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  #1  
Old 03-07-2008, 11:58 PM
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Default RO-Kriegstadt Beta 3



RO-Kriegstadt: The Fall of Berlin, Beta 3

Client Downloads:
DOWNLOAD HERE (FileFront) *updated March 9th*

Server Admin Downloads:
DOWNLOAD HERE (FileFront) *updated March 9th*

Historical Background:
Beginning on the 20th of April, 1945, the city of Berlin fell within range of Soviet artillery and signaled the start of the Battle of Berlin. Within a few days, the city would see itself encircled and its supply stocks captured: the fate of Berlin was sealed. Yet within the city itself was a garrison of some 45,000 Wehrmacht and Waffen-SS soldiers, far less than what it was said would be required to defend adequately. The defense of the city was divided in to eight defense sectors with designations from “A” to “H,” and in the center lay Sektor Z or the “Zitadelle” where the XVIII Panzergrenadier Division was held in reserve. Over the next week, Soviet forces overran the city block by block, reducing the territory held by the Germans to a strip of land no larger than 15km long and 3km at its widest. At this point, the date was April 28th 1945, and the Third Shock Army was little more than over a kilometer away from the Reichstag. But between the Soviets and their objective remains the 11.SS ‘Nordland’ division, a volunteer force of Scandinavians who will fight to the bitter end, and they hold a vital obstacle which will need to be overcome: the Moltke Bridge.

Screenshots:



Loadouts:
Allies:
Reinforcements: 1500
x1 Kommandir Oteldynia
x1 Kommandir Tanka
x2 Pulemetchik
x3 Epihzah Tanka
x8 Avtomatchik
∞ Strelok

Axis:
Reinforcements: 475
x1 Zugführer-SS
x1 Schütze-SS mit MK
x1 Panzerjager-SS
x2 MG-Schütze-SS
x4 Stoßtruppe-SS
∞ Schütze-SS

Changelog:
  • Updated EH-M43_Mod to EH-M43Uniforms3
  • Updated EH-Pantherturm to EH-Pantherturm3
  • Updated BerlinTanksMod to EH-BerlinTanksMod3
  • Updated EH-MG42_Mod to EH-MG_Mod3
  • Condensed code for modified AT Guns in to EH-KriegstadtMisc
  • Introduced the ISU-152 to the map.
  • Constructed a fully redesigned Packhof.
  • Replaced the PaK43 emplacements at the ‘German Forward Command Post’ and the ‘Dornburg Apartments’ with PaK40s.
  • Renamed the ‘Apartments’ objective to ‘Nitschke Apartments.’
  • Renamed the ‘German Forward Command Post’ objective to ‘Kaschade Offices.’
  • Modified the ‘Moltke Bridge Approach’ objective to conform closely around the Packhof.
  • Modified the ‘Deutsche Bank’ objective to begin on the second floor.
  • Modified the ‘Kaschade Offices’ objective to begin on the second floor.
  • Modified the ‘Moltke Bridge’ objective to extend further along the sides of the Interior Ministry’s exterior.
  • Modified the ‘Alt-Moabit-Straße” objective such that Soviet players may cap from the second floor of the corner building (and no longer the first floor). Additionally, the cap zone has been elevated such that players may not hide at the bottom of craters to contribute to the cap.
  • Established a 30-second temporary spawn for the Axis within the Packhof when the Allies capture the ‘Alt-Moabit-Straße’ objective.
  • Expanded the ruins north of the Dornburg Apartments to allow for Soviet players to flank further toward the right.
  • Shifted the block of buildings to the west of the Kaschadeplatz several units to the east so as to better protect the third Soviet spawn zone.
  • Shifted the third Soviet spawn zone toward the west to allow for better protection.
  • Reduced Ambient Lighting within indoor zones from a value of 8 to 5.
  • Shifted the seventh Soviet spawn zone (Moltke Bridge Approach) west such that the axis of attack comes from the north as opposed to the north east.
  • Moved the eighth Soviet spawn zone (Moltke Bridge) within the Packhof.
  • Added an additional entrance to the ‘Alt-Moabit Hotel.’
  • Opened building to the west of the fourth Soviet Spawn (Deutsche Bank) allowing for Allied players to press on the right flank of the Germans.
  • Added a staircase to the corner office building on the Werftstraße outside of the Alt-Moabit Hotel linking the second and first floors.
  • Retextured the interior of the Werftstraße corner office to provide contrast between rooms allowing players to better navigate in reduced brightness.
  • Replaced T-34 at Soviet sixth tank spawn (Alt-Moabit Straße) with an IS-2.
  • Replaced SU76 and IS2 at the Soviet seventh tank spawn (Moltke Bridge Approach & Moltke Bridge) with two T-34/85s and one ISU-152.
  • Uniformly reduced Soviet tank respawn times from 35 seconds to 30 seconds.
  • Replaced crap with epics.
  • Added simplified collision meshes to several custom meshes and adjusted collision settings for various meshes throughout the map.
  • Added small rubble mounds at the base of the Dornburg Apartments to allow Soviet players to crouch-walk in to the ground floor through the wide windows as opposed to being made to dive-jump through.
  • Made aesthetic adjustments to Dornburg Apartments.
  • Added additional vegetation to the Ausstellungspark.
  • Removed a few Panzerfaust spawns to improve network performance.
  • Vanquished all BSP holes.
  • Fixed remaining terrain leaks.
  • Added additional location volumes.
  • Reduced visibility to 18500uu
  • Applied multiple optimization techniques as recommended by DrGuppy.
  • Added appropriate spawn protection and minefields.
  • Added the Kroll Oper and other portions of the Königsplatz.

