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#1
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What's the difference between those two types of projectiles?
Did a search here couldn't find anything. Thanks. |
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#2
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Armor Penetrating and High Explosive rounds. That's the difference.
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#1 Bonzai charger |
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#3
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Simply said use AP for tanks and HE for infantry.
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#4
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LoL dude, wikipedia could have answered that!!
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I love TWI |
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#5
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AP against tanks and HE against infantry and in some situations against tanks when AP shells bounce off .
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Ingame: Vargson |
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#6
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Don't make it too complicated now ;-).
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#7
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If you see the driver sticking his head out of a tank hit the front with HE job done
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The one and only ping king and glorious leader of pingland. |
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#8
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http://www.gd-ots.http://www.gd-ots....s/dirfire.html
here you go for your readinf plesure |
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#9
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To threadjack a bit, what's the TRUE difference between AP and APCR? I'm aware of the real world differences, that is, AP is just a solid round with a hardened penetrator cap and APCR has a rigid "dart" at it's core. But how is it modeled in game? Is it simply taht the APCR has an easier time penetrating?
Or is there something more subtle like the APCR penetrates easier but causes less overall damage, making it more of a "precision" round, whereas AP does more overall damage but doesn't penetrate as easily? |
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#10
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No Ro's system isnt as complex as that!
An APCR round penerates angled targets better then AP. Thats why only the early war, paper thin german tanks get em. To balance things out
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#11
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AP= Armour peircing. Use these rounds to destroy armourd units
HE= High Explosive. Use against soft-skinned targets and infrantry HE shells can also be used to disable a tank if you're able to get the shell to land under the tank or if you hit it enough times. You may also come across a IS2 or Panther where your AP shells bounch off and you can sometimes take them out by hitting them with HE a few times.
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As a well-spent day brings happy sleep, so life well spent brings happy death |
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#12
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One point here -- you need a LOT of HE shells to take out that tank, so you'd better hope that you're angled perfectly and he stays still.
I didn't know RO's APCR system actually just overmatched angled armor. I'll have to default to that in the future.
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#13
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Defo! I never leave spawn without it!
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#14
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Taken out a few angled Tigers and Panthers with HE shells and on some rare occasions it only took about 3 shots or less.
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As a well-spent day brings happy sleep, so life well spent brings happy death Last edited by Elysium; 11-17-2007 at 04:36 PM. |
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#15
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It's taken me up to, like, 6 or 7. I remember once on Orel actually getting a Tiger to stay put long enough while I was PERFECTLY angled, and just taking him out with HE. I could almost hear him ranting on his end of the computer about how the tanking system was borked. :P
Anyway, as far as APCR stuff, is it true that APCR loses its punch over range in-game? I know that's true in real life, but I wasn't sure if they'd modeled it into the game. Anyone try using APCR vs. AP on Krivoi Rog?
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#16
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Quote:
About HE: In game you can bring down any tank with a few HE rounds(most apparent with the SU-76) just aim at the "weak spots" and you can bring down a Tiger or Panther with 2-4 shots of HE. Which is obviously not true to life only very large caliber HE rounds should do damage like that for example a 122 or 152mm round any other small round should not really do much against a tank unless you plan to fire 100 HE rounds 1 tank or the tank in question is a very lightly armored vehicle. Last edited by TT33; 11-17-2007 at 03:31 PM. |
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#17
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I think the Panzer III is weaker in the game than it was in real life. Tanks like T-60's or BT-7's should not be taking out those tanks at certain ranges.
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As a well-spent day brings happy sleep, so life well spent brings happy death |
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#18
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Thinking of the damage from a 152mm HE round, going to love driving that KV2 when we get the chance with it. I'm guessing it'll take out a panzer 3 if it hits right on the tank anywhere, ingame that is. Considering that the IS2 will sometimes set the engine on fire with the HE shell of the panzer 3 if hit.
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#19
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No doubt a 152 mm heck.. a 122mm is enough to wreck most medium and destory or severaly damage a heavy tank. its those small calibers(76mm,85,ect.) that shouldnt really cause damage unless they were HEAT rounds but thats another entirely different round.
Quote:
Last edited by TT33; 11-17-2007 at 06:24 PM. |
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#20
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HE rounds are good for weakening a tanks armor
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