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Final Map Releases Post your finished maps here!

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  #1  
Old 11-25-2006, 07:48 PM
Moz Moz is offline
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Default Black Day in July

[FONT=&quot]
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[FONT=&quot]README

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[FONT=Arial]Title:[/FONT][FONT=Arial] Black Day in July[/FONT]
[FONT=Arial]Filename:[/FONT][FONT=Arial] RO-BlackDayJuly_Final.rom[/FONT]
[FONT=Arial]Author:[/FONT][FONT=Arial] Tom “Moz” Hall[/FONT]
[FONT=Arial]Email: [/FONT][FONT=Arial]Tom.C.Hall@gmail.com[/FONT]
[FONT=Arial]Homepage:[/FONT][FONT=Arial] None[/FONT]

[FONT=Arial]Build Time:[/FONT][FONT=Arial] 3 Months[/FONT]
[FONT=Arial]Player Load:[/FONT][FONT=Arial] 26-32 Players[/FONT]
[FONT=Arial]Requirements:[/FONT][FONT=Arial] Same as Standard RO[/FONT]
[FONT=Arial]Description:[/FONT]
[FONT=Arial]On the 12th day of July, 1943 the Battle of Prokhorovka would become the largest Tank Battle in all of human History. This pivotal battle in Operation Zitadelle and of the Battle of Kursk would be a huge turning point in the war and the beginning of the end for The Third Reich.[/FONT]
[FONT=Arial]Changes:[/FONT]
    • [FONT=Arial]Completely new Trees[/FONT]
    • [FONT=Arial]Rebuild objectives from scratch[/FONT]
    • [FONT=Arial]New locking pattern[/FONT]
    • [FONT=Arial]Returned the Prokhorovka Line objective and split into 2[/FONT]
    • [FONT=Arial]Improved visuals[/FONT]
    • [FONT=Arial]Time limit Adjusted[/FONT]
    • [FONT=Arial]New Custom skins for Stug3, Pz3[/FONT]
    • [FONT=Arial]Added T34(r) [/FONT]
    • [FONT=Arial]Added Third German Spawn area[/FONT]
    • [FONT=Arial]Increased Artillery spotter limit to 2[/FONT]
      • [FONT=Arial]Added UC for Artillery spotter[/FONT]
    • [FONT=Arial]Reengineered bot support.[/FONT]
    • [FONT=Arial]New scripted events[/FONT]
    • [FONT=Arial]New emitter effects[/FONT]
    • [FONT=Arial]Many new ambient effects[/FONT]
[FONT=Arial]To Mappers[/FONT]
[FONT=Arial]Feel free to use my packages in your levels, just be sure to reference me and my email address (tom.c.hall@gmail.com) in your readme.[/FONT]
[FONT=Arial]Thanks to:[/FONT]
  • [FONT=Arial]Mike_Nomad of RGN for helping me playtest some versions[/FONT]
  • [FONT=Arial]Mofo for trying to hold a few playtests.[/FONT]
  • [FONT=Arial]Ramm for helping me sort out the flicker problem.[/FONT]
  • [FONT=Arial]Wilsonam for his very useful website on this battle. [/FONT]
  • [FONT=Arial]Tripwire for making RO and to everyone that put up with the first versions. [/FONT]


[FONT=Arial][/FONT]


[FONT=Arial]
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[FONT=Trebuchet MS][FONT=Lucida Sans Unicode]RO-BlackDayJuly - RO-AprilShowers[/FONT]
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Last edited by Moz; 12-07-2006 at 01:26 PM.
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  #2  
Old 11-25-2006, 07:52 PM
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Capt.Marion Capt.Marion is offline
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sweet. now you can remove the "coming soon" from you sig... dling now, again looks good.
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  #3  
Old 11-25-2006, 08:14 PM
Moz Moz is offline
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Download up
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  #4  
Old 11-25-2006, 08:35 PM
FreeMan FreeMan is offline
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Will be adding this to the servers when I get home from work tonight. Congrats on the final product!
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  #5  
Old 11-26-2006, 07:16 AM
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ButchCassidy ButchCassidy is offline
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Great work Moz have added this to The Wild Bunch server...Cry Havoc and Let slip the dogs of war
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  #6  
Old 11-26-2006, 08:10 AM
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Mike_Nomad Mike_Nomad is offline
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Quote:
Originally Posted by Moz View Post
IMPORTANT
[FONT=Arial]In order to have the tank skins to work on your server you will need to add “Moz_BDJCamo_01.u” to the server packages in the "Redorchestra.ini".[/FONT]


Moz, that entry is not really needed. It doesn't hurt anything but when we ran the tests, we didn't make that entry in the .ini file and still, we had everything in all its glory.

We now have Black Day July FINAL on the server and running in super fine. The Re-Directs are set and the users are ready!
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Last edited by Mike_Nomad; 11-26-2006 at 02:27 PM.
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  #7  
Old 11-26-2006, 12:22 PM
Moz Moz is offline
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AFAIK without that file in the server packages people will not download the package from the server. I remember having this problem in UT2003 but that was 3 years ago/.
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  #8  
Old 11-26-2006, 02:26 PM
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Quote:
Originally Posted by Moz View Post
AFAIK without that file in the server packages people will not download the package from the server. I remember having this problem in UT2003 but that was 3 years ago/.

Apparently there's been some changes made since then... from our test time 'till now, it simply feeds the needed files to the users without a hassle. Doesn't really matter, as it obviously works both ways.

We've played this map all morning - its Grrreat!!
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  #9  
Old 11-26-2006, 02:50 PM
sander sander is offline
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As Mike said, it really is great. I like the addition of the new Stug skin, the T34 and the planes flying above you. Best tankmap for me.
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  #10  
Old 11-26-2006, 05:28 PM
FreeMan FreeMan is offline
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I'll confirm that the entry in the ini file is not needed. FYI for server admins, all the addtional files can be compressed the same way you compress ROM files. They also need to be placed in the same folder as the compressed ROM files on your redirect.
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  #11  
Old 11-26-2006, 10:58 PM
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Not a single person has commented on my favourate skin (the Pz3)

:'(
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  #12  
Old 11-26-2006, 11:43 PM
Zbojnik Zbojnik is offline
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Love the Panzer III skins. Now my fav. tank looks even better. Thanks Moz.
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  #13  
Old 11-27-2006, 03:44 AM
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uploading to the [-project.twilight-] public server.

really great work and thx for the lot of time you were working on this beautiful map.

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  #14  
Old 11-27-2006, 08:34 AM
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Best tank map so far.. great work!
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  #15  
Old 11-27-2006, 10:00 AM
Tru3Slaughter Tru3Slaughter is offline
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great map Moz, all the hard work and many efforts to realize this final version shine thru thanks
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  #16  
Old 11-27-2006, 10:48 AM
2fisted 2fisted is offline
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This looks very cool, I can't wait! Thx Moz
See you all at the front.
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  #17  
Old 11-27-2006, 01:51 PM
Moz Moz is offline
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I've been getting emails and PMs saying the timelimit is 15-20 minutes too long.

I'm not sure how widespread this is, in the rounds I've played the game always ended at the 20~ minute mark but I don't know how widespread this is.

This is the final version, but if its this case across the board I MIGHT consider doing one of those really lame "RO-yaddayadda_Redux" versions.

If I do a redux (which is unlikely) I'll add a some cool features to make it more than a stupid patch.

Any comments would be helpful
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  #18  
Old 11-27-2006, 04:09 PM
sander sander is offline
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Time is good, it plays well and we always end around that time. The camo on all the vehicles work really well, the StuG and Pz III are almost invisible next to the new (nice ones) trees.

+ I luv those planes.
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  #19  
Old 11-27-2006, 04:27 PM
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Dammit I wanna play!!!

*slinks off to see if any server is playing it*
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  #20  
Old 11-28-2006, 10:28 PM
MistaCreepy MistaCreepy is offline
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This map is a tankers wet dream. I dont tank very often, but I wanted to try the map out... luckily there was a server playing it and I jumped in.

First thing... I HATE those busted tanks laid out everywhere lol... cant count how many times I stopped and aimed on them and realizied they were "fake"

Other than that, the map is flawless... very long distance tank engagments... I destroyed a T34 from so far away I could count 5 seconds off in the time it took the shell to reach him, did it in a stug at that.

Good job.... this map may get me into tanking.

Oh and btw... those planes are freakin awesome, the immersion factor of this map is off the scale.
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