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  #1  
Old 11-21-2005, 04:49 PM
Kyril =VIII= Kyril =VIII= is offline
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Default TrackIR Support?

I remember awhile back that NaturalPoint had contacted you about implementing TrackIR in Red Orchestra. With RO being a revolutionay game, it would be awesome if this feature were to be included as well. Any word?
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  #2  
Old 11-21-2005, 05:01 PM
Pycckuu Pycckuu is offline
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How would trackIR work, though? Would it just be used to turn the head independantly of the weapon?(that would be cool)
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  #3  
Old 11-21-2005, 05:06 PM
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Quote:
Originally Posted by Pycckuu
How would trackIR work, though? Would it just be used to turn the head independantly of the weapon?(that would be cool)
Exactly...like peeking around a corner...etc.
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  #4  
Old 11-21-2005, 05:08 PM
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Quote:
Originally Posted by PUTZ
Exactly...like peeking around a corner...etc.
Well, I think leaning would be better for that, but an OFP stylee looking around without moving your aim would just be plain cool.
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  #5  
Old 11-21-2005, 05:14 PM
Skvate Skvate is offline
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cant really see the point with trackIR in a game like this. More for flight-sims etc.
Would be cool if RO supported full free aim. Then trackIR could be used for viewing, and the mouse for aiming.
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  #6  
Old 11-21-2005, 06:41 PM
Moz Moz is offline
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what about in tanks?
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Old 11-21-2005, 06:51 PM
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I heard the TrackIR kit was somewhat expensive, although it does sound like a great idea in terms of immersion.
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Old 11-21-2005, 06:51 PM
Skvate Skvate is offline
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you cant see **** from inside a tank anyways :P

The trackIR is primarily designed for sims where you have almost 360 degree of viewing(like in a cockpit...although its probably more like 270). In a tank, you have less...unless you put your head up the hatch of course :P
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Old 11-21-2005, 06:54 PM
Pycckuu Pycckuu is offline
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Quote:
Originally Posted by Skvate
you cant see **** from inside a tank anyways :P

The trackIR is primarily designed for sims where you have almost 360 degree of viewing(like in a cockpit...although its probably more like 270). In a tank, you have less...unless you put your head up the hatch of course :P
Well, if they model out the interiors of the tanks completely, i can see how it can come in handy.
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Old 11-21-2005, 06:56 PM
Mormegil Mormegil is offline
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Since this is my first post on "RedOrchestraGame" - congrats to the devs! I've loved this game since 3.0. Glad to see you guys finally get paid.


Anyways, about TrackIR - I agree it would be great to see implemented some time. Not only would this be great for tanks (as previously suggested), but it would be really handy when trying to stay hidden as infantry, as a free look system.

Lots of times, I'm prone behind some bushes, and when I use the mouse to look left and right, my whole body moves, making me much more visible.

This could also be great for deployed MGs. It would be nice to look further than you can pivot.


Unfortunatley, this would require a whole lot of extra modeling by the devs. They'd have to model the rest of the body that you presently can't see.

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Old 11-21-2005, 09:24 PM
DesilciuM DesilciuM is offline
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Would be so nice too be able too move like that, loved that in OPF
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  #12  
Old 11-21-2005, 09:27 PM
Death_Eagle_571 Death_Eagle_571 is offline
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Yeah, this would be awesome! I wonder if moving your head would move the model's head...lol, I can see someone getting frustrated inside a tank and nashing their heads into the turret walls!
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Old 11-21-2005, 09:35 PM
Mormegil Mormegil is offline
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One issue to be wary of is the fact that non-TrackIR users would be at a disadvantage.

I could see this being implemented as a key activated Free Look system, with support for TrackIR.
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  #14  
Old 11-21-2005, 10:46 PM
Moz Moz is offline
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a key you hold down and you can emulate the TrackIR system

(rotate the view with mouse, right button and you can move the head vertical/laterial, and then hold the left button to move the head forward or back)

6 degrees of freedom.
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  #15  
Old 03-12-2007, 06:39 PM
Capmatt Capmatt is offline
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Time to bring this topic back.

I recently viewed a demonstration at a pilot shop of the new TrackIR 4 with the new Microsoft Flight Simulator. It showed off the 6 degrees of movement.

Amazing!

This would be perfect for RO, to use to peek around corners or over the top of an obstacle instead of having to use the "Q" and "E" keys. Not only that but look in one direction with your weapon pointed at a possible threat in another direction. Allowing you to "keep your head on a swivel" and be aware of what is going on around you. This will also free up the Q and E keys for other commands, if you so desire.

Although it is very expensive, but it would allow you use the natural inclination of tilting, turning, raising, or dipping your head to get a better view of things.
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  #16  
Old 03-12-2007, 07:20 PM
EscAz EscAz is offline
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ok i have Track IR, i use it for IL2, WW2ol or stuff but I don't see the point in RO.
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  #17  
Old 03-12-2007, 07:34 PM
Capmatt Capmatt is offline
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Better to have and not need it. I think it could go a long way.

EscAz. Do you have TrakIR 4, (which is the newest version) or TrackIR3 with the latest software update? The latest software update brings TrackIR 3 up to TrackIR 4 standards. Anything older than those two versions does not have six degrees of freedom. TrackIR4 would free up your hands for other things. It would make the experience much more immersive and allow the player more situational awareness. Six degrees of freedom = everything your head does in real life. It is much more natural and much more realistic.
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  #18  
Old 03-12-2007, 09:29 PM
Hyperion2010 Hyperion2010 is offline
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I can see it being useful, but Ramm would be coding like is was March 06 all over again redoing how the engine handled stuff. I'd love to see it, but it seems like a huge investment for relatively little return.

There are many other things that are easier to add first and which would make more people happy overall.
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  #19  
Old 03-12-2007, 09:42 PM
Capmatt Capmatt is offline
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Quote:
Originally Posted by Hyperion2010 View Post
I can see it being useful, but Ramm would be coding like is was March 06 all over again redoing how the engine handled stuff. I'd love to see it, but it seems like a huge investment for relatively little return.

There are many other things that are easier to add first and which would make more people happy overall.
Fair enough...for this version.
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  #20  
Old 03-12-2007, 09:53 PM
Hyperion2010 Hyperion2010 is offline
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Quote:
Originally Posted by Capmatt View Post
Fair enough...for this version.
We can always hope
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