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#1
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This just means that one of your brushes has a NULL (default green bubble) texture on it. Simply double-click on the Brush17 actor in your error message there and it should center your view right on the actor. Then just change the texture.
![]() You can also search for the actor using the Binoculars icon (top left part of screen). Type in Brush17, double-click on it and away you go.
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Maps: RO-Leningrad / CC-Ardon / RO-FallenHeroes / KF-MountainPass_Day/Night |
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#3
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Ahhh, never mind, Guppy beat me to it.
And here I was, being nice to the new guy. Sheesh.
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#4
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Yay works now, but I can only move camera around, can't spawn, I added a:
Actor => NavigationPoint => SmallNavigatorPoint => *PlayerStart => *TriggeredPlayerStart Is this right? |
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Just a regular PlayerStart is what you want.
I would suggest spending a day or two looking around the official TW-made maps to get a feel of how things are done.
__________________
Maps: RO-Leningrad / CC-Ardon / RO-FallenHeroes / KF-MountainPass_Day/Night |
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#6
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There isn't one, I looked under Actor => NavigationPoint
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#7
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It doesnt matter which actor you have selected in the actor browser. On a rightclick menu there should always be a PlayerStart by default. Same goes for a light by the way.
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#8
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Ok I've done that buy I still can't spawn.
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#9
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In order to spawn you will have to add class actors to your map, i suggest you look at the sdk manual and the example maps provided.
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#10
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Green? am i color blind? cause mines blue, The texture that is.
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#11
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Looks green to me.
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