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  #81  
Old 01-10-2007, 11:51 AM
DieFledermaus DieFledermaus is offline
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Um, other than spotting snipers and other enemy postions so you can warn your team or help direct fire concentration.

I realize many times there is no team work whatsoever. But I have found binocs to come in very handy for finding pesky snipers or scouting objectives before my troops get there.

It IS annoying when you are on grenade, an enemy appears close by and you whip out your not-exactly-deadly binoculars on them. But that happens rarely.

What I want to see in the patch is:

LOSE automatic weapon switch. Make it so we have to purposely drop our weapon, so it makes picking up ammo and grenades effortless rather than a bad game of Pickup Sticks.

Make it so a firearm NEVER lands on top of another firearm, with or without the weapon drop fix menitioned above.

Bring back the realistic fuse on the German grenades. I realize it was annoying for noobs to get use to the fact the count started once the pin was pulled and it had to be thrown pretty much immediately, but that was they way it really was. Now the enemy can finish their tea party, wash up and casually saunter away from the grenade before it goes off.
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  #82  
Old 01-10-2007, 11:54 AM
Pdog Pdog is offline
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Quote:
Originally Posted by DieFledermaus View Post
Um, other than spotting snipers and other enemy postions so you can warn your team or help direct fire concentration.

I realize many times there is no team work whatsoever. But I have found binocs to come in very handy for finding pesky snipers or scouting objectives before my troops get there.

It IS annoying when you are on grenade, an enemy appears close by and you whip out your not-exactly-deadly binoculars on them. But that happens rarely.

What I want to see in the patch is:

LOSE automatic weapon switch. Make it so we have to purposely drop our weapon, so it makes picking up ammo and grenades effortless rather than a bad game of Pickup Sticks.

Make it so a firearm NEVER lands on top of another firearm, with or without the weapon drop fix menitioned above.

Bring back the realistic fuse on the German grenades. I realize it was annoying for noobs to get use to the fact the count started once the pin was pulled and it had to be thrown pretty much immediately, but that was they way it really was. Now the enemy can finish their tea party, wash up and casually saunter away from the grenade before it goes off.
Uh, you just gotta hold the nade longer, count 1-2-3, let it go, - boom.
i'd love to see a bash animation for german nades though that'd be sweet.
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  #83  
Old 01-10-2007, 02:20 PM
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How about you drop binos, but they immediatly disappear! Or.... just dont choose the class!

If thats the only one available, then Im afraid your stuck with your expensive pair of binos!

Also

WHERES THE PATCH?????? BOOHOOOOO :O(
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  #84  
Old 01-10-2007, 03:54 PM
malice malice is offline
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Quote:
Originally Posted by D3terioNation View Post
How about you drop binos, but they immediatly disappear! Or.... just dont choose the class!

If thats the only one available, then Im afraid your stuck with your expensive pair of binos!

Also

WHERES THE PATCH?????? BOOHOOOOO :O(

either there all still on vacation or something is building. Havent seen many devs around for the past few days. also isnt the CES thing going on right now? maybe they went to it.
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  #85  
Old 01-10-2007, 04:47 PM
Herman Bix Herman Bix is offline
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My head must be in the sand! Where have you guys been hearing about a game 2? Is there anywhere I can go to look at it for myself? Or are all you guys just speculating on a game 2? I'd love to hear news from ANYONE about all this stuff. I'm definitly excited just getting the slightest hint about a new game. Anyway, If any of you guys are on the tank maps chances are I'll be there! Look for me if you want to team up in a tank!

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  #86  
Old 01-10-2007, 04:50 PM
MILK MILK is offline
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Originally Posted by Pdog View Post
When i play as squad leader there useless to have on inf maps with no arty like kaukasus and danzig its just another item to cycle through when i only want primary weapon and nades
it stinks to have weapon shot out of hand and next item up be binoculars.
so its better to just drop them at spawn.
also i've heard people say they want snipers to have binos or mgs.
its usefull if your spotting for MG or sniper, squad leader can give u binos or whatever.
you use mouse wheel to cycle through your guns?? have you ever tryed to bind primary weapon to mousewheelup and nade to mousewheeldown?
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  #87  
Old 01-11-2007, 01:40 AM
Colt .45 killer Colt .45 killer is offline
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other then the fact that you cant bind weapon buttons very efficiently ingame beause it fkzors withyour veichle switch buttons which are prebound to all the number keys and CANNOT be changed. (course you can bind other keys over them, then they dont work...
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  #88  
Old 01-11-2007, 02:42 AM
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Who needs a patch? The custom maps being released are solid!
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  #89  
Old 01-11-2007, 12:45 PM
MrSkip MrSkip is offline
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Who needs a patch? The custom maps being released are solid!

