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Beta Map Releases Post your beta maps here!

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  #1  
Old 09-27-2006, 08:37 PM
SavetheJets SavetheJets is offline
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Default RO-Goldap_b2

http://www.maporchestra.com/download...p13_fileid/227

Last edited by SavetheJets; 09-27-2006 at 08:43 PM.
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  #2  
Old 09-27-2006, 09:09 PM
[5.SS] Herr Hut [5.SS] Herr Hut is offline
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Huzzah! Love this map in the mod
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  #3  
Old 09-28-2006, 03:57 AM
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Nestor Makhno Nestor Makhno is offline
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Please post screenies.
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  #4  
Old 09-28-2006, 06:22 AM
tochiri tochiri is offline
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hi
GJ SavetheJets.
I thought that spinning a pinwheel was atmosphere.
Please refer to Bondarevo.
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  #5  
Old 09-28-2006, 11:22 PM
[5.SS] Herr Hut [5.SS] Herr Hut is offline
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I know you're going to love this but...I was playing beta 2 with two other people on our server and the map crashed our server, same way it did in beta 1.
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  #6  
Old 09-29-2006, 01:21 AM
SavetheJets SavetheJets is offline
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(I&@!#%)*!@#%$K this was fixed, can you please get me a server log then. Because obviously something really wierd is going on that I on my own server testing am unable to re-create. Or maybe be available to meet up sometime and test it out and try some other stuff. It really makes no logical sense as to why this is happening. There is nothing specail (ie triggers, etc) in the map, there are no crazy package dependances ( there was a myLevel error but thats been fixed since) there should be no crazy ROLevel null garabage no timer issues.... ARGHH!!!
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  #7  
Old 10-01-2006, 02:53 PM
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Paulski Paulski is offline
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i just walked out of my server, it crashed with about 8 ppl in there

heres the log if you want it.


Code:
Log: STEAMAUTH : ApprovedClient : ClientID 44 SteamID 
ScriptLog: New Player Pvt._Snoob
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 52503->52365; refs: 684001
ScriptLog: New Player john id=
ScriptLog: New Player Sgt.Malony.
NetComeGo: Close TcpipConnection 82.41.122.11:1319 Sun Oct  1 14:45:20 2006
NetComeGo: Close TcpipConnection 66.108.228.31:2368 Sun Oct  1 14:45:32 2006
Log: 
Developer Backtrace:
Log: [ 1]  ./ucc-bin-real [0x8647967]
Log: [ 2]  [0xffffe420]
Log: [ 3]  ./ucc-bin-real [0x80ff165]
Log: [ 4]  ./ucc-bin-real [0x80ff236]
Log: [ 5]  ./ucc-bin-real [0x850dbf3]
Log: [ 6]  ./ucc-bin-real [0x85854e7]
Log: [ 7]  ./ucc-bin-real [0x85855aa]
Log: [ 8]  ./ucc-bin-real [0x8585775]
Log: [ 9]  ./ucc-bin-real [0x8585856]
Log: [10]  ./ucc-bin-real [0x85857e3]
Log: [11]  ./ucc-bin-real [0x85858ca]
Log: [12]  ./ucc-bin-real [0x85858ca]
Log: [13]  ./ucc-bin-real [0x85858ca]
Log: [14]  ./ucc-bin-real [0x85858ca]
Log: [15]  ./ucc-bin-real [0x85855aa]
Log: [16]  ./ucc-bin-real [0x8587b4c]
Log: [17]  ./ucc-bin-real [0x81e2f55]
Log: [18]  ./ucc-bin-real [0x833d070]
Log: [19]  ./ucc-bin-real [0x85aad65]
Log: [20]  ./ucc-bin-real [0x85aaa05]
Log: [21]  ./ucc-bin-real [0x85bf9f5]
Log: [22]  ./ucc-bin-real [0x85c6ebb]
Log: [23]  ./ucc-bin-real [0x85aae16]
Log: [24]  ./ucc-bin-real [0x85bf9f5]
Log: [25]  ./ucc-bin-real [0x85c678c]
Log: [26]  ./ucc-bin-real [0x80ff3b2]
Log: [27]  ./ucc-bin-real [0x80ff4d5]
Log: [28]  ./ucc-bin-real [0x81de134]
Log: [29]  ./ucc-bin-real [0x881d40e]
Log: [30]  ./ucc-bin-real [0x82a1811]
Log: [31]  ./ucc-bin-real [0x81fd226]
Log: [32]  ./ucc-bin-real [0x81ff53c]
Log: [33]  ./ucc-bin-real [0x8205584]
Log: [34]  ./ucc-bin-real [0x81ac161]
Log: [35]  ./ucc-bin-real [0x815fb24]
Log: [36]  ./ucc-bin-real [0x804d78a]
Log: [37]  /lib/tls/libc.so.6(__libc_start_main+0xd0) [0x4006de80]
Log: [38]  ./ucc-bin-real [0x804aea1]
Log: Unreal Call Stack: AActor::UpdateRenderData <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- UObject::ProcessEvent <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- AROBallisticProjectile::physProjectile <- AActor::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 319 MByte 309 KByte 412 Bytes from HD took 12.284155 seconds (5.750533 reading, 6.533623 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sun Oct  1 14:45:33 2006
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Last edited by Paulski; 10-02-2006 at 12:13 AM.
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  #8  
Old 10-01-2006, 03:08 PM
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might wanna remove the Steam IDs there pawel ;-)
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  #9  
Old 10-01-2006, 03:40 PM
SavetheJets SavetheJets is offline
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omg i could kiss you
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  #10  
Old 10-01-2006, 04:24 PM
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come on our teamspeak tonight and go for it
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  #11  
Old 10-02-2006, 12:14 AM
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Paulski Paulski is offline
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Quote:
Originally Posted by PUTZ View Post
might wanna remove the Steam IDs there pawel ;-)
umm i did but does it really matter
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  #12  
Old 10-11-2006, 05:09 PM
=FoW=Fangschuss =FoW=Fangschuss is offline
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Our Server crashes while running this map.

BTW this map looks absolutely awesome

Hope you can fix the problem
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