Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra: Ostfront 41-45 Forums > Red Orchestra General > Red Orchestra Tactics

Red Orchestra Tactics All About Tactics

Reply
 
Thread Tools Display Modes
  #1  
Old 02-28-2006, 03:33 PM
Phoenix-D Phoenix-D is offline
Senior Member
 
Join Date: Feb 2006
Posts: 706
Default Iron sigh question

As someone who's never shot anything with sights in RL..I have a bit of an issue with RO. Namely: what part of these blasted sights am I supposed to put on the target? Especially with the scoped rifles- I use the full-screen view, and for the life of me I can't figure out where to aim. If I use the tip of the black bar, I always seem to miss.

(I think this might explain my horrible accuracy in the mod..)
Reply With Quote
  #2  
Old 02-28-2006, 03:49 PM
Hyperion2010's Avatar
Hyperion2010 Hyperion2010 is offline
Senior Member
 
Join Date: Nov 2005
Location: NC
Posts: 2,560
Default

http://www.redorchestra.clanservers....nfantry_30.pdf

page 11 should help . And dont forget to practice practice practice!
__________________

<Andreas> not just CHUGGACHUGGAWHEEDLEWHEELDE
Reply With Quote
  #3  
Old 03-01-2006, 02:02 PM
Bobdog's Avatar
Bobdog Bobdog is offline
Moderator
 
Join Date: Nov 2005
Location: Texas
Posts: 1,910
Default

Basically, it's something you have to learn. Since RO calculates bullet drop, you have to take into account the distance between you and your target; the rifles are sighted so that a bullet will hit at the tip of the sight at a couple of hundred yards (I can't tell you exact numbers for each rifle). As you get farther and farther away from your target, the bullet will hit lower and lower on your iron sights. This is especially evident, as you said, in sniper rifles. Since you can see enemies at a much larger distance with a sniper rifle, you have to account for a much larger bullet drop.

Here's an example:

Let's just say for the sake of this that an MN 91/30 is zeroed at 200 yards, that is to say that if you were to fire at a target from 200 yards, your bullet would land very close to where the tip of your ironsight is. If you were to fire from, say 350 yards away you would have to aim higher to hit the same place than you would if you were shooting from 200 yards, since the bullet would have travelled farther and thusly dropped more over it's travel to the target. Therefore, if you were firing at someone with a sniper rife from, say 660 yards, you would have to account for quite a lot of bullet drop.

Basically all you can do is practice until you learn to just intuitively know how far away from an enemy you are and how much the bullet will drop in the distance. Either you're going to have to tolerate playing online and getting shot a lot while learning, or you can load up practice mode with some bota and take pot shots at them until you feel comfortable with your skill.
__________________

YOU DARE AGREE WITH ME?!
Reply With Quote
  #4  
Old 03-06-2006, 03:05 AM
ForgottenHero ForgottenHero is offline
Senior Member
 
Join Date: Jan 2006
Posts: 230
Default

can we adjust the rear iron sites for elevation? i never played any r.o. yet.
Reply With Quote
  #5  
Old 03-06-2006, 04:15 AM
[-project.rattus-]'s Avatar
[-project.rattus-] [-project.rattus-] is offline
Senior Member
 
Join Date: Nov 2005
Location: Austria
Posts: 2,937
Default

Quote:
Originally Posted by ForgottenHero
can we adjust the rear iron sites for elevation? i never played any r.o. yet.
Nope. I think changing the elevation during battle was a bad idea, as it would ruin the zeroing of the weapon, thus making it harder, if not impossible to hit anything. also, you are much quicker if you just raise your gun a little.

As a rule of thumb: always aim for the head, and you should hit, no matter how far away the target is. If the target is prone aim slightly above the head, if you are far away.

And to the sniper: not only bullet drop is to be taken into account, but also travel time. So when you shoot a moving target, don't forget to "lead" it, menaing you shoot not at the target directly, but at the point where the target will be at the time your bullet arrives Note though that you need to lead more on servers with high ping, as the ping logically delays your shots a little.
__________________

RIP ROLadder 2004-2012
Reply With Quote
  #6  
Old 03-06-2006, 08:55 AM
Mr._Kong's Avatar
Mr._Kong Mr._Kong is offline
Senior Member
 
Join Date: Jan 2006
Location: A Sniper Position Near You.
Posts: 1,424
Default

The only way to really learn how to do this as was said before is to practice, take the mod for example. Even though the bots sucked I would still load them up just to get practice taking pot shots at them. This was helpful with the sniper because I rarley got a chance to use during onlne play.
__________________

-
Reply With Quote
  #7  
Old 03-07-2006, 05:33 AM
hellenic_militant hellenic_militant is offline
Member
 
Join Date: Mar 2006
Location: Australia
Posts: 63
Default

With the new iron sight system, i think its alot easier for those who have fired a firearm through rl iron sights (i.e: being myself) But for those who are having trouble grasping the concept, theres some good diagrams in 'Infantry Tactics'.
__________________
[FONT=Palatino Linotype]..:::Raising the Greek Flag since 1989:::..[/FONT]
Reply With Quote
  #8  
Old 03-08-2006, 12:25 AM
THG repo THG repo is offline
Senior Member
 
