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| Beta Map Releases Post your beta maps here! |
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#1
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Beta5 info:
I this version will appeal to more people. It would seem that in public play there is just to much waiting for the Germans to do in the initial part of the map I have changed this by making a temporary spawn. Initial spawn is still the same but then it shifts up to a closer distance to the trench for the germans. I think this will make for more enjoyable play. A few other tweaks and mods were made to help game play out a bit. Thanks again to Mike_Nomad and his crew for helping me do some play testing. Servers please update I think this will be a much better version. The only files that have changed in this package is the Rom file and the corresponding redirect. But the zip file will contain all that you need. Special Thanks to: Shurek big thanks for helping with optimization and especially the mortar system and coding. Took a load off of me getting this map finished. Also as you can see he has been working hard on some great improvements. Lruce Bee thanks for the statics DingBat for the satchel Spawner Afterhourz crew for the AT gun Fennich_FJR6 for he camo skin work very nice Drecks and Vivid thanks for a few borrowed structures DrGuppy and UncleDrax for helping me with some issues and optimizations Mike_Nomad for checking my deployment package and putting Dubrava in the RGN Rotation. Thanks to all other servers running this map it is much appreciated. Thanks to all other forum posters that have answered my incessant questions and helping me to solve issues in the creation of this map. History and Setting: This Maps name I pulled from just looking around in Google earth and a suggestion I believe from dogbadger. I think it is actually a real town in the Kursk Oblast but I don’t even know if a railroad goes through it. The battle though was designed to just be plausible and is not meant to be modeled after any actual event. If you do have historical credence for this battle please send it to me.This is a small unit action involving a German mechanized assault on a Russian Rail depot the purpose being to capture the fuel depot to keep the Nazi treads turning. The Rail depot doubles as a Russian artillery post and is therefore supported with a small infantry contingent. German infantry must assault over mostly open ground and overwhelm the dug in Russians after which they will assault and capture the assets of the depot itself. This engagement is combined arms transitioning into Infantry only combat where SMGs and Rifles will have an equal role in combat. How the map was designed to be played: First and foremost my intent was to try and encourage teamwork. As the Germans the team must form up early. Drivers of the halftracks should wait and try to fill their tracks as much as possible. If you don’t like riding it is a long run I assure you. The first assault is your best bet you will be covered by an artillery smoke barrage on your approach you must overwhelm the trench with much force to grab a foothold and the first objective. Halftrack MGs should wait till the last moments to cover the assault and not telegraph their position, friendly fire will be a strong possibility so be careful. The Russians meanwhile must hunker down and repel the assault. They will have one AT gun at their disposal. When hope is lost the Russians may want to fall back into the tunnels and do a fighting retreat. After the first obj is captured Russian Reinforcements will spawn inside the depot where they should be setting up their defenses to repel the Germans when they clear the tunnels. After clearing the tunnels Satchels will be provided to the Germans to gain access to the Train Depot. The battle rages on. The battle after this point is various kinds of combat. There are some good firing positions but they do not allow you to necessarily keep or take objectives. Towards the end of the battle the Russians must decide which objective they would like to defend and must juggle the amounts of reinforcements accordingly to adequately defend each objective. We will see how this plays out for Beta1 it may end in a stalemate or teeter-totter effect. Class Load outs: Reinforcements have been set 450 Germans 350 Russians we will see how that goes. Time is 35 minutes. Issues that may need to be changed: This is a list of items that I feel may be a problem to the map and may need to be changed. Classes and soldier load outs some are experimental and the quantities may not be rounded out enough. Russian trench defenses may not be adequate enough. (It is not intended for the Russians to hold the trench the entire game) Russians should not be able to escape the first Trench it was designed for them be kept inside of it. Escaping outside of the walls of the train depot should not be possible please report this abuse. As always feedback is appreciated please be constructive with your comments, otherwise you are just wasting your time. PSA Announcement: Mapping takes an investment of a lot of free time please be supportive of mappers who have given their time to bring you more battlegrounds. Even if a map is crappy the next one they make may be a classic there is a lot of learning and technique behind the scenes to building maps. SCREENSHOTS: ![]() ![]() ![]() LINKs FOR DOWNLOAD: http://www.megaupload.com/d=DWDEZH1T http://hosted.filefront.com/DHammer/
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People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. -George Orwell Maps: Dubrava, Pavlov's House Shared Links |
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#2
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I really like this map. Only criticism is the trainyard area is way too cluttered with out of place meshes and biuldings. That area as a whole feels way too inconsistent with the architecture as well.
