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#1
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The final was released.
Although this map is not faithful to history, if it is enjoyed as a game and it can obtain, it is glad. Thank you for much feedback. The changed part from Beta. -Overhead Map was added. -Protection of the respawn of russia. -Russia prevents self-destruction by ARTY. -ARTY of Russia was reduced from 3 to 2. And the waiting time of ARTY was increased. To 2 minutes. However, the strongest bombardment attacks German. -Perfect BOT. To server admin Please delete Beta version. Please enjoy. http://www.maporchestra.com/download...p13_fileid/304 Special thanks JamOjisan. StaticMeshes used on this map. http://www.maporchestra.com/download...p13_fileid/305
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![]() RO-RO-KurlandKessel, RO-FestungKurland, DH-Ramelle, DH-OmahaBeach, PzB783Mutator etc... Last edited by tochiri; 02-12-2007 at 08:30 AM. |
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#2
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good job on this one, it's the most fun-to-play custom map i have ever played!
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#3
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Thx for this great map. We love to play this map.
We added the map to our [PzDF]-RO-Servers: 194.60.68.70:7757 194.60.68.71:6656 85.14.218.188:7757 We added it also to our RO-German Community-Download-Area. You can download the map here:
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Red Orchestra German Community |
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#4
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There are still two major issues that need to be addressed.
1) Major popping glitches on the boats. 2) The huge fire effects in the burning buildings do not injure or kill you. These are the only issues I see that need to be looked at. |
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#5
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SchutzeSepp
Thank you, there was made worth. mueck Usual thank you for support of a map. Thank you. Zuberlan 1)If some boats move all at once, a problem may crop up. 2)I forgot the damage by fire completely. Sorry.
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![]() RO-RO-KurlandKessel, RO-FestungKurland, DH-Ramelle, DH-OmahaBeach, PzB783Mutator etc... |
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#6
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Hm, well the fire damaging people is the only thing that needs to still be done.
Another thing I may add is to make it so if they fall off the boats into the water they die. There is no swimming animations in the game so seeing people jogging under water is odd. You can easily say that since there is no swimming animations, that they don't know how to swim and just drown when they hit the water. In this map nobody should have any problem getting on the docks without falling into the water anyway, as you can easily walk right up to them from the boats. If you release it again, just release it as RO-EnemyAtTheGates again. You don't need to change anything to the title if that becomes final. Though it wouldn't be too much of a problem if you just changed it back to RO-Volga.
Last edited by Zuberlan; 02-13-2007 at 12:14 PM. |
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#7
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My name suggestion for final version is RO-EnemyAtTheGates_Final.
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#8
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RO-EnemyAtTheGates - will be more than sufficient.
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#9
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Quote:
A problem of Bot is given when I make the water dead zone. For example, when you become German side by a single play, Russia cannot arrive at Dock. A game does not have it. It is easy to let B get on a ship, but does not get it off. Even if I can release this map again, a name of a map does not change it. I can make totally another map as New RO-VolgaOST if I understand this local diorama and the details of a building. ![]() I examined it for oneself and received it, but it was only a big map that obtained.
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![]() RO-RO-KurlandKessel, RO-FestungKurland, DH-Ramelle, DH-OmahaBeach, PzB783Mutator etc... Last edited by tochiri; 02-14-2007 at 09:12 AM. |
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#10
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This map is a lot of fun!
My suggestion, and I realize it's late, is that the buildings need some work. - some windows block players - some textures are not properly aligned - too many buildings on the slope of the riverbank - buildings lack detail - spawn buildings are hard to get out of There are performance issues as well, low framerate looking from river to german spawn. The emitters really slow down the framerate for some reason. There should be a big antiportal under the ground. A lot of the terrain can be made invisible. Also, what is the extra RO-EnemyAtTheGates.rom.uz2 doing in the zip file? Just some constructive criticism. Again, the map is fun to play.
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Last edited by Maj.Faux-Pas; 02-16-2007 at 02:33 PM. |
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#11
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The .uz2 file is for RO server admin use. Its a compressed version of the map to be used for redirect feeds.
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#12
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I think if anything is to be fixed, it should be fire causing damage.
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#13
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Shame this a final version still has a lot of potential especially towards the film and there still bugs ......
ie.2nd allied spawn the ground is higher than walls and you can prone under it .... still a gr8 map tho
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![]() Recruiting cannon fodder !! http://www.deathsquad13.com Pub Ro Server : 217.163.26.206:7757 |
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#14
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Quote:
Thank you for comment. Because there is still several problems in this map, I start an FIX version soon. Thank you for instructions of an anti-fall measure of FPS. I try to try it.
__________________
![]() RO-RO-KurlandKessel, RO-FestungKurland, DH-Ramelle, DH-OmahaBeach, PzB783Mutator etc... |
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#15
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Too many buildings on the slope of the riverbank? I think there is either just enough or not enough as they are needed for cover.
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#16
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I noticed that the attack whistle in this version is gone. Will it be back in next version?
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#17
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I really like this map.
The battle up the hill to the second objective is intense, with great bolting action, the general layout of the river and hill is just right for a hard fight. Once the hill is captured the city fighting is not so good- the russians usually swarm all over the germans. Maybe the germans could have a one-time-spawn at the docks to intercept the russians better. |
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#18
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Thanks.
I largely remodeled this map. Therefore, I released it as Enemy at the gates 2 again. http://www.maporchestra.com/download...p13_fileid/316
__________________
![]() RO-RO-KurlandKessel, RO-FestungKurland, DH-Ramelle, DH-OmahaBeach, PzB783Mutator etc... |
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#19
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I'd like to have this map in my new server, but the links are broken.
Can I have a working URL please? Thanks in advance |
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#20
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