Join Date: Nov 2005
Location: Auckland New Zealand
Posts: 606
Default

Can somone make a sticky of all the target systems and point to where the bullet should hit and what all the other stuff means esp in tanks but even rifles could do with a visual guide
__________________
Hoff: "Man Baby Boomerz WTF We gonna Do?"
Samual L.: "You know in Africa they shake old people outa trees..."
Kitt: "WTF?? lawl"
Reply With Quote
  #9  
Old 03-08-2006, 02:08 PM
[CiA]Stiletto [CiA]Stiletto is offline
Senior Member
 
Join Date: Nov 2005
Posts: 845
Default

General rule: put the tip of the front sight (triangular blade or rectangular post as presented for all RO weapons, except that Panzerfaust has a front bead instead) on the target's center of mass.



As an example, the tip of the little triangular thing at the end of the gun goes on what you want to hit.
Reply With Quote
  #10  
Old 03-08-2006, 02:17 PM
Kurtz Kurtz is offline
Senior Member
 
Join Date: Jan 2006
Posts: 401
Default

Quote:
Originally Posted by [-project.rattus-]
Nope. I think changing the elevation during battle was a bad idea, as it would ruin the zeroing of the weapon, thus making it harder, if not impossible to hit anything. also, you are much quicker if you just raise your gun a little.
Nope, adjusting the elevation doesn't ruin the zero, especially on iron sighted rifles (changing the windage would, but I don't think that's an issue in the game). Scoped rifles would probably be a different matter, as I'm not sure the scopes of the period were designed to be actively adjusted during combat. (Optics is not really my forte though, so maybe someone else can comment).

Most iron-sighted rifles were, as previously mentioned, intended to hit at ~200 yards with the sights on the lowest settings. At closer ranges, this leads to the rifles actually shooting much higher than the point of aim, so soldiers often shot for the center of mass. That way, at closer range you'd hit someone in the chest or head, while at long range you'd still hit them in the gut or pelvis. What I want to know is, in RO, will you have to compensate for your gun shooting high at close range as well as bullet drop at long range?
Reply With Quote
  #11  
Old 03-08-2006, 02:47 PM
[CiA]Stiletto [CiA]Stiletto is offline
Senior Member
 
Join Date: Nov 2005
Posts: 845
Default

Nope.
Reply With Quote
  #12  
Old 03-08-2006, 04:34 PM
[CoFR]BooBoo [CoFR]BooBoo is offline
Senior Member
 
Join Date: Jan 2006
Location: Tarzana, CA, USA
Posts: 706
Default

Actually you do have to compensate for close targets in some circumstances. For instance shooting at a prone enemy, or if all you can see is their head poking out of cover. It's not much, since the bullet will only rise above the sight line about 3 inches for a rifle sighted at 200 yards (at least the rifles modelled in the game). You'll primarily have to adjust for distant targets, since with a 200 yard zero for, say, a Mosin-Nagant 91/30 the bullet will be impacting 12 inches BELOW point of aim at 300 yards.

Just a nitpick, but most combat rifles were "battle sighted" (zeroed) at 300 yards/meters/arshins rather than 200. (FYI, the arshin is the Russian unit of measure used for the 91/xx series, about 28 inches per arshin IIRC)
Reply With Quote
  #13  
Old 03-09-2006, 12:48 AM
Phoenix-D Phoenix-D is offline
Senior Member
 
Join Date: Feb 2006
Posts: 706
Default

Thanks Stilleto, that's the kind of thing I was looking for.

The one thing I've fired in RL was this oversized net-gun, and it didn't have sights. Mostly because it had an effective range of 30 yards, and the net was big enough you didn't really NEED to aim.
Reply With Quote
  #14  
Old 03-11-2006, 01:44 PM
Denwad Denwad is offline
Senior Member
 
Join Date: Nov 2005
Location: Eglin AFB
Posts: 333
Default

the arshin was abolished when the communists took over, replaced by meters
__________________
Reply With Quote
  #15  
Old 03-11-2006, 02:46 PM
Necro Necro is offline
Senior Member
 
Join Date: Jan 2006
Posts: 121
Default

aiming for the head is a better idea than the center mass as if they're far away the bullet will drop towards they're centermass rather than miss!
__________________
Leader of the -KGD-
#kgd quakenet
Reply With Quote
  #16  
Old 03-11-2006, 03:14 PM
natemo natemo is offline
Senior Member
 
Join Date: Feb 2006
Posts: 115
Default

Quote:
Originally Posted by Necro
aiming for the head is a better idea than the center mass as if they're far away the bullet will drop towards they're centermass rather than miss!
well in most cases if they are that far you cant really aim for parts of there body but i get what your saying aim alittle higher..
Reply With Quote
  #17  
Old 03-13-2006, 04:55 PM
Trigger Trigger is offline
Senior Member
 
Join Date: Mar 2006
Location: Lowestoft, a town in south-east England.
Posts: 124
Default

As long as it hits them i feel ive done my part as a shooter.
__________________
"However many times i said 'It was close' after losing or 'We might win this yet' before losing, ultimatly, we lost." - Trigger following "Close" defeat at the hands of Core NA.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:57 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC