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#81
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Otherwise people will get lost soon. ![]() Just like in real life people need commanders to hold their hand. |
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#82
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Well the Fausts can be used to take out AT guns if you can get a clear shot.
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![]() Arrow Key user 4 of 2 System specs: E6600 Core 2 Duo @ 2.4GHz, GeForce 450 GTS, 4 GB RAM, Win 7 |
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#83
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Quote:
Then comes a guy called Karabiner on the server. So we fight each other, in this empty city. I kill him a few times, untill I decide to man the first pak. I obliterated him twice with HE, and the third time he came at me from afar, zigzagging toward me from down the street afar. I got up, head above the shield to watch him come at a jog with his weapon at his hip, preparing to blast him without even using the sights. Then, from like >60 meters away, I saw a flash. And I fell backward, eyes staring lifelessly to the yellowish Berlin sky. He was actually as shocked as I was, if not more...
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A.K.A. Von Apfelstrudel. |
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#84
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Sounds like quite the issue if you ask me, I'll look in to it...
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#85
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Okay I've decided it now, this is the best RO map ever.
Great work EvilHobo. <3 One thing though, while playing on the Soviet side, I saw that the tracers from the Pantherturm are barely noticeable now. Could be me though, and I don't know if it's correct or not. But I could't really see them when they were zipping by in front of my eyes. |
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#86
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I was playing earlier, on the 52 player map again and we really stopped the Russian advance at the Deutsche Bank, even once they'd capped it the amount of time left didn't let them win. The annoying thing is I got another error closing the game, just before the round ended... Like I said may just be the server though.
Last edited by Trendkill; 09-25-2007 at 11:28 AM. |
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#87
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Quote:
![]() All those months of work seem to have paid off. Glad I can bring "the best RO map ever" to people. And it's only going to get better methinks.
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![]() why even bother |
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#88
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Yeah m8 , its nearly perfect!
I have 2 suggestions after playing a short round of it: -Please get rid of turret Shake while firing the MG -its quite unrealistic -I dont think its realistic to see every other Allied soldier launching Panzerfausts fruitlessly around trying to hit a proned German.- might have mentioned this before- I have a terrible memory. |
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#89
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I don't think I will completely eliminate the turret shake, but just reduce it to a very, very subtle degree. Nothing nearly as extreme as what is currently in game.
Also, Panzerfausts in Allied hands are being addressed as stated before. It works hand in hand with network optimization, so the only active Panzerfaust spawns will be where the Germans are, more or less.
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#90
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I noticed this earlier, when in this window, at a certain angle (usually looking upwards whilst standing close to the wall on your left) the sky turns black.
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#91
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I saw you posted it earlier and am aware of the issue. I'm getting to the point where I'm just going to start deleting portals/zones because of issues like this; it is too much of a hassle to try to construct these things on angles.
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#92
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cool m8,
I always really hated turret shake... I mean I dont think an MG has the power to shake a several ton turret with its recoil-
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#93
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I think the explosions should be put back in when you destroy a tank.
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#94
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It's going to require a little more code work. As (I'm pretty sure) I stated before, that was the intent, to have them explode when destroyed but for the remaining hull not to burn. But the way the code is set up, it forces either everything or nothing on you: there is no gray area where you can have one destruction effect but not the other. At least, not easily. Currently my top code priority is the hybrid Panzerfaust pickups, because improving performance is something I really want to do, especially if this map is to be run on larger servers.
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#95
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Hello
I was playing the beta2 (although I'm not completely positive) and was able to drive the SU76 into the German spawn on the last objective. (I didn't have any shells left though )I don't know if that should be changed so I'm here just to report it. -p. |
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#96
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It was something I was worried about but I didn't think anyone would make it there. I can put a blocking volume there to exclude the tanks, or some small tank traps.
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#97
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puss, you spawn killer!
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#98
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Really, if the SU-76 can run the gauntlet of fire of the bridge, and somehow pass unscathed to the german spawn, it almost deserve to get those sweet spawn kills. That somehow says something about the quality of the german team during that round.
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#99
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I wanna play some Kriegstadt today. Those interested join the CoreNA Kriegstadt 24/7 server today at around 3pm PST/6pm EST. Let's fill her up. Get offa the Danzig server and come play a map you have to work for in order to win! Heeeyaw! Kiiiiyah! Hooorahh! Head em out, move em up, rawhide!
..a special cookie .jpg to the one who can stab me
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#100
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I want jpg cookies.
GMT time plz.
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![]() Arrow Key user 4 of 2 System specs: E6600 Core 2 Duo @ 2.4GHz, GeForce 450 GTS, 4 GB RAM, Win 7 |
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