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Old 10-11-2007, 06:51 PM
von Rausheim von Rausheim is offline
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Default Model and texture

Not 100% sure if this is the right place, but anyhow, here goes.

I got a static model ingame, i also got a texture.

My problem is how to get the texture "Linked" with the model. How do i do that?

When i use the thing in "display" the tex is definatly wrong on the model.

Please help!!!!
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Old 10-12-2007, 02:09 PM
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[TW]DrGuppy [TW]DrGuppy is offline
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First off, what 3D modeling program are you using?

Did you UV Map the texture onto the model?

To link a texture to a specific model go to the Texture Browser and select one of the textures for your model. Then navigate to the Static Meshes Browser tab and locate your Static Mesh (SM). At the bottom on the browser you will see +'Materials'. Expand that and click on the 'Materials' field. Then click 'Use'. The texture that you previously selected will now be applied to every single instance of that SM in your map.

Using Display > Skins is the same principle as using the Materials field but it is usually used for single use cases or modifying stock content. For example, if you have a stock crate SM in your level and you want to create a snow texture for it you could use the 'Skins' field to put a snow skin in place of the stock texture. This way you're not messing up all of the crates in your level. Instead, you're simply putting your new snow skin on the crate SM for that one single mesh. You can also think of Materials being the base class and Skins being used to add a new layer over top. If you don't like the snow skin you can always just remove it without messing up the original stock crate.

If the texture is wrong on the model then you probably didn't UV Map it properly. Or, if you mean the Static Mesh properties > Texture field (default is Texture'Engine.S_Actor') then that should be left alone and isn't what you use to change the texture of a model.

If that's not clear just let me know.
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