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#1
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Last edited by SavetheJets; 09-27-2006 at 08:43 PM. |
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#2
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Huzzah! Love this map in the mod
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#3
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Please post screenies.
__________________
天皇陛下万歳! Company website: http://tonygillham.com "That's not just idle fact, it's cold, hard speculation." - Yahtzee
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#4
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hi
GJ SavetheJets. I thought that spinning a pinwheel was atmosphere. Please refer to Bondarevo.
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#5
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I know you're going to love this but...I was playing beta 2 with two other people on our server and the map crashed our server, same way it did in beta 1.
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#6
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(I&@!#%)*!@#%$K this was fixed, can you please get me a server log then. Because obviously something really wierd is going on that I on my own server testing am unable to re-create. Or maybe be available to meet up sometime and test it out and try some other stuff. It really makes no logical sense as to why this is happening. There is nothing specail (ie triggers, etc) in the map, there are no crazy package dependances ( there was a myLevel error but thats been fixed since) there should be no crazy ROLevel null garabage no timer issues.... ARGHH!!!
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#7
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i just walked out of my server, it crashed with about 8 ppl in there
heres the log if you want it. Code:
Log: STEAMAUTH : ApprovedClient : ClientID 44 SteamID ScriptLog: New Player Pvt._Snoob Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 52503->52365; refs: 684001 ScriptLog: New Player john id= ScriptLog: New Player Sgt.Malony. NetComeGo: Close TcpipConnection 82.41.122.11:1319 Sun Oct 1 14:45:20 2006 NetComeGo: Close TcpipConnection 66.108.228.31:2368 Sun Oct 1 14:45:32 2006 Log: Developer Backtrace: Log: [ 1] ./ucc-bin-real [0x8647967] Log: [ 2] [0xffffe420] Log: [ 3] ./ucc-bin-real [0x80ff165] Log: [ 4] ./ucc-bin-real [0x80ff236] Log: [ 5] ./ucc-bin-real [0x850dbf3] Log: [ 6] ./ucc-bin-real [0x85854e7] Log: [ 7] ./ucc-bin-real [0x85855aa] Log: [ 8] ./ucc-bin-real [0x8585775] Log: [ 9] ./ucc-bin-real [0x8585856] Log: [10] ./ucc-bin-real [0x85857e3] Log: [11] ./ucc-bin-real [0x85858ca] Log: [12] ./ucc-bin-real [0x85858ca] Log: [13] ./ucc-bin-real [0x85858ca] Log: [14] ./ucc-bin-real [0x85858ca] Log: [15] ./ucc-bin-real [0x85855aa] Log: [16] ./ucc-bin-real [0x8587b4c] Log: [17] ./ucc-bin-real [0x81e2f55] Log: [18] ./ucc-bin-real [0x833d070] Log: [19] ./ucc-bin-real [0x85aad65] Log: [20] ./ucc-bin-real [0x85aaa05] Log: [21] ./ucc-bin-real [0x85bf9f5] Log: [22] ./ucc-bin-real [0x85c6ebb] Log: [23] ./ucc-bin-real [0x85aae16] Log: [24] ./ucc-bin-real [0x85bf9f5] Log: [25] ./ucc-bin-real [0x85c678c] Log: [26] ./ucc-bin-real [0x80ff3b2] Log: [27] ./ucc-bin-real [0x80ff4d5] Log: [28] ./ucc-bin-real [0x81de134] Log: [29] ./ucc-bin-real [0x881d40e] Log: [30] ./ucc-bin-real [0x82a1811] Log: [31] ./ucc-bin-real [0x81fd226] Log: [32] ./ucc-bin-real [0x81ff53c] Log: [33] ./ucc-bin-real [0x8205584] Log: [34] ./ucc-bin-real [0x81ac161] Log: [35] ./ucc-bin-real [0x815fb24] Log: [36] ./ucc-bin-real [0x804d78a] Log: [37] /lib/tls/libc.so.6(__libc_start_main+0xd0) [0x4006de80] Log: [38] ./ucc-bin-real [0x804aea1] Log: Unreal Call Stack: AActor::UpdateRenderData <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- UObject::ProcessEvent <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- AROBallisticProjectile::physProjectile <- AActor::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main Exit: Exiting. Log: FileManager: Reading 0 GByte 319 MByte 309 KByte 412 Bytes from HD took 12.284155 seconds (5.750533 reading, 6.533623 seeking). Log: FileManager: 0.000000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: Log file closed, Sun Oct 1 14:45:33 2006 Last edited by Paulski; 10-02-2006 at 12:13 AM. |
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#8
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might wanna remove the Steam IDs there pawel ;-)
__________________
![]() | Forum Moderator & Support | ![]() I am not an employee, my posts are my own. |
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#9
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omg i could kiss you
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#10
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come on our teamspeak tonight and go for it
__________________
![]() | Forum Moderator & Support | ![]() I am not an employee, my posts are my own. |
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#11
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umm i did but does it really matter
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#12
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Our Server crashes while running this map.
BTW this map looks absolutely awesome ![]() Hope you can fix the problem
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