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#1
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[FONT=Arial]Description:[/FONT] [FONT=Arial]Changes:[/FONT]
[FONT=Arial]To Mappers[/FONT] [FONT=Arial]Thanks to:[/FONT] [FONT=Arial] [/FONT][FONT=Arial] ![]() [/FONT]
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![]() Last edited by Moz; 12-07-2006 at 01:26 PM. |
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#2
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sweet. now you can remove the "coming soon" from you sig... dling now, again looks good.
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__________________ Capt.Marion |
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#3
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Download up
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#4
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Will be adding this to the servers when I get home from work tonight. Congrats on the final product!
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#5
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Great work Moz have added this to The Wild Bunch server...Cry Havoc and Let slip the dogs of war
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I'm on a vodka diet, I've lost 3 days so far. Beta test rig: I7-920 overclocked to 3.5ghz, 6gb DDR3, ATI 4890 2gb, Realtec HD sound,Win 7 x64 |
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#6
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Quote:
Moz, that entry is not really needed. It doesn't hurt anything but when we ran the tests, we didn't make that entry in the .ini file and still, we had everything in all its glory.
We now have Black Day July FINAL on the server and running in super fine. The Re-Directs are set and the users are ready! Last edited by Mike_Nomad; 11-26-2006 at 02:27 PM. |
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#7
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AFAIK without that file in the server packages people will not download the package from the server. I remember having this problem in UT2003 but that was 3 years ago/.
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#8
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Quote:
Apparently there's been some changes made since then... from our test time 'till now, it simply feeds the needed files to the users without a hassle. Doesn't really matter, as it obviously works both ways. We've played this map all morning - its Grrreat!! |
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#9
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As Mike said, it really is great. I like the addition of the new Stug skin, the T34 and the planes flying above you. Best tankmap for me.
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[fONT=Arial]Ingame name: Rednas[NL][/FONT] |
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#10
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I'll confirm that the entry in the ini file is not needed. FYI for server admins, all the addtional files can be compressed the same way you compress ROM files. They also need to be placed in the same folder as the compressed ROM files on your redirect.
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#11
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Not a single person has commented on my favourate skin (the Pz3)
:'(
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#12
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Love the Panzer III skins. Now my fav. tank looks even better. Thanks Moz.
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#14
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Best tank map so far.. great work!
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#16
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This looks very cool, I can't wait! Thx Moz
See you all at the front. |
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#17
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I've been getting emails and PMs saying the timelimit is 15-20 minutes too long.
I'm not sure how widespread this is, in the rounds I've played the game always ended at the 20~ minute mark but I don't know how widespread this is. This is the final version, but if its this case across the board I MIGHT consider doing one of those really lame "RO-yaddayadda_Redux" versions. If I do a redux (which is unlikely) I'll add a some cool features to make it more than a stupid patch. Any comments would be helpful
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#18
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Time is good, it plays well and we always end around that time. The camo on all the vehicles work really well, the StuG and Pz III are almost invisible next to the new (nice ones) trees.
+ I luv those planes.
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[fONT=Arial]Ingame name: Rednas[NL][/FONT] |
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#19
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Dammit I wanna play!!!
*slinks off to see if any server is playing it*
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I love TWI |
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#20
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This map is a tankers wet dream. I dont tank very often, but I wanted to try the map out... luckily there was a server playing it and I jumped in.
First thing... I HATE those busted tanks laid out everywhere lol... cant count how many times I stopped and aimed on them and realizied they were "fake" Other than that, the map is flawless... very long distance tank engagments... I destroyed a T34 from so far away I could count 5 seconds off in the time it took the shell to reach him, did it in a stug at that. Good job.... this map may get me into tanking. Oh and btw... those planes are freakin awesome, the immersion factor of this map is off the scale.
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![]() What happened to map diversity?! Im sick of Danzig and Arad! What about Kaukasus? Rokowice? Baskan Valley? Krasnyi Oktybir? |
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