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#3
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Thanks!
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#4
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Thanks DH, we love this map !
We added the map to our [PzDF]-RO-Servers: 194.60.68.71:6656 We added it also to our RO-German Community-Download-Area. You can download the map here:
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Red Orchestra German Community |
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#5
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Please be more specific , I really dont know how it is so cluttered. Have you been to an industrial railyard? Also how is it way too inconsistent with the architecture I dont understand anything you are saying.
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People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. -George Orwell Maps: Dubrava, Pavlov's House Shared Links |
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#6
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Hey,
Just had a chance to try this one, cant remember the version but I think it was b5. I like it a lot, so much detail has gone into it, its pretty outstanding looks-wise, and I will look forward to coming versions. However it did have serious gameplay issues. The germans had no chance at all of forming a coordinated assault, just kept sending up halftracks mostly empty. Maybe if they had good teamwork it would've worked but when can you seriously expect much teamwork on a 50-man pub server? So the first assault should be made easier for the germans. Didnt see any smoke barrage, maybe this is fixed later? They should also have artillery - who in their right mind would assault such a position without it? And smoke, there should be a cache nearby for german squad leader to refill his smoke nades maybe? Without this its VERY hard for germs to cap the trench. Playing as a russian I got bored and spent the rest of the turn running around exploring the bunker and trainyard, I even found a Pub . The bunker is very detailed, shame that there is no objective inside it. It would have made for a great fight trying to hold inside of the bunker as well. Maybe make an objective in there? Also might wanna consider cutting down on the number of objectives inside the yard, but it works as it is.After the germans capped the trench they didnt have any pioneers to blow the walls so they were stuck outside. Rest of the round was spent throwing nades over the wall and sniping the poor germans from the windows As so much work has obviously gone into making the trainyard its sad that there probably wont be much fighting inside it, when the germans are stuck trying to capture the trench.Wow this got long. But its just some constructive feedback, hoping to play a new version soon ![]() -S |
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#7
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Thanks Shadrach
I am not sure what version you were playing either , but B5 has a closer spawn so Germans can get in closer and attack faster. I will have to make another version due to an invisble wall I found on a prime attack route and a few other minor issues. I will take what you have to say into consideration. The smoke barrage only goes off if you go down the center road so they may have missed it. As for the satchel They are found around the AT Gun which there is a message for the germans that gives them this clue at least 3 times. It does work I have had a few good games on the map. The russians just need to hold a good defense two or three people can hold down the Front gate if they try same with the fuel depot but it is all about getting there. The tunnels were just meant to be a transition or a place for the russians to do a falling back retreat. I think that more play will bring better results I have found that some of the best strategy is the attack hard on the left and get deep into the tunnels while still in the cap zone. There is also a radio room below the center jutty of thetrench this is also a good place to get in and hold out till cap.
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People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. -George Orwell Maps: Dubrava, Pavlov's House Shared Links |
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#8
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I recently played this and THANK GOD for the new version with the closer first zone spawn. The rest of the map was detailed and I always felt cheated not being able to play through it because the first cap would never fall.
It turns out the rest of the map is generally fun to play in, and affords good places for both rifles and SMGs. I'm not a huge fan of multiple recappable zones but this isn't TOO bad. Overall good map, one I look forward to playing again. |
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#9
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Thanks for your reply I think it is much better also. I am going to patch up a few things and put this out as final shortly. The recaps at then end kind of force you to communicate where you will reinforce and who is going where. glad you noticed the range differences that i tried to work in there when I created it I was thinking about everyone being able to play a part well in the map no matter what weapon you had.
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People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. -George Orwell Maps: Dubrava, Pavlov's House Shared Links |
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