Indeed...and the coming mods look great...TW has already done ww2 fans a great deed by releasing this great game.
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  #90  
Old 01-11-2007, 07:09 PM
Gunrun247 Gunrun247 is offline
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Why does the development cycle seem to be saving up a whole bunch of fixes and waiting for content? Why can't you just slowly trickle out fixes as you get them, and once in a while give us new content?
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  #91  
Old 01-11-2007, 07:16 PM
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Quote:
Originally Posted by D3terioNation View Post
How about you drop binos, but they immediatly disappear! Or.... just dont choose the class!

If thats the only one available, then Im afraid your stuck with your expensive pair of binos!

Also

WHERES THE PATCH?????? BOOHOOOOO :O(
We just got through about 3 major holidays here in the past month or two... Don't expect any new patch for a bit.
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  This is the last developer post in this thread.   #92  
Old 01-11-2007, 08:18 PM
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As some people seem not to read my previous posts (/me gives busterhyman with an evil eye).

1) We are still supporting RO:O and will well into 2007. At the end of 2007 we will re-evaluate our support of RO:O depending on several factors including but not limited too, sales of the game, ammount of current players, and others.

2) Some members of the team are working on our new project here at Tripwire Interactive. No, I will not tell you what it is. We will probably announce more information on it at GDC this year or another expo event (such as what remains of E3 this year, we still have to see how that plays out).

3) These past 2 months many members of the team have been tied up doing non game work such as business related work, holidays and sickness. Due to such, our work slowed down a bit over the months of November and December, but it did not stop. We currently have part of the upcoming patch in testing, and many more parts of it are still being worked on. I'll hand out more info on this in the coming weeks as we firm up our deadlines and plans.

We know many of you have come to expect frequent updates from us here at TWI, there are times when it just won't be possible. That doesn't mean we don't want to do these things, it is as I said, just not possible all the time. We will try to keep our standards with your expectations when we can.

Tripwire is glad that all of you enjoy Red Orchestra: Ostfront and continue to do so on a daily basis, helping us become one of the most played games in the world. We will not reward your loyalty to us and our product by letting you sit in the dark while we drop the game.

(/me gives busterhyman with an evil eye again)
Now to address the question - Why does tripwire sit on code updates while waiting around for art updates?

The Answer - We don't. Most of the time the art is done and in place well before we finalize the code, be it updates or fixes.


-Note: busterhyman please do not feel that I am picking on you or singleing you out. My comments are in jest (somewhat ), and your name is the one on this page that stood out while I was replying.
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  #93  
Old 01-11-2007, 08:42 PM
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Don't forget to breathe Yosh.
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  #94  
Old 01-11-2007, 08:57 PM
Colt .45 killer Colt .45 killer is offline
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hrmm i like reading over a nice long post like that from a guy like yosh, reasures me that the team is still there and that i havent woken up from some good dream
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  #95  
Old 01-11-2007, 10:33 PM
DukNCover DukNCover is offline
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Quote:
Originally Posted by Yoshiro View Post
Tripwire is glad that all of you enjoy Red Orchestra: Ostfront and continue to do so on a daily basis, helping us become one of the most played games in the world. We will not reward your loyalty to us and our product


!!!!


































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  #96  
Old 01-12-2007, 04:11 AM
Brad Brad is offline
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Never doubted you guys.
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  #97  
Old 01-12-2007, 06:28 AM
=GG= Mr Moe =GG= Mr Moe is offline
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I think the Devs have us programmed like Pavlov's Dog. We are sitting at our computers drooling while we are playing RO

Updates will come in due time...
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  #98  
Old 01-12-2007, 07:15 AM
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Yoshiro, I think you should make news post to news section of "home" regarding this subject.
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  #99  
Old 01-12-2007, 09:09 AM
Madeyes Madeyes is offline
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Quote:
Originally Posted by Yoshiro View Post
As some people seem not to read my previous posts.

Yoshi perhaps you should put this post up as a sticky.
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  #100  
Old 01-12-2007, 10:23 PM
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Quote:
Originally Posted by Yoshiro View Post
Tripwire is glad that all of you enjoy Red Orchestra: Ostfront and continue to do so on a daily basis, helping us become one of the most played games in the world. We will not reward your loyalty to us and our product by letting you sit in the dark while we drop the game.
And we love u for it Waiting patiantly on the next update, the game is solid as it is right now but it can always get even better... I hope
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