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  #1  
Old 12-01-2005, 06:43 PM
Stahlgewitter Stahlgewitter is offline
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Default Ragdoll physics

First of all, hello to all!
As a call of duty gamer I'm coming from the IWN forum, but since IW messed up CoD2, I'm looking for a WWII FPS that would get me hooked on again.
Now my question:
I know Tripwire owns a license for the Unreal Engine, but does this mean, you got a license for the Karma physics engine too? I would rather see ragdoll animations in this game than those old-fashioned "cinematic" death animations you can see in CoD/2. In addition, I think good vehicle physics are very important for that game.
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Old 12-01-2005, 06:48 PM
Zell Zell is offline
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Ragdoll physics are already in the mod, but they're reather old and don't look so good. I imagine they'll be overhauled in the retail version. Also, vehicle physics are already quite good in the mod.

Welcome to RO, btw.
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Old 12-01-2005, 07:25 PM
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Greetings.
I too expect physics in the game to be an improvement on what was in the mod, as the mods rag doll work has shown considerable improvement since the earliest stages.
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Old 12-01-2005, 08:18 PM
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Quote:
Originally Posted by Zell
Ragdoll physics are already in the mod, but they're reather old and don't look so good. I imagine they'll be overhauled in the retail version. Also, vehicle physics are already quite good in the mod.

Welcome to RO, btw.
eh? The vehicle physics are a bit...weird.

Never saw tanks and other misc vehicles ride on one track/wheel up the side of an incline, etc .
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  Click here to go to the next developer post in this thread.   #5  
Old 12-01-2005, 08:19 PM
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The Ragdoll setup was redone from scratch and in my opion looks really incredible. Of course I am a bit biased Definitely light years ahead of the ragdoll set up in the mod.
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Old 12-01-2005, 08:28 PM
Death_Eagle_571 Death_Eagle_571 is offline
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Awesome! What about Vehicle physics?
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Old 12-01-2005, 08:51 PM
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Quote:
Originally Posted by [RO]Ramm-Jaeger
The Ragdoll setup was redone from scratch and in my opion looks really incredible. Of course I am a bit biased Definitely light years ahead of the ragdoll set up in the mod.
The ammount of awesome news about ROO is just mind boggling.
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Old 12-02-2005, 12:32 AM
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I would prefer a mix of animations and ragdoll for my ideal choice. A bullet might kill you but death isnt always instant. In this case there would be animations like a soldier grabing is wound then falling and then ragdoll kicks in. Remember the scene in BOB in the replacement episode. When the guy walking far out in front of the tanks is shot.

but if I cant get that, ragdoll is better then animations.
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Old 12-02-2005, 02:27 AM
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Quote:
Originally Posted by [RO]Ramm-Jaeger
The Ragdoll setup was redone from scratch and in my opion looks really incredible. Of course I am a bit biased Definitely light years ahead of the ragdoll set up in the mod.
great news !
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Old 12-02-2005, 03:27 AM
Stahlgewitter Stahlgewitter is offline
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Quote:
Originally Posted by [RO]Ramm-Jaeger
The Ragdoll setup was redone from scratch and in my opion looks really incredible. Of course I am a bit biased Definitely light years ahead of the ragdoll set up in the mod.
Sounds great! Do you have some video material for us to watch?
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Old 12-02-2005, 05:37 AM
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Quote:
Originally Posted by Stahlgewitter
Sounds great! Do you have some video material for us to watch?
No, but the new Ragdoll deaths look really great :P They do. Seriously

I see people hanging over railings, tumble out of windows, drop down half up right in a corner, hell we even caught a russian sitting in a chair one day
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Old 12-02-2005, 07:11 AM
Stahlgewitter Stahlgewitter is offline
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Quote:
Originally Posted by SasQuatch
No, but the new Ragdoll deaths look really great :P They do. Seriously

I see people hanging over railings, tumble out of windows, drop down half up right in a corner, hell we even caught a russian sitting in a chair one day
Again: Sounds great!
I remember the death animations/ragdolls in the mod. The player models always jumped up when they were shot. I downloaded a video and watched it with quicktime. Then I moved the slider sec for sec and saw that the player models made two hops when hit by the final shot while their weapons were hanging in the air. After that they fell on the ground. I know these might be tiny details, but such things always disturb me. But I'm sure I won't see that in the retail game any more.
Can't wait to watch the first trailer, especially when it will include the great soundtrack .
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  #13  
Old 12-02-2005, 07:12 AM
Lucius Lucius is offline
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Quote:
Originally Posted by SasQuatch
No, but the new Ragdoll deaths look really great :P They do. Seriously

I see people hanging over railings, tumble out of windows, drop down half up right in a corner, hell we even caught a russian sitting in a chair one day
Hey wasn't shot tho, just too much vodka.....
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Old 12-02-2005, 07:18 AM
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Quote:
Originally Posted by malice
I would prefer a mix of animations and ragdoll for my ideal choice. A bullet might kill you but death isnt always instant. In this case there would be animations like a soldier grabing is wound then falling and then ragdoll kicks in. Remember the scene in BOB in the replacement episode. When the guy walking far out in front of the tanks is shot.

but if I cant get that, ragdoll is better then animations.
That's something I wish more games would do aswell.

There's a few that do that, after/before falling. Swat 4 does it after they fall, having the people moving their arms/head a little bit so they still look alive but wounded enough to be out of it.
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  #15  
Old 12-02-2005, 07:24 AM
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As long as they still fly into the air when hit by arty.......
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Old 12-02-2005, 07:55 AM
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Quote:
Originally Posted by BobdogG5
As long as they still fly into the air when hit by arty.......
The ultimately best thing about Ponyri
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  #17  
Old 12-02-2005, 08:44 AM
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I think the vehicles should have redone suspension.
Each tank had its different suspension system.

For instance the Panther, the Panzer III and the Russian BT-7.
The BT-7's was very smooth and was based on the M1926 Christies tank.
The Panther had a smooth suspension system too, designed by MAN right??

The Panzer III was a different story and had rock-hard suspension.
It was not different to any older tanks.
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  #18  
Old 12-02-2005, 08:52 AM
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Quote:
Originally Posted by malice
I would prefer a mix of animations and ragdoll for my ideal choice. A bullet might kill you but death isnt always instant. In this case there would be animations like a soldier grabing is wound then falling and then ragdoll kicks in. Remember the scene in BOB in the replacement episode. When the guy walking far out in front of the tanks is shot.

but if I cant get that, ragdoll is better then animations.
FEAR comes to mind. I like how sometimes the enemy will crawl before dropping. Sometimes I'd put them out of their misery, others I'd just point and laugh.
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  #19  
Old 12-02-2005, 03:50 PM
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Quote:
Originally Posted by BobdogG5
As long as they still fly into the air when hit by arty.......
I'm going to have to agree with this one too. Watching a squad get thrown into the air by artillery was fantastic. Of course leaving the enemy a little satchel present is cool too. :)
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  #20  
Old 12-02-2005, 04:53 PM
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But they look like feathers when they come down. D:
They have to come down faster.
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