Things you should never expect to see in the changelog so don't suggest it:
  • Snipers
  • Smoke
  • Transports
I can't ensure that the map will be devoid of issues, I was experiencing SDK troubles and was in a rush to meet my deadline!
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Last edited by EvilHobo; 03-09-2008 at 09:15 PM.
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Old 03-07-2008, 11:59 PM
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Hamburgerphil Hamburgerphil is offline
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Oh noes D:






Last edited by Hamburgerphil; 03-08-2008 at 12:07 AM.
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Old 03-08-2008, 12:01 AM
Shurek Shurek is offline
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A big congratulations to you!!! That changelog is epic.

Last edited by Shurek; 03-08-2008 at 12:07 AM.
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Old 03-08-2008, 01:04 AM
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Hmm. Any other files missing for the server? For some reason, I can't get the map to show up in my maplist.

Floyd
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Old 03-08-2008, 01:07 AM
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Everything *should* be there; I talked to a few people with varying results. Some got it to work with no hassle and another had trouble getting it to show up in practice mode.

I've got a server version ready to go, have to upload it.

EDIT: Okay, so the one user who couldn't see it on the practice list was able to join a listen server hosted by another user, and said that nothing was downloaded in the process and that they were both able to play Beta 3 on the listen server, however the map still does not appear in practice mode.

I don't know what to say
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Old 03-08-2008, 01:08 AM
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Same here, I played for a bit on a server someone else set up, but I can't choose it to practice.
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Old 03-08-2008, 01:14 AM
Shurek Shurek is offline
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Practice works for me
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  #8  
Old 03-08-2008, 01:20 AM
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I loaded everything (from the client file) on a dedicated box, made sure the .ini file included the serverpackages, compressed everything and put the compressed files on the redirect...etc. etc. Stopped and restarted the server numerous times. Still not showing up on the maplist.

(Its a server that never had Kreigstadt on it.)

I could try manually editing the maplist, but no guarantees.
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Old 03-08-2008, 01:37 AM
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Updated with Redirect links...not sure why it is having problems.
I've checked everything multiple times...I don't know what could be wrong. All of my stuff is where it needs to be, perhaps there is some conflict with other files?
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Old 03-08-2008, 01:56 AM
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Its possible there is a conflict. However, this is a clean RO install. The only other custom map file on the server is RO-Danzig-Remix-V1B2.

I see the Improved Machine Guns mutator in the mutators list. The only other mutator is the ROMutator16Bit.

The AHz MinionWorks vehicle pack is not installed. Its not listed as a requirement.

I'll take a look at it again in the morning.

**edit** Here are the last two lines from the serverlog file:
Warning: Failed to load 'InterfaceArt2_ahz_tex': Can't find file for package 'InterfaceArt2_ahz_tex'
Warning: Failed to load 'Kriegstadt_T': Can't find file for

**Edit** more serverlog entries:

Warning: Failed to load 'InterfaceArt2_ahz_tex': Can't find file for package 'InterfaceArt2_ahz_tex'
Warning: Failed to load 'Kriegstadt_T': Can't find file for package 'InterfaceArt2_ahz_tex'
Warning: Failed to load 'EH-KriegstadtMisc': Can't find file for package 'InterfaceArt2_ahz_tex'
Warning: Failed to load 'RO-Kriegstadt_Beta3': Can't find file for package 'InterfaceArt2_ahz_tex'
Warning: Failed to load 'LevelSummary RO-Kriegstadt_Beta3.LevelSummary': Can't find file for package 'InterfaceArt2_ahz_tex'
Warning: Error loading RO-Kriegstadt_Beta3 !


Floyd
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Old 03-08-2008, 02:08 AM
Makabi Makabi is offline
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Quote:
Originally Posted by EvilHobo View Post
  • Replaced crap with epics.
best changelog feature ever.
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Old 03-08-2008, 02:17 AM
Floyd Floyd is offline
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Installed the MinionWorks Vehicle pack and it works now. Its installed on my other servers, but this was a fresh RO install. You may need to figure out which file is needed and include it. I'm no mapper or programmer but my guess would start with 'InterfaceArt2_ahz_tex'.

Now to see if my redirects functioning and then to play...
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Old 03-08-2008, 03:00 AM
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Now see, I thought that I had built it to be independent of the Ahz stuff. No instance of that shows up in the Anti Tank gun code I have, I replaced those values with my own.

So yeah. Strange.

I will update the files.
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Old 03-08-2008, 03:15 AM
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Good catch.
I was in a rush, copied a lot of stuff from the previous thread. Whoops. Fixed it now.

Also, uploading the amended files.
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Old 03-08-2008, 03:30 AM
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Nice one m8 cant wait to play it. I've said this many times but this is really one of the best Ro-maps ever!!! Its a shame that there is not more maps as epic as this one.
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Old 03-08-2008, 03:31 AM
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Files updated.
Have fun guys!

I will probably elaborate more about the map in the first post. It was pretty rushed as I intended to get the map out "on time."

Anyway, I'm glad it came out, after all this time.

At that, I bid you goodnight, for I am tired and hope to play some Beta 3 tomorrow (or later today, rather)
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Old 03-08-2008, 04:56 AM
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Awesome! I don't know how many people will be playing right now but I'll check it out nonetheless.
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Old 03-08-2008, 05:25 AM
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i like to hobo hobo, i like to hobo hobo

beta3 great
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Old 03-08-2008, 06:36 AM
=GG= Mr Moe =GG= Mr Moe is online now
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EvilHobo, you are de man!!!!

Thanks
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Old 03-08-2008, 09:44 AM
SchutzeSepp SchutzeSepp is offline
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awesome news, good work
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