, kind of skittish, though it looks pretty tight. As soon as they finish up the flight model and tweak the armament a bit, it'll be just like the real deal. Can't wait to bust up some tanks in that thing.
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#11
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How are the Vril Society reptiloid player models coming along?
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Heh, I enjoy seeing the Haunebu II resurface in discussions...
For those of you who are unaware of the mythology behind it, the Haunebu project was claimed to have started in 1939 and the version of the craft in my render originated in 1942 as part of a secret German occult known as the "Vril." In regards to the specifications, it is said that the Haunebu II could reach well into the mach speeds (I found one article that cited ludicrous speeds of 6,000 MPH) or higher depending on what dubious source you use. The craft also featured four ball turret machine guns underneath and was powered by anti-gravitational technology. P.S.- This was just an easter egg once found in one of our maps ![]()
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And what a lovely easter egg it was.
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#14
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#16
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#17
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#18
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I'd also love to see some pixelshaded water in RO:O (preferrably in 4 flavours: PS 1.1, PS 2.0, PS 3.0 and Off)... |
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#19
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