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[Crash] Crash to desktop: serial size mismatch

avisotin

Member
Jun 7, 2008
7
0
Hi, I bought this game yesterday off Steam and it worked fine. Now I get this crash and error whenever RO tries to load a map:

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Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows NT 6.0 (Build: 6001)
CPU: AuthenticAMD Unknown processor @ 2212 MHz with 2046MB RAM
Video: NVIDIA GeForce 7800 GT (6925)

Package Inf_Weapons_Foley.stg44: Serial size mismatch: Got 4, Expected 1

History: LoadObject <- (Package Inf_Weapons_Foley.stg44 9658186==9658186/18234611 9658182 1) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel RO-Konigsplatz) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FEE0 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

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Please help, I really want to play this game!
 
OK, I seem to have fixed the problem by telling steam to verify my game's cache.

I just played for an hour and then crashed with a different error:

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Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows NT 6.0 (Build: 6001)
CPU: AuthenticAMD Unknown processor @ 2212 MHz with 2046MB RAM
Video: NVIDIA GeForce 7800 GT (6925)

Bad export index 69669/19997

History: IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 72548354)) <- TArray<< <- UStaticMeshInstance::Serialize <- LoadObject <- (StaticMeshInstance ro-leningrad.StaticMeshInstance9177 72548354==72548354/78036056 72546955 1492) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level ro-leningrad.MyLevel ro-leningrad) <- LoadLevel <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FEE0 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
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I reinstalled to another hard drive. Everything worked very well for a day, but today I was playing on a server and I crashed again as we tried to load another map.

Here's the bug report

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Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows NT 6.0 (Build: 6001)
CPU: AuthenticAMD Unknown processor @ 2212 MHz with 2046MB RAM
Video: NVIDIA GeForce 7800 GT (6925)

Bad export index 201014/13189

History: IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 31033838)) <- SerializeStack <- UObject::Serialize <- (SpectatorCam RO-Arad-Sommer1944-Beta2.SpectatorCam4) <- AActor::Serialize <- LoadObject <- (SpectatorCam RO-Arad-Sommer1944-Beta2.SpectatorCam4 31033838==31033838/34868823 31033835 82) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level RO-Arad-Sommer1944-Beta2.MyLevel RO-Arad-Sommer1944-Beta2) <- LoadLevel <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FEE0 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


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How can I fix it this time?
 
Upvote 0