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Beta Map Releases Post your beta maps here!

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  #81  
Old 09-24-2007, 04:30 PM
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Originally Posted by 2fisted View Post
Being a new map, discriptions are hard to figure out some times. I hear "MG on the 3rd floor!" & I think, well, this is Kriegstadt man, Russian or German MG? I need to know the building, side, floor, window to be to be exact.

Kriegstadt is an ideal map to have a dedicated commander/spotter spending time just using VOIP informing enemy troop positions.
In my opinion any map needs a dedicated commander who tells his people where to attack or defend and toss smoke where needed.
Otherwise people will get lost soon.

Just like in real life people need commanders to hold their hand.
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  #82  
Old 09-24-2007, 05:05 PM
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Well the Fausts can be used to take out AT guns if you can get a clear shot.
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  #83  
Old 09-24-2007, 05:17 PM
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Originally Posted by REZ View Post
I've been able to shoot through the blast shield of the Pak guns with my rifle and kill the operator of the gun on several occasions. Of course the guy FREAKS OUT and thinks I'm cheating.. but I tell him I am simply the most 1337 and he should address me as 'Your Highness' the next time he tries to use such feeble ordinance against thee.
well, I was visiting the beta 2 on an empty server the day after release, to 1) see the changes and 2) see what it was like on the german side (I had always played Soviet until then)
Then comes a guy called Karabiner on the server. So we fight each other, in this empty city. I kill him a few times, untill I decide to man the first pak. I obliterated him twice with HE, and the third time he came at me from afar, zigzagging toward me from down the street afar. I got up, head above the shield to watch him come at a jog with his weapon at his hip, preparing to blast him without even using the sights. Then, from like >60 meters away, I saw a flash. And I fell backward, eyes staring lifelessly to the yellowish Berlin sky.
He was actually as shocked as I was, if not more...
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  #84  
Old 09-24-2007, 05:20 PM
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Sounds like quite the issue if you ask me, I'll look in to it...
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  #85  
Old 09-24-2007, 05:45 PM
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Okay I've decided it now, this is the best RO map ever.

Great work EvilHobo. <3

One thing though, while playing on the Soviet side, I saw that the tracers from the Pantherturm are barely noticeable now. Could be me though, and I don't know if it's correct or not. But I could't really see them when they were zipping by in front of my eyes.
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  #86  
Old 09-24-2007, 06:00 PM
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I was playing earlier, on the 52 player map again and we really stopped the Russian advance at the Deutsche Bank, even once they'd capped it the amount of time left didn't let them win. The annoying thing is I got another error closing the game, just before the round ended... Like I said may just be the server though.
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  #87  
Old 09-25-2007, 01:37 AM
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Quote:
Originally Posted by Nimsky View Post
Okay I've decided it now, this is the best RO map ever.

Great work EvilHobo. <3
I really appreciate it, thanks

All those months of work seem to have paid off. Glad I can bring "the best RO map ever" to people. And it's only going to get better methinks.
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  #88  
Old 09-25-2007, 02:16 AM
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Yeah m8 , its nearly perfect!

I have 2 suggestions after playing a short round of it:

-Please get rid of turret Shake while firing the MG -its quite unrealistic
-I dont think its realistic to see every other Allied soldier launching Panzerfausts fruitlessly around trying to hit a proned German.- might have mentioned this before- I have a terrible memory.
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  #89  
Old 09-25-2007, 11:04 AM
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I don't think I will completely eliminate the turret shake, but just reduce it to a very, very subtle degree. Nothing nearly as extreme as what is currently in game.

Also, Panzerfausts in Allied hands are being addressed as stated before. It works hand in hand with network optimization, so the only active Panzerfaust spawns will be where the Germans are, more or less.
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  #90  
Old 09-25-2007, 11:28 AM
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I noticed this earlier, when in this window, at a certain angle (usually looking upwards whilst standing close to the wall on your left) the sky turns black.


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  #91  
Old 09-25-2007, 11:31 AM
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I saw you posted it earlier and am aware of the issue. I'm getting to the point where I'm just going to start deleting portals/zones because of issues like this; it is too much of a hassle to try to construct these things on angles.
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  #92  
Old 09-25-2007, 12:30 PM
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cool m8,
I always really hated turret shake... I mean I dont think an MG has the power to shake a several ton turret with its recoil-
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  #93  
Old 09-25-2007, 07:13 PM
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I think the explosions should be put back in when you destroy a tank.
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  #94  
Old 09-25-2007, 07:54 PM
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It's going to require a little more code work. As (I'm pretty sure) I stated before, that was the intent, to have them explode when destroyed but for the remaining hull not to burn. But the way the code is set up, it forces either everything or nothing on you: there is no gray area where you can have one destruction effect but not the other. At least, not easily. Currently my top code priority is the hybrid Panzerfaust pickups, because improving performance is something I really want to do, especially if this map is to be run on larger servers.
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  #95  
Old 09-25-2007, 10:01 PM
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Hello

I was playing the beta2 (although I'm not completely positive) and was able to drive the SU76 into the German spawn on the last objective. (I didn't have any shells left though )
I don't know if that should be changed so I'm here just to report it.

-p.
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  #96  
Old 09-25-2007, 10:06 PM
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It was something I was worried about but I didn't think anyone would make it there. I can put a blocking volume there to exclude the tanks, or some small tank traps.
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  #97  
Old 09-26-2007, 11:09 AM
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puss, you spawn killer!
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  #98  
Old 09-26-2007, 11:40 AM
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Really, if the SU-76 can run the gauntlet of fire of the bridge, and somehow pass unscathed to the german spawn, it almost deserve to get those sweet spawn kills. That somehow says something about the quality of the german team during that round.
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  #99  
Old 09-26-2007, 01:30 PM
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I wanna play some Kriegstadt today. Those interested join the CoreNA Kriegstadt 24/7 server today at around 3pm PST/6pm EST. Let's fill her up. Get offa the Danzig server and come play a map you have to work for in order to win! Heeeyaw! Kiiiiyah! Hooorahh! Head em out, move em up, rawhide!

..a special cookie .jpg to the one who can stab me
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  #100  
Old 09-26-2007, 02:12 PM
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I want jpg cookies.
GMT time plz.
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