![]() |
![]() |
|
|||||||
| Red Orchestra Tactics All About Tactics |
![]() |
|
|
Thread Tools | Display Modes |
|
#21
|
|||
|
|||
|
Quote:
|
|
#22
|
|||
|
|||
|
I too have found that getting a teammate to call in your coords does not work or works only infrequently.
The usual TK-kick process goes like this: Me: "Artillery inbound between AT Trench and Command Bunker. Check your maps and get clear!" Then I call the artillery, so there's plenty of time for teammates to get clear. Salvo 1 lands, kills Germans Salvo 2 lands, kills Germans Me: "Artillery still falling, stay back and defend near Command Bunker!" Salvo 3 falls and I get kicked for the TK. It doesn't bother me too much; some folks either have their VoIP turned off, or don't notice the artillery salvoes falling right in front of them as they charge to their doom. Besides, it's all compensated for by seeing those Germans flying up in the air in front of the Railway Station! Regards 33 |
|
#23
|
|||
|
|||
|
Quote:
|
|
#24
|
|||
|
|||
|
Quote:
__________________
Pro Russian / Canadian Gamer!! "Мы Боремся Вместе, Мы Пьем Вместе, Мы Умрем Вместе, Товарищи! "
|
|
#25
|
|||
|
|||
|
Quote:
__________________
Last edited by Quietus; 04-23-2006 at 04:17 PM. |
|
#26
|
|||
|
|||
|
Quote:
|
|
#27
|
|||
|
|||
|
Quote:
__________________
Greatest Quote in the history of mankind: G.W.Bush - "I Know That Human Being, and Fish can co-exist peacefully" |
|
#28
|
||||
|
||||
|
I've never been able to get a team mate to call the strike for me. I've always had to run up to a good place to mark the coords then run back and find a radio. Maybe we're missing some pre-existing condition that enables that feature?
__________________
Red Orchestra since 3.3 |
|
#29
|
|||
|
|||
|
Quote:
__________________
|
|
#30
|
|||
|
|||
|
I always send typed note to team that arty is going in and to check map so not to move into it. Map shows location where the strike is going in at.
Also, I do not think you can canel the fire mission, but if you call in another mission while it is going in, they will stop and shift fire to the new mission rather than continuing to fire on the previous target. Friendly fire casualties from artillery was not unusual. And yes, I have made mistakes and been kicked. But also have had infantry move into the fire. |
|
#31
|
|||
|
|||
|
I'm not sure about lifting fire - I've tried it a few times and received a "another mission is not available yet" message in return, but other times it seems to work ok. Maybe the times it works it's because the last mission has just finished or something?
Regards 33 |
![]() |
| Thread Tools | |
| Display Modes | |